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Give WP/DoK a gap closer.

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noronn
Posts: 76

Re: Give WP/DoK a gap closer.

Post#101 » Sun Jul 19, 2026 11:02 am

Kyouaku wrote: Sun Jul 19, 2026 10:29 am
noronn wrote: Sun Jul 19, 2026 8:31 am
Kyouaku wrote: Sun Jul 19, 2026 3:01 am
and have leaded 6s in coms that have beaten all the compitent premades down on the opposing side.
HAHAHAHHAHAHAHAHAHA
Waste someone elses time with your stupid replies please, today on order we beat out all the premades/partials we fought until they stopped Qing while running a partial,

The NRV partial group was probs the best we fought IMO
: https://killboard.returnofreckoning.com ... 4523aa4977

And we did beat out a few lesser premades until no premades where left

Fighting Order on Friday was a lot more competitive and we where a full 6 fighting 6s, there where a few weak guild premades we stomped, but the good fight was vrs Oldschool where they had a ranged comp, we beat that, and then they logged bublegums and a DPS WP and we beat themuntil they stopped Qing, bublegums would jump off the bridge once his healers died, I dont think we ever caught him ha

https://killboard.returnofreckoning.com ... 914cb66e14 is one of the fights,

I think even though we won a lot, oldschools gameplay was excellent and better then mine in ways, and I have a lot of respect for them. Their DPS are incredibly skilled and know how to get out of hard spots that 99.999% of players wouldn't, and their targeting was excellent. I look forward to fighting them again next week^^. After them the other order premades where easy
Brother, you are the one talking **** not me. You claim to have beaten all the "competent" premades. You have 3 ranked games TOTAL on your dok of which you lost two. ???????
None of the guilds you mentioned are even close to being top level small scale premades.
DPS DOK and dps WP DO NOT NEED a charge. They are an overbuffed abomination already. All competent people that understand the game that are still playing already told you that.

Charge doesn't do a single thing for warband play for these classes. Charge is nice for your little solo adventures yes, but charge in small scale would put these abomunations into even bigger OP territory.

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Kyouaku
Posts: 90

Re: Give WP/DoK a gap closer.

Post#102 » Sun Jul 19, 2026 12:49 pm

noronn wrote: Sun Jul 19, 2026 11:02 am I can't read, why do you even reply to me?
Another stupid comment.

You can't read, I said I do weakly premades and beat the competent premades in those, what is your obsession with that gamemode that is not even in the game, not the target of my complaints lol.

In ranked you just beat on the other team until you set up your golden sequence/go, it's rarely moble, and does not reflect any modes currently in the game at all lol. Why let a class be bad because of a mode that is not even in the game?

My criticism has always been with SCs and rvr, not ranked... The modes that are actually in the game...

Who exactly (the Names) are these "competent people that understand the game" you mention? lol. And what makes them so? That they think like you? lol.

How can one think that just a charge would make them OP in a game where we have WEs/WLs with pounce and KD(Plus charges or charge like abilities), with WH's with absurd DPS and stealth KD(And a charge like ability), with muras with pull, charge, amazing damage(A 50% crit damage tactic and a +15% crit tactic ha).

It's obvious that giving the DoK a charge like ability would still be less powerful then other melee DPS in the game... Which is why I have a few other changes in my post

I hope the devs consider what I say here:

viewtopic.php?t=60989
Last edited by Kyouaku on Sun Jul 19, 2026 1:12 pm, edited 1 time in total.

noronn
Posts: 76

Re: Give WP/DoK a gap closer.

Post#103 » Sun Jul 19, 2026 1:10 pm

Kyouaku wrote: Sun Jul 19, 2026 12:49 pm
noronn wrote: Sun Jul 19, 2026 11:02 am I can't read, why do you even reply to me?
Another stupid comment.

You can't read, I said I do weakly premades and beat the competent premades in those, what is your obsession with that gamemode that is not even in the game, not the target of my complaints lol.

In ranked you just beat on the other team until you set up your golden sequence/go, it's rarely moble, and does not reflect any modes currently in the game at all lol. Why let a class be bad because of a mode that is not even in the game?

My criticism has always been with SCs and rvr, not ranked...

Who are these "competent people that understand the game" you mention? lol. And what makes them so? That they think like you? lol.
I’m not even talking about dps dok in ranked you absolute brainlet. I used ranked to show how pathetic your „I beat every competent premade“ argument was with 3 ranked games, because that was where you met the good players. I‘m aware ranked does not exist anymore. DPS dok is still S+ tier in sc‘s. It sucks in warband. But your charge won‘t change that.

I don‘t trust the balance team with much judging by what **** they came up with for the „rebalancing of classes“ until now, but I have enough faith for them to not give the melee dps healers a charge ability.

