idea to balance the number of players in the 2 factions

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Penril
Posts: 4441

Re: idea to balance the number of players in the 2 factions

Post#11 » Thu Dec 24, 2015 1:24 pm

I have an excellent idea that has never been even mentioned in this forum. Hear me out: how about, we get... lockout timers??



WHAT DO YOU THINK??

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Jambalaya
Posts: 63

Re: idea to balance the number of players in the 2 factions

Post#12 » Thu Dec 24, 2015 1:37 pm

Keep it as it is. From what I've seen the majority of players want to be on the "winning" side so that they can AFK level their characters anyway, let them zerg!
Big Yodes

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Reesh
Posts: 645

Re: idea to balance the number of players in the 2 factions

Post#13 » Thu Dec 24, 2015 2:45 pm

As said on page 1, aao isn't an good enough reward. Gear should be. Something like this:
AAO:

50 < X < 100 - increased drop chance from players of blue items by 50%, purple items by 15%.
100 < X < 150 - increased drop chance from players of blue items by 100%, purple items by 30%.
150 < X < 200 - increased drop chance from players of blue items by 150%, purple items by 80%.
200 < X < 400 - increased drop chance from players of purple items by 125%, green items are no longer dropping.
X > 400 - green and blue items are no longer dropping, has a slight chance to drop stalker / devastator set parts.

Numbers can be adjusted on your own preferences, but you've got the idea.
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Sulorie
Posts: 7459

Re: idea to balance the number of players in the 2 factions

Post#14 » Thu Dec 24, 2015 2:46 pm

Make groups and no warbands. Play with aao.
Dying is no option.

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drmordread
Suspended
Posts: 916

Re: idea to balance the number of players in the 2 factions

Post#15 » Thu Dec 24, 2015 2:53 pm

Penril wrote:I have an excellent idea that has never been even mentioned in this forum. Hear me out: how about, we get... lockout timers??



WHAT DO YOU THINK??
I can always switch to second account on my wife's comp.
:)
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Morrdread Ladydread Kickyerbutt Tamorrah Whisperrss SutSut Amniell
Lolyou Tahw Fortuna Sarissa Yiorrrgos
(and eight more to keep you guessing)

Luth
Posts: 2840

Re: idea to balance the number of players in the 2 factions

Post#16 » Thu Dec 24, 2015 3:18 pm

Penril wrote:I have an excellent idea that has never been even mentioned in this forum. Hear me out: how about, we get... lockout timers??



WHAT DO YOU THINK??
That's a very good idea, but you should make ~ 2-3 separate topics + a poll about this.

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Coryphaus
Posts: 2230

Re: idea to balance the number of players in the 2 factions

Post#17 » Thu Dec 24, 2015 3:19 pm

Lockout timers won't work in ror

Why are we still discussing them?
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Luth
Posts: 2840

Re: idea to balance the number of players in the 2 factions

Post#18 » Thu Dec 24, 2015 3:25 pm

He was trollin'. :)

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Coryphaus
Posts: 2230

Re: idea to balance the number of players in the 2 factions

Post#19 » Thu Dec 24, 2015 3:39 pm

Oh

I got penrolled again

:)
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Bignusty
Posts: 454

Re: idea to balance the number of players in the 2 factions

Post#20 » Thu Dec 24, 2015 6:24 pm

You cant bamance anything as said some before you can have 2 account 1 for order 1 for destro so you can play all time whit zerg or against zerg.

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