doesnt ap drain from multiple chosens actually stack?Rotgut wrote: ↑Mon Aug 19, 2024 5:17 pm Cuz to get kills what matter is the DPS vs HPS battle of your whole WB. If i can decrease their healing by 35% then its huge. Yes, my own personal numbers be smaller then the DPS RP running strikethrough, but my impact on fights will be a lot higher.
And you 100% want one Chosen running the heal debuff aura. But they don't stack so u just need one, same with the AP drain.
PTS RP/ZEAL changes from Update 2024-08-18
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Re: PTS RP/ZEAL changes from Update 2024-08-18
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Re: PTS RP/ZEAL changes from Update 2024-08-18
Afaik thoroughly tested to not stack anymore.bw10 wrote: ↑Mon Aug 19, 2024 7:25 pmdoesnt ap drain from multiple chosens actually stack?Rotgut wrote: ↑Mon Aug 19, 2024 5:17 pm Cuz to get kills what matter is the DPS vs HPS battle of your whole WB. If i can decrease their healing by 35% then its huge. Yes, my own personal numbers be smaller then the DPS RP running strikethrough, but my impact on fights will be a lot higher.
And you 100% want one Chosen running the heal debuff aura. But they don't stack so u just need one, same with the AP drain.
Re: PTS RP/ZEAL changes from Update 2024-08-18
Put it on the bug tracker as to my knowledge the centre of origin for PBAoEs should be the person who the ability came from. Due to how complex this ability is it might be that it was overlooked and is counting as a PBAoE on the Rune Priest. I think the AM has a similar ability and that one too might be affected.Ruin wrote: ↑Mon Aug 19, 2024 4:13 pm Rune of battle it's still a good ability, but the direction of the dmg should be looked at no the position of its recipient doesn't matter and it counts the RP as the source so even if RoB is behind enemy lines the block and disrupt chance is counted from the location of the RP.
It has been nerfed, but on the other hand the two abilities it buffed will now get significant more powerful (explained below) and the huge area that the RP was able to project debuffs was insane.Extended battle this tactic has been reworked completely and I believe it have been nerfed to oblivion, it moved DPS RPs from mid rage, into the front lines with little benefit.
Rune of Battle is direct damage, so it will proc your lifetap tactic and your healing debuff tactic (granted you don't have the points for both, but whatever). This meant that the Rune Priest could use the Extended Battle tactic to make Rune of Battle a pulsating 35% heal debuff proc machine with a 37.5ft radius and can be cast on an ally up to 150ft away. I'm not sure how many people realise Rune of Battle does direct damage which means it can proc everything.The 2 additional procs form RoB are not worth it, and the extended duration of RoC also makes no sense with the new CD reduced on this ability and the change to its uptime.
Rune of Cleaving was able to project both an armour debuff and now also an elemental debuff in a 60ft cone when you used the Extended Battle tactic. That's a bit much especially considering what is apparently the meta of BW/WL combos. The extended duration lets you use GCDs for other things instead of refreshing that DoT when it runs out, and the shorter cooldown lets you apply it to more targets at once and makes it a bit more forgiving if you somehow miss everyone (we've all been there...).
Grimnir's Fury is also direct damage, so those two pulses are also two chances to proc the heal debuff or lifetap on everyone hit.Now on to the Grimnir’s Fury, this ability is not worth it at all, 2 dmg procs in a melee range with 1 sec cast, it pales in Comparison with Winds of Insanity utility, versatility and efficiency.
The Rune Priest now has triple overlapping direct damage PBAoEs: Rune of Battle pulsing, Grimnir's Fury's second pulse on top of non-stop Rune of Might spam. It is an absolute proc monster and with good crit that heal debuff should be up on everything all the time, or you should be triggering insane amounts of lifetap healing from it.
For comparison, the Winds of Insanity change meant the Zealot lost it's ability to overlap two direct damage PBAoEs and took a massive hit to damage. The utility of WoI is better yes, but remember the healing was mostly added because before the change to a channel the Zealot could use heals during WOI. The ability is - in my opinion - worse than it was before.
Waves of Chaos is not direct damage and it cannot crit, therefor it cannot proc a thing.It's even weaker than the Waves of Chaos tactic, or two uses of Rune of Might.
This ability if it's supposed to be dps one, needs a significant boost or overhaul.
Based on the PTS with a "BIS" Zealot, one GCD will let me do Grimnir's Fury which deals 2 lots of 229 damage (458 in total) with twice the procs. One GCD of Rune of Might does 310 damage and only a single chance of proccing. Grimnir's Fury looks pretty good to me if you are able to set it up properly, and personally I like that it takes a bit of skill and timing to use effectively.
Pretty much, although one nice thing is that new players attempting to do some PVE might not take 10 minutes to kill an NPC anymore (I am exaggerating slightly...)In terms of ST changes i feal they don't change nothing for RP, since they still make RP a stationary caster with it's 2sec cast times, with little way to expedite it.
Until Waves of Chaos gets to be treated as direct damage like all the other GTAoE stuff and allowed to crit, it will be pretty worthless in the big scheme of things. It has always been great for leeching in funnels though. It was for a very long time bugged and counted as DD and could crit and it was then really good.Boon of Tzench a nice step up, but still this ability with its 2s cast while stationary will not be utilized much.
Scourge dps increase a welcome since this ability can become instant
Mirror of Madness a copy “pasta” of RPs rune of fate, significant improvement, shame thou its mirroring again and not anything unique.
Waves of Chaos, it became a potent tactic with the change to procs, when it gained additional main stat scaling synergies, now I would advocate to look at its scaling again with the new mastery investment bonuses.
Zomega
Gone as of autumn 2024.
Gone as of autumn 2024.
