Post#17 » Sat May 13, 2023 5:57 am
Omegus wrote: ↑Fri May 12, 2023 3:38 pm
HammerGuy wrote: ↑Fri May 12, 2023 3:01 pmWhatever happened to the really old setup for city when it was a massive battle with hundreds of players on each side? Why is that not a thing anymore? Why do fortress battles feel more large-scale than city battles?
Cities have never had hundreds of players on either side, neither on live or ROR. IIRC the original siege system was 48x48 instances, and I cannot remember what the second version of the siege system from live used for population. ROR uses the second system from live capped at 24x24.
If the live city sieges were not instanced then a big chunk of my guild (and server...) from live wouldn't have quit once we finally pushed the campaign to the city and found out it was a big scenario
I only ever played live during thr 48x48 instance hopping Era hoping to get into one where you could farm the PQ with no resistance for maximum crests. Now while
I definitely prefer this version over that live city siege, the current system on RoR has issues.
-Lopsided scenarios are amplified when you're stuck fighting the same scenario for an hour.
-No system to replace quitters, making point #1 even worse.
-Aesthetically the entire city scenario just feels
empty. if you're going to go from hundreds of players to 24v24, at least give us hordes of some NPCs that respawn into battles to slay. Make it feel like we're at the tip of the start of a battle, not the clean up crew that missed all the fun.
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable