Pug Sc options [Poll]
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Re: Pug Sc options [Poll]
I dislike qqing myself. And my guild likes to try to do so. I get why, I just think it takes some of the "fun" out of it. And a lot of double premades are just 2 premades getting into same SC due to lack of pops. Btw. The QQer add on just Mae qqing easy. You can do it quite simply by just queueing for a single SC, or by trying to time your queue seems to increase the chance... Maybe just put a limit on how many premades can be in a single SC... If that leads to more 6v6 or oddest numbers so be it? /rantpeterthepan3 wrote:Yes to maximise your chances against other double premades (even in RoR it tends to happen a lot for Order - without qq'r addon). Tbh I'm kinda opposed to that too, but I can't see serious players bothering to solo queue the same scenario just in the hopes of being able to pug stomp. key word serious players.Akalukz wrote:peterthepan3 wrote:I honestly can't think of any decent premade player who would go out of their way to do that.
Ever heard of queue queuer, was developed to sync queue 2 6 man groups. 2 separate premades. Of course people will game a system, although I think in RoR it is a bit tougher as it has some behind the scenes criteria for archetype balance, and no user side created channels help combat that.
But yea, I do think you will see fake premades in a pug SC. Why? Because just cause you are guilded and even in TS doesn't always mean that you are actually in a premade. I see guilded solo que and end up in the same SC as our premade all the time. They are on a lowbie, an alt, do t have the time to stay on a group, or just cause there is no space. Plenty of legitimate reasons before we go the griefing route.
And honestly, if we had chuckle ****(edit I always forget about the hyphen and the filter...) rrspeccing mid queue so their dpsAM could get fast pops, we will have teams of Duos or solos that go to farm PUGs. This would actually be a really nice way to RR/gear an alt. Lessen the risk of hitting a real group....
- BrockRiefenstahl
- Posts: 409
Re: Pug Sc options [Poll]
Wait what? can you explain the part with the fast pop? What does queue time have to do with career build? Am i missing something here?rrspeccing mid queue so their dpsAM could get fast pops, we will have teams of Duos or solos that go to farm PUGs.
Re: Pug Sc options [Poll]
Probably not, someone or rather a group of people are gonna get thrown under the bus with a change like this.merkin wrote:Do we have a healthy enough population to support this?
It's an alpha private server tho, this is something that's been asked for since t2 was cap. I don't see the harm in implementing it and seeing how much it effects people over the course of a week or two then having the devs/staff open up a feedback thread or whatever.
Main thing would be getting a healthy 6v6/group que scene going, but i think it will just end up dying due to meta group bullying out casual groups then pops will end up being so slow that people don't bother anymore and just solo que or focus on RvR. I would say groups could roam in RvR while queing as a group, but often times 6 mans built for RvR don't function so well in a strictly 6v6 environment. 6v6 wouldn't die per se, just queing as a group maybe.
Honestly just wish this would get pushed out so we could see the effects instead of speculation.
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Re: Pug Sc options [Poll]
BrockRiefenstahl wrote:Wait what? can you explain the part with the fast pop? What does queue time have to do with career build? Am i missing something here?rrspeccing mid queue so their dpsAM could get fast pops, we will have teams of Duos or solos that go to farm PUGs.
During the time the Devs where attempting a role queue system to attempt balanced groups for PUGs this came up. That was where Aza coined my favorite phrase, Chuckle ****. My point was that there will always be "griefing" or people who want to work the system for maximum gains/rewards or just their own amusement. Just human nature.
Re: Pug Sc options [Poll]
I agree. The biggest flaw IMO which caused the decline of PvP was the large amount of individual servers which spread the players out and eventually contributed to fragmentation, and players leaving. They should have had cross server queues made from the beginning.. Tech that nobody really conceived of at that time except those familiar with what happened with AoR.catholicism198 wrote:That's not entirely true. Swtor's pvp community had been dying off long before then and team queues were added to help boost interest...but then entire pvp guilds started to quit which reduced the number of pops for SCs so they were removed and instead added arenas.Telen wrote:Spoiler:
SCs-battlegrounds- still took a lifetime to pop though- so they reduced the cost to transfer toons to 90 cents so you could find a more active server.

- Phantomdrake
- Posts: 77
Re: Pug Sc options [Poll]
Will not do no good premades will just break up in to small groups and que
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- peterthepan3
- Posts: 6509
Re: Pug Sc options [Poll]
And any premades that are actually caught doing that ought to be subjected to criticism and exposed as the real pug farmers.Phantomdrake wrote:Will not do no good premades will just break up in to small groups and que

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Re: Pug Sc options [Poll]
Also, splitting into groups and hoping to get the same SC won't work very well for them.peterthepan3 wrote:And any premades that are actually caught doing that ought to be subjected to criticism and exposed as the real pug farmers.Phantomdrake wrote:Will not do no good premades will just break up in to small groups and que
- Ok guys, q now!!! We got a NW, and you?
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- Oh f*** quitter debuff!