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City leavers improved quitter

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retekelek
Posts: 108

Re: City leavers improved quitter

Post#11 » Sat Oct 18, 2025 6:25 am

Nameless wrote: Sat Oct 18, 2025 3:51 am 2 hours lockout wont stop ppl from leaving. It will end in 2 ways. You leave city and log off so less ppl online or you leave city and scene mode got even smaller queu cos ppl are locked and go orvr.
I dont see what is the benefit feom all that
you can be right, i just suggested the first solution that i could think off.
but also i will defeniatly not wait and que a city again. and people experinceing same **** show will start to do the same. its already a not popular content with less and less quing for it. you wait, plan ur day when city siege is on the be online before it, form up a party, fingers cross for a pop, and leave immidiatly without 1 fight.

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retekelek
Posts: 108

Re: City leavers improved quitter

Post#12 » Sat Oct 18, 2025 6:28 am

gisborne wrote: Sat Oct 18, 2025 4:43 am Some of these issues with cities are the same issues that plague scenarios. The difference is that scenarios are short and more convenient so people are willing to suffer through some premade stomping nonsense for the occasional fun and rewarding fights.
well also, its much easier to form up for a scenarion and more is, that u can que anytime for it( u not gone get too much pop at some time of the day) but city u cant just que whener u would like. also if its a sc with no chance to win, u can surrender at 11.

retekelek
Posts: 108

Re: City leavers improved quitter

Post#13 » Sat Oct 18, 2025 6:32 am

Roids wrote: Sat Oct 18, 2025 1:55 am Something has to be not right with people who wanna play 40+ min as running rp donators with 0 kills in unfair cities/scs and refuse to quit/leave, even open a forum post. Im not attacking you, but sadly way to many times there is not a single reason to play a SC or City and people still refuse to quit, just rush out die realease and rush out again.
i wouldnt open a forum post about it if it would like how u write. but if u read my post there was 0 fights. 0 kills on any side. none was a punching bag.

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Kylashandra
Posts: 58

Re: City leavers improved quitter

Post#14 » Sat Oct 18, 2025 8:53 am

If anything, staying in a lost City is anything but rewarding nowadays. I recently tried to stay until the end despite most of the players leaving, the end rewards were 2 bag (green/white).

Anyway, cities suffer the same issue than regular SCs. As long as Matchmaking is not a thing in RoR, Cities will remain the slaughter/AFK fest it is. It's very rare to find a balanced matchup (although it happens, I ran into a non stop fight city a few months ago with all timers going to their ends) and it's even worse now that most of the organised cities are dead (as the interest in City content dwindled through the years).

Once a proper MM is brought into the game, I also hope the overall mechanics / rewards in City will be reworked to be more engaging, even when fighting as the underdog. The main point both in City AND 3groups+ SCs would be to manage to force players to split the groups on various objectives. No more senseless ARAM with no chance for the PU/lesser geared/organized to actually be able to do something with their time (as I hate the surrender option).

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