Expectations or hot topics for the RDPS patch

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eigner93
Posts: 132

Re: Expectations or hot topics for the RDPS patch

Post#11 » Wed Jun 24, 2026 4:49 pm

nebelwerfer wrote: Wed Jun 24, 2026 2:58 pm I expect them to make engineer more mobile, as this was stated in an youtube interview by one of the devs.

In that regard, i'd like to put rocket boots and/or jetpack on the table.

Leap, charge and whathaveyou for the engi/magus!

In addition to this, i expect more constructs like keg and magnet to be faster or place-able like the landmine, maybe attach root on a landmine/demonic infestation as well to make the barbed wire tactic somewhat less useless.

And again, it would not be bad to have friction burn (cleaving aoe dot) work the same was as the aoe cleave dot for slayer/choppa which is to apply first tick of damage on application. Having this difference seems unfair and absurd.

And again, having the stagger from landmine break only when 5% of damage to health has been made would be a huge QoL. Then two people with the dame great idea don't cancel eachother out, ya know?

That's about it for me, but i'm sure it'll be a lot of fun stuff.
NGL i would main my engie if they would get some mobility. But please not magus. Magus is already raidboss. I hope they nerf magus, sh, sw and buff/rework bw,sorc, engi.

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Nelly74
Posts: 157

Re: Expectations or hot topics for the RDPS patch

Post#12 » Wed Jun 24, 2026 7:30 pm

For my part, I don't expect much anymore, because hoping is the best way to end up disappointed, and unfortunately that's especially true on RoR.
That said, if multifunction ranged DPS classes like the Zealot or Rune Priest, which are clearly overpowered, can be brought back into a more coherent state, that would already be a step in the right direction. The same goes for the Shaman and the Archmage, which suffer from the same issue.
As for the rest, I hope for either a reduction in spell backlash/mechanics that punish casting, or a DPS increase for ranged classes, which currently have fairly weak defenses and don't seem to get enough damage output to compensate.

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Avanos
Posts: 128

Re: Expectations or hot topics for the RDPS patch

Post#13 » Wed Jun 24, 2026 7:40 pm

Eagerly awaiting the next "nerf into the ground" thread.
I'm Veretta... Maybe...

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Bozzax
Posts: 2754

Re: Expectations or hot topics for the RDPS patch

Post#14 » Wed Jun 24, 2026 8:14 pm

Before starting with mrdps rebalancing please look at mechs

1. Range checks on casts (broken)
2. The increased disrupt rates and bad synergies with casters long CDs
3. Added cc and snares for mdps - no added escape tools
4. Added cleanses (it will be a problem for anything competitive)

Just why bother bf this 1, 2 is ridiculously clunky
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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live4treasure
Posts: 382

Re: Expectations or hot topics for the RDPS patch

Post#15 » Thu Jun 25, 2026 8:25 am

My hope is that BW and Sorc become viable in 6v6/city content. Unlikely to happen, but they should have at least ONE viable playstyle. For this they'd need some sort of defensive ability, frankly. Or some sort of mobility/ccbreak deep in one of the trees to get out of a hard focus.

My other hope is to see ASW become a bit more prominent as a spec (and have actual dual wield). Most likely it will only become useful in 6v6 as a result of the patch, but in an ideal world you'd let it work like a dps wp in rvr too - playable just fine, but not optimal, kind of thing. MSH for example is usable in both contexts
Giladar - rr 82 DPS AM

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