Sigimund wrote:Is the intent for there to be a third playstyle which is primarily Vaul/Green and where the lifetap is always the better choice of heal in any situation where leech targets are available? Or is the intention that there are two playstyles and lifetaps supplement them?
I'm not lobbying for anything with this post but I am curious.
First. I view combinations as Mork/Green (as close to classic as it gets), Green/Mork, Gork/Mork (puddle) and Gork/Green.
Jaycub wrote:>mechanic now only grants them move cast and cast time reduction?
I'm not sure I fully understand how it works now tbh, with mechanic I hit someone with BE for 195 damage and healed someone else for 1039. Without mechanic on the same offensive and defensive target I hit him for 325, and healed for 487.
Next update. I forgot to add that the mechanic will still level up the ability and transfer stats, so a DPS Shaman casting I'TT! off no mechanic with no points in Green and no Willpower won't do that much with it.
Regarding your edit, I'll be explicit.
The following adjustments from the empowered version of I'TT and BE will always be present regardless of mechanic points:
- 20% strikethrough
- Healing for x% of the base damage and y% of the damage dealt
- Cannot critically hit
- Does not scale with Intelligence
The following new adjustments will be present regardless of mechanic points:
- Heal component scales with Willpower
- Can critically heal
- Can proc heal procs
- Affected by heal modifiers
The following bonuses will remain linked to the mechanic:
- Move-cast
- Reduced cast time
- Leveling up to your Career Rank if the ability's level is below it
- Using your item stat bonus, if higher than your Intelligence or WIllpower