What ability modification would you make?

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grumcajs
Posts: 378

Re: What ability modification would you make?

Post#101 » Tue Sep 08, 2015 1:40 pm

CD for pounce would be must ONLY if pounce would let you to actually land right to your target. not just deal dmg and land 15 ft behind your target unless he is standing still.

players proposed some secondary effect similar to right in da jibblies (on live) to give u chance to land in melee range. that way some 5-10 sec cooldown would be justified

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Korhill
Posts: 114

Re: What ability modification would you make?

Post#102 » Tue Sep 08, 2015 7:59 pm

Yes, the WL was the least played mdps class in t4. Many stoped playing the WL in end t2 or t3 when the gab to other classes increased much more and the WL fall behind.
In t1 and t2 they were okay. I think people just got used on live to have an easy kill on the WL.
It seems for me now in t2 ror when someone looses to a WL he/she thinks wtf.. i lost against a WL :) whats going on...its op nerf them pls.

Just my thoughts :)

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Azarael
Posts: 5332

Re: What ability modification would you make?

Post#103 » Tue Sep 08, 2015 9:02 pm

The way pounce works is that the endpoint is set when you jump. I can't make it adjust for distance when in the air.

The other option for Pounce is to make it predictive.

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wargrimnir
Head Game Master
Posts: 8388
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Re: What ability modification would you make?

Post#104 » Tue Sep 08, 2015 9:15 pm

Azarael wrote:The way pounce works is that the endpoint is set when you jump. I can't make it adjust for distance when in the air.

The other option for Pounce is to make it predictive.
1.5s Root to match the longest cast/flight time, and a small cooldown? If they can catch their target on the first attempt, surely the justification for spamming it goes away as they can apply a snare on their next attack.
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grumcajs
Posts: 378

Re: What ability modification would you make?

Post#105 » Tue Sep 08, 2015 9:37 pm

wargrimnir wrote:
Azarael wrote:The way pounce works is that the endpoint is set when you jump. I can't make it adjust for distance when in the air.

The other option for Pounce is to make it predictive.
1.5s Root to match the longest cast/flight time, and a small cooldown? If they can catch their target on the first attempt, surely the justification for spamming it goes away as they can apply a snare on their next attack.
by this change there would be no reason to have 2 rkds on order cuz well...WLs now could catch these OP gamebreaking gobbos :D

Penril
Posts: 4441

Re: What ability modification would you make?

Post#106 » Tue Sep 08, 2015 9:59 pm

grumcajs wrote:
wargrimnir wrote:
Azarael wrote:The way pounce works is that the endpoint is set when you jump. I can't make it adjust for distance when in the air.

The other option for Pounce is to make it predictive.
1.5s Root to match the longest cast/flight time, and a small cooldown? If they can catch their target on the first attempt, surely the justification for spamming it goes away as they can apply a snare on their next attack.
by this change there would be no reason to have 2 rkds on order cuz well...WLs now could catch these OP gamebreaking gobbos :D

Oh God, yes. Please don't touch Pounce unless you plan on doing something with order's ranged KD on rDPS classes (100 ft on BW, 65(100 with tactic) ft on SW) and destro's on mDPS (Marauder's requires disrupt, WE's requires Bloodlust and has way shorter range).

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OldPlayer
Former Staff
Posts: 859

Re: What ability modification would you make?

Post#107 » Tue Sep 08, 2015 10:01 pm

Change AM's Radiant Lance into something useful. Never saw anyone using it.
magicthighs wrote:Finding bugs is what players are for. The RoR team itself doesn't have the people nor the time to do that.

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Coryphaus
Posts: 2230

Re: What ability modification would you make?

Post#108 » Tue Sep 08, 2015 10:09 pm

Penril wrote:(Marauder's requires disrupt
Of all the abilites in maras kit this is the only one that makes no sense at all, its like giving sorc a disarm that requires parry
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Luth
Posts: 2840

Re: What ability modification would you make?

Post#109 » Tue Sep 08, 2015 10:10 pm

Penril wrote:Shatter confidence - Reduce range to 5ft. Combined with Destroy Confidence tactic and having a 65ft range lets KotBs completely shut down Shamans.
Late reply, but it was changed in patch 1.4.7

The range of the Knight of the Blazing Sun ability, Shatter Confidence, has been reduced to 5 feet.

http://warhammeronline.wikia.com/wiki/Game_Update_1.4.7

grumcajs
Posts: 378

Re: What ability modification would you make?

Post#110 » Tue Sep 08, 2015 10:12 pm

OldPlayer wrote:Change AM's Radiant Lance into something useful. Never saw anyone using it.
never played AM outside of t1.

isnt it used for burst like shamy Brain Bursta, Big Waaagh!, Bunch o' Waaagh ?

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