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Eng Land Mine

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Renork
Posts: 1208

Re: Eng Land Mine

Post#11 » Thu Nov 12, 2015 2:47 pm

9s is too long.

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grumcajs
Posts: 378

Re: Eng Land Mine

Post#12 » Thu Nov 12, 2015 2:47 pm

longer immunity? there is no guarantee stagger would last 3s or longer. I doubt its possible to give immunity depending on how long the target was under effect of CC.

atm it give same duration immunity as 3sec kd (target is kd allways for 3 sec). 10-20 sec longer CC immunity timer would make it even worse in wb vs wb and even in grp vs grp thus solving nothing about engi and magus CC

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Renork
Posts: 1208

Re: Eng Land Mine

Post#13 » Thu Nov 12, 2015 2:51 pm

grumcajs wrote:longer immunity? there is no guarantee stagger would last 3s or longer. I doubt its possible to give immunity depending on how long the target was under effect of CC.

atm it give same duration immunity as 3sec kd (target is kd allways for 3 sec). 10-20 sec longer CC immunity timer would make it even worse in wb vs wb and even in grp vs grp thus solving nothing about engi and magus CC
There is no guarantee stagger will not last longer than the intended duration either. If the duration of the stagger is increased, then so should the immunity timer.

Sulorie
Posts: 7463

Re: Eng Land Mine

Post#14 » Thu Nov 12, 2015 2:57 pm

Nerf magus!

On a serious note, stagger immunity was a constant 30 sec, same with root or KB. Only silence, disarm and KD had an immunity based on duration.
Dying is no option.

grumcajs
Posts: 378

Re: Eng Land Mine

Post#15 » Thu Nov 12, 2015 2:59 pm

Renork wrote:
grumcajs wrote:longer immunity? there is no guarantee stagger would last 3s or longer. I doubt its possible to give immunity depending on how long the target was under effect of CC.

atm it give same duration immunity as 3sec kd (target is kd allways for 3 sec). 10-20 sec longer CC immunity timer would make it even worse in wb vs wb and even in grp vs grp thus solving nothing about engi and magus CC
There is no guarantee stagger will not last longer than the intended duration either. If the duration of the stagger is increased, then so should the immunity timer.
engi and magus have a way how to remove stagger. there is no way how to remove kd

User avatar
Renork
Posts: 1208

Re: Eng Land Mine

Post#16 » Thu Nov 12, 2015 3:01 pm

Assume stagger is buffed to 9s. 30 second immunity....means in a "zerg" fight, you will be staggered every 21 seconds. There is a reason they changed it.


I'm not going to compare this to 6v6 since it's a totally different scenario.


Edit: I always find it amusing how when someone gives a slightest hint of possibly buffing a class everyone wants to chomp off their arm and ask for the stars beyond the skies.

grumcajs
Posts: 378

Re: Eng Land Mine

Post#17 » Thu Nov 12, 2015 3:08 pm

Renork wrote:Assume stagger is buffed to 9s. 30 second immunity....means in a "zerg" fight, you will be staggered every 21 seconds. There is a reason they changed it.


I'm not going to compare this to 6v6 since it's a totally different scenario.
in zerg fight u would be staggered less than intended duration. hell its even less that 3 sec already in zerg fights

by increasing the duration AND the immunity, enemies would love engis and magis

do not know if u even participate in any keep sieges but ammount of BWs spamming aoe , followed by engis, on the other side sorcs (magis are quite rare atm, though it require only 1 magus to apply aoe dot to whole bunch of players) its pretty much laughable to think stagger might actually last full duration of 3 secs atm

gotharg
Posts: 88

Re: Eng Land Mine

Post#18 » Thu Nov 12, 2015 3:10 pm

peterthepan3, Eng/Magus are best 1vs1 rdps

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Azarael
Posts: 5332

Re: Eng Land Mine

Post#19 » Thu Nov 12, 2015 3:11 pm

Nobody cares about 1on1. I don't give a damn about it when it comes to class balance discussions.

grumcajs
Posts: 378

Re: Eng Land Mine

Post#20 » Thu Nov 12, 2015 3:11 pm

gotharg wrote:peterthepan3, Eng/Magus are best 1vs1 rdps
only magus

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