To give rdps CC before tanks should have been questionable

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Tesq
Posts: 5713

Re: To give rdps CC before tanks should have been questionab

Post#101 » Mon May 04, 2015 7:46 pm

Bozzax wrote:Gusting Wind was good to break FF on a squish (sort of poor mans stagger). Just enough for healers to get their stuff together or stop them beating on KD target.

Mechanic was bulky and suffered in lag but not your main problem

My top 5
1. No ST KB
2. No 10pts KD (wtf 14pts how did they think here)
3. Enchants didn't buff grp and cost shitloads
4. One enchant compared to 3 auras
5. My Resist debuffs didn't stack as they change global code and not trees
1- all BO/SM path have 1 less skill( 5 vs 6 of chosen/kobs and war shout count as chosen aura and vice versa) so the ST KB can simply be add and need to get other 2 skill on other 2 path as well.
2- KD and block channeling should be swap.
3-war shout incipit should be change as i described, to actully proc and work similar to 1 aura (similar not perfect the same), still max 1
4- no dont buff things x3 or you will have 2 x BO x party similar as i described the chage to give chosen only 1 aura but more powerfull, ppl will found a way to exploit it( lets see 2bo in party with 3x wouds heal buff and armo/resistence buffx3, i see a rolf stomp set up that way). Also BO in exchance of just only 1 group buff get other tool as a better damage than chosen.
5- duno what do about it, the dont stack is ok ......dont know maybe effect should be remvoed cos is not usefull at bo and it's a too much speific debuff..... and should get a mirror from kobs maybe .....


All classes had one or two unless PVE tactics or some scruffy abilities that is just how WAR was and it didn't matter much
no this is important and need to be fix, otherwise going tell that to WL.
They have a core tactic in a path and have 1 less skill than any other dps
Last edited by Tesq on Mon May 04, 2015 8:21 pm, edited 6 times in total.
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Vampire
Posts: 373

Re: To give rdps CC before tanks should have been questionab

Post#102 » Mon May 04, 2015 7:49 pm

altgrimreaper wrote:LOL. How you feel about that depends on what class you are playing on a given day.
This

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Bozzax
Posts: 2616

Re: To give rdps CC before tanks should have been questionab

Post#103 » Mon May 04, 2015 8:50 pm

Tesq wrote: no this is important and need to be fix, otherwise going tell that to WL.
They have a core tactic in a path and have 1 less skill than any other dps
PH (?) is no core tactic it is just good and one more ability is well not a game changer
1. Broken kitten pathing
2. Kitten hp didn't scale with RR and it had 0 migration (fluff AOE melts it and it was free heals for DOKs)
3. Kitten abilities can't be used cause it is elsewhere (see 1 & 2)
4. Pounce missfire bug
5. 2x Hate tactics for pet that is useless
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Tesq
Posts: 5713

Re: To give rdps CC before tanks should have been questionab

Post#104 » Mon May 04, 2015 9:55 pm

Bozzax wrote:
Tesq wrote: no this is important and need to be fix, otherwise going tell that to WL.
They have a core tactic in a path and have 1 less skill than any other dps
PH (?) is no core tactic it is just good and one more ability is well not a game changer
1. Broken kitten pathing
2. Kitten hp didn't scale with RR and it had 0 migration (fluff AOE melts it and it was free heals for DOKs)
3. Kitten abilities can't be used cause it is elsewhere (see 1 & 2)
4. Pounce missfire bug
5. 2x Hate tactics for pet that is useless
no i mean this one here
http://waronlinebuilder.org/#career=wl; ... ;;;0:0:0:0:

every pve threat reduction tactic should be core and not in any path.

1- i agree
2-i agree, every pet stats need a better scaling taking in account classes, role of pet, path etc
3- agree
4-pounce to be more fast or either solve that with snare or in anyother way.
5-i agree ( with this we have a total of 2 missing/to change/fix tactics, and one should mirror PB from mara to be fair.)
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