Now this isnt at the devs of RoR by any means as i now that they are just diligently recreating the original game, no rather this is pointed to mythic i just cant fanthom why they had felt that is is reasonable to give CC abilities and kb morals to rdps classes who were already strong at that stage with a range advantage, burst, DoT's, and even kite over tanks which are the class in any mmo whom should have cc first always or atleast some version even if conditional like IB's.
That choice should have been questioned because the decision to do from my point of view, if i were a game designer just seems nonsensical.
To give rdps CC before tanks should have been questionable
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Re: To give rdps CC before tanks should have been questionab
LOL. How you feel about that depends on what class you are playing on a given day.
Re: To give rdps CC before tanks should have been questionab
While I haven't played in many years (just created an account) I do recall my favourite class, the Swordmaster to have barely any cc even at max level

Re: To give rdps CC before tanks should have been questionab
The problem atm is the lack of CC immunities.
Mowgli | Femto | Megawolf | Darkseid | Skullknight | Bambi
Orz of Norn
"I could feel his muscle tissue collapse under my force. It's ludicrous these mortals even attempt to enter my realm."
Orz of Norn
"I could feel his muscle tissue collapse under my force. It's ludicrous these mortals even attempt to enter my realm."
Spoiler:
Re: To give rdps CC before tanks should have been questionab
I think rdps cc are much better than mdps atm couse we got some skill bug and when we cast a cc like slow as a mdps many times it doesnt casted and go on cd so w8 for t2 skill.bug to be more balanced
Tsourkas the sexy engineer
Re: To give rdps CC before tanks should have been questionab
I prefer the RDPS to have more CC than the MDPS. My favorite CC is the range knockdown of SW
Obliteration
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Arthem
Re: To give rdps CC before tanks should have been questionab
RDPS need it I think. SCs still are controlled by the side with stronger melee (heal) and in lakes they rarely need it.
To My surprise I even like the cages / ice not breaking easily on damage since I think it adds something.
Oh before you flamenco my ass I don't play RDPS
To My surprise I even like the cages / ice not breaking easily on damage since I think it adds something.
Oh before you flamenco my ass I don't play RDPS
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: To give rdps CC before tanks should have been questionab
You need the CC as rdps because melees have charge. It is only broken atm because melee hit reg us bugged.
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Re: To give rdps CC before tanks should have been questionab
Echoing the thoughts that say it's not that strong.
Destro rolls a lot of SCs on the back of melee trains. Order is always short on tanks and MDPS, too many engis and SWs. Honestly I find the range / melee pretty balanced atm. Charge is on a 30s CD and range classes have snares or roots that can counter it: it really depends on who has their CDs up.
Destro rolls a lot of SCs on the back of melee trains. Order is always short on tanks and MDPS, too many engis and SWs. Honestly I find the range / melee pretty balanced atm. Charge is on a 30s CD and range classes have snares or roots that can counter it: it really depends on who has their CDs up.
Re: To give rdps CC before tanks should have been questionab
Worst design choice of all game....... give 2 ranged KD to only 1 realm (order) and none to other (destru), top of that 1 is on the best rdps of the realm that make that a free and easy add.
KD should be removed by bw and be put on magus or Squig.
That's how realm balance should work...
KD should be removed by bw and be put on magus or Squig.
That's how realm balance should work...

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