1- all BO/SM path have 1 less skill( 5 vs 6 of chosen/kobs and war shout count as chosen aura and vice versa) so the ST KB can simply be add and need to get other 2 skill on other 2 path as well.Bozzax wrote:Gusting Wind was good to break FF on a squish (sort of poor mans stagger). Just enough for healers to get their stuff together or stop them beating on KD target.
Mechanic was bulky and suffered in lag but not your main problem
My top 5
1. No ST KB
2. No 10pts KD (wtf 14pts how did they think here)
3. Enchants didn't buff grp and cost shitloads
4. One enchant compared to 3 auras
5. My Resist debuffs didn't stack as they change global code and not trees
2- KD and block channeling should be swap.
3-war shout incipit should be change as i described, to actully proc and work similar to 1 aura (similar not perfect the same), still max 1
4- no dont buff things x3 or you will have 2 x BO x party similar as i described the chage to give chosen only 1 aura but more powerfull, ppl will found a way to exploit it( lets see 2bo in party with 3x wouds heal buff and armo/resistence buffx3, i see a rolf stomp set up that way). Also BO in exchance of just only 1 group buff get other tool as a better damage than chosen.
5- duno what do about it, the dont stack is ok ......dont know maybe effect should be remvoed cos is not usefull at bo and it's a too much speific debuff..... and should get a mirror from kobs maybe .....
no this is important and need to be fix, otherwise going tell that to WL.All classes had one or two unless PVE tactics or some scruffy abilities that is just how WAR was and it didn't matter much
They have a core tactic in a path and have 1 less skill than any other dps