Re: PTS RP/ZEAL changes from Update 2024-08-18
Also, from back when I was running a bomb Zealot the amount of times I was disrupted was so low I ended up removing most reduced-chance-to-be-disrupted gear and replacing it with crit stuff for better damage output as once the fight begins the tanks are not using HTL and no one really stacks disrupt heavily. There were other ways of dealing with healers such as slapping an AOE silence on them.
Zomega
Gone as of autumn 2024.
Gone as of autumn 2024.
Re: PTS RP/ZEAL changes from Update 2024-08-18
Ok @Omegus, the recent Patch notes does not mention any change to Winds of Insanity so it's still an aoe immunity less KD, with 2 versions either heal or DMG, since its procking Trasference i assume its direct dmg, ergo it should allow for HD to be applied to.
Second Since proc and tactic change the winds of chaos gained a main stat component with enabled healing form Transference. do not know if it procs other things like SORC or DOC buffs.
Third, Grimnir's fury looks good on paper, but having a 1sec cast in the middle of the blob will get you set back multiple times, if it were to be a channel on the move or a cone in front lice RoC, or similar to what choppa got for Chop Fasta, then it could be a different thing, but its 3 sec 2 dmg tick ability for which you need to be stationary, and that makes you die in a zerg scenario.
And in regards of avoidencies, was runnig a 1k Int RP today and around 70% of my aoe was blocked or disruptred and, keep in mide it was with extended range, with 9 taregets limit and 6% strike threw from off sov and 10% from Efficient Runce carvings.
Second Since proc and tactic change the winds of chaos gained a main stat component with enabled healing form Transference. do not know if it procs other things like SORC or DOC buffs.
Third, Grimnir's fury looks good on paper, but having a 1sec cast in the middle of the blob will get you set back multiple times, if it were to be a channel on the move or a cone in front lice RoC, or similar to what choppa got for Chop Fasta, then it could be a different thing, but its 3 sec 2 dmg tick ability for which you need to be stationary, and that makes you die in a zerg scenario.
And in regards of avoidencies, was runnig a 1k Int RP today and around 70% of my aoe was blocked or disruptred and, keep in mide it was with extended range, with 9 taregets limit and 6% strike threw from off sov and 10% from Efficient Runce carvings.
Re: PTS RP/ZEAL changes from Update 2024-08-18
Yep, and before it was a toggle not a cast and did damage anyway, so you could choose to heal while also doing damage, or do more damage on top of the existing damage WoI already did. It's a great utility but let's not pretend it hasn't had a heavy nerf compared to what it was capable of doing before.
This is very interesting and I was not aware it was now classified as direct damage. I have checked now and Transference is definitely triggering, although it cannot crit to proc the heal debuff which makes me sad.Second Since proc and tactic change the winds of chaos gained a main stat component with enabled healing form Transference. do not know if it procs other things like SORC or DOC buffs.
I was about to say to set it up with an aoe knockdown forgetting that order MDPS don't have that... I think it'll still have its place but it will require good timing.Third, Grimnir's fury looks good on paper, but having a 1sec cast in the middle of the blob will get you set back multiple times, if it were to be a channel on the move or a cone in front lice RoC, or similar to what choppa got for Chop Fasta, then it could be a different thing, but its 3 sec 2 dmg tick ability for which you need to be stationary, and that makes you die in a zerg scenario.
If this is mid-range into what might be blobs/funnels with HTL going on then absolutely you're going to get disrupted, but in a WB vs WB fight (or even a zerg fight when the action begins), where are those disrupt buffs coming from if the tanks are no longer using HTL and have engaged in melee instead?And in regards of avoidencies, was runnig a 1k Int RP today and around 70% of my aoe was blocked or disruptred and, keep in mide it was with extended range, with 9 taregets limit and 6% strike threw from off sov and 10% from Efficient Runce carvings.
Zomega
Gone as of autumn 2024.
Gone as of autumn 2024.
Re: PTS RP/ZEAL changes from Update 2024-08-18
disrupts are comming from high Willpower oh heals, now its 3% for each 100 so heals get 800-900 wp + mby some left over RR in to DD and then the random HTL, we will see if it was becouse of the 9 target cap, and the new targeting mechanic for AOE.
Re: PTS RP/ZEAL changes from Update 2024-08-18
Also i Assumed the WoI beeing able to cast while chanelling was a Bug, so I did not consiered it as a "nerf" .
And in terms of Grimnir's fury, if it was castable on the move or even ground targettingm or as i said cone if front like RoC them it might be decent. but still it would need a bit more either duration or ammount of procs, probablu up to 3, so 1 every second.
And in terms of Grimnir's fury, if it was castable on the move or even ground targettingm or as i said cone if front like RoC them it might be decent. but still it would need a bit more either duration or ammount of procs, probablu up to 3, so 1 every second.
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Re: PTS RP/ZEAL changes from Update 2024-08-18
And in terms of making this pair a better dps, i would also chage the first tactic in ST mastery, as i mentioned it couple of times on this forum alredy, the tactic to give 15% crit to 3 skills is a bad design, especialy if they dont include the 9th point mastery skill.
Re: PTS RP/ZEAL changes from Update 2024-08-18
WoI was a toggle from the 2008 launch up until some point in 2020 on ROR where it was changed to a channel, then with the new ability system it got reverted back to it's 1.4.8 version like a lot of things in 2023, and then it got changed again in a recent patch as you are aware where this time it could switch between healing or damage based on Harbinger mode.
As for whether the change back to the 1.4.8 version last year was intentional or not is anyone's guess, just like all of the other things that got reverted. Anyway this is now wildly off-topic lol
Zomega
Gone as of autumn 2024.
Gone as of autumn 2024.
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