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zumos2
Posts: 441

Re: Proc meta

Post#101 » Mon Oct 10, 2016 6:28 pm

peterthepan3 wrote:Certain procs just need an internal cooldown - simple.
Or look at the proc rate or damage of the procs. But either way, they are strong, really strong. But there are setups that can deal with it pretty good already, so a slight nerf would should make it balanced between setups using the proc and those who don't.
Zumos - Member of Red Guard

Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen

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zumos2
Posts: 441

Re: Proc meta

Post#102 » Mon Oct 10, 2016 6:30 pm

peterthepan3 wrote: There is nothing inherently skillful about having defensive tanks do **** tonnes of damages by merit of having 3000 procs going off at the same time.
There is nothing not skilled about doing a lot of damage ...
Zumos - Member of Red Guard

Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen

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simtex
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Posts: 322

Re: Proc meta

Post#103 » Mon Oct 10, 2016 6:43 pm

I have huge respect for D&D for theorycrafting this setup, they acctually went out of their way to make the most perfect group. It is extremly powerful yes, but their is counters to it. I have faced them with alot of different setups, and gotten my a$$ kicked a fair few times, but also won - after long discussions of builds/specs.

You cant say that it takes "no skill", if you play in complete melee train setup(which is very hard, derp).
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Kolkuth
Posts: 99

Re: Proc meta

Post#104 » Mon Oct 10, 2016 7:32 pm

simtex wrote: You cant say that it takes "no skill", if you play in complete melee train setup(which is very hard, derp).
So true.
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dontcomplainx
Posts: 91

Re: Proc meta

Post#105 » Mon Oct 10, 2016 7:41 pm

will be funny to see whole Warbands using this proc meta in huge fight's, omg the AOE madness ppl will die in 2 seconds haha.
Last edited by dontcomplainx on Mon Oct 10, 2016 8:03 pm, edited 1 time in total.

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Smellybelly
Posts: 298

Re: Proc meta

Post#106 » Mon Oct 10, 2016 7:46 pm

Noone has said anything about lack of skill so stop being so sensitive about it. This is a issue for the whole server, not just a couple of 6vs6 groups.

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