Honestly wouldn‘t change the performance of bottom feeders like you but still. Not really necessary to buff that class when it needs nerfs.

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Kyouaku
Posts: 90

Re: Give WP/DoK a gap closer.

Post#104 » Sun Jul 19, 2026 1:30 pm

noronn wrote: Sun Jul 19, 2026 1:10 pm My only evidence of DPS DoK being good is a ranked SC clip, but now I am saying I am not even talking about ranked SCs lol. I say all these competent people agree with me, but I cant name one, ****, it's 10 AM and im already out of vodka?! I'll jsut call this guy pathetic and give DoK a baseless S+ teir rating lol, he said a lot of things about the existing classes that make sense, time to be vague!
This is beyond silly, stop wasting my time.

The thing I said about beating premades was a clip you took out of context when, in the same sentence, I specified that I do weekly SCs. I did not say "I have played every good premade that has ever existed in RoR" ha.

You fail to actually address any of my points and you jsut like to play word games where you take something out of context and then argue against your own absurd interitation.

Will DoK with charge be OP in a game with WH/WE/Mura/WL? Ofcourse not. Where healers have punts, ranged have leaps? Ofcourse not lol. Where tanks are...tanks? Ofcourse not.

Maybe, just maybe, my DoK is old and I played 100s of 'ranked' before the website tracker was a thing and it was just caledor woods? :P

As I said before, I hope the devs consider what I said here: viewtopic.php?t=60989
Last edited by Kyouaku on Sun Jul 19, 2026 1:40 pm, edited 1 time in total.

siglade
Posts: 146

Re: Give WP/DoK a gap closer.

Post#105 » Sun Jul 19, 2026 1:35 pm

Kyouaku wrote: Sun Jul 19, 2026 12:49 pm
My criticism has always been with SCs and rvr, not ranked... The modes that are actually in the game...

How can one think that just a charge would make them OP in a game where we have WEs/WLs with pounce and KD(Plus charges or charge like abilities), with WH's with absurd DPS and stealth KD(And a charge like ability), with muras with pull, charge, amazing damage(A 50% crit damage tactic and a +15% crit tactic ha).

It's obvious that giving the DoK a charge like ability would still be less powerful then other melee DPS in the game... Which is why I have a few other changes in my post

I hope the devs consider what I say here:

viewtopic.php?t=60989
Do you even play the game in any organized way ? Because if it was the case you would have noticed how some class can bring you what you want (ranged snare, pull, 65ft root, charge party, immunity... the list is long).

If you have an issue with dok when solo queuing then the main culprit is not the class but you trying to soloq and wanting to do everything alone in a teamplay game.

DoK and WP bring a lot of stability in your party thanks to emergency heal. They are already borderline op in many situation and wouldn't be shocked to see the armor debuff reduced.
All class/spec are viable as long as you dedicate your time to making it work.

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Kyouaku
Posts: 90

Re: Give WP/DoK a gap closer.

Post#106 » Sun Jul 19, 2026 1:54 pm

siglade wrote: Sun Jul 19, 2026 1:35 pm
Do you even play the game in any organized way ? Because if it was the case you would have noticed how some class can bring you what you want (ranged snare, pull, 65ft root, charge party, immunity... the list is long).

If you have an issue with dok when solo queuing then the main culprit is not the class but you trying to soloq and wanting to do everything alone in a teamplay game.

DoK and WP bring a lot of stability in your party thanks to emergency heal. They are already borderline op in many situation and wouldn't be shocked to see the armor debuff reduced.
The issue is how against good enemies or in open rvr, it's hard to get damage on target against good enemies in organized play. They took too much while giving far too little. An emergecy heal is nice, you are correct. It can save a situation, that's true. But so can a stealth KD, a pounce KD, a pull, an armor pericing spammable, ect ect.

Secodnly, The healing on a DPS is* unique, but in regards to it's power in a fight, it is low compared to pulling a DPS out of guard range into a KD. Low compared to a sealth KD or even an insta stealth that lets your healers full heal you. Low compared to a pounce +KD onto a target out of guard range. All melee DPS have ultra impactful things that are faaarrrrr more useful then the nerfed healing a DoK has now.

The healing is just unique, and it is useful, but so are lots of DPS stuff, just in different ways. On my WE ive stealth killed many healers, SW or BWs before the fight even begain ha. That already wins the fight for us before it begins. A DPS that can heal can be frustrating, but are not WEs/WHs, WLs and muras? SHs and SWs? A good tank? ha. A heal that can try to save a person compared to abilities that often just let you get clean kills is much weaker

DPS DoKs where common and competitve before, but not overpowering when they where at full power. Now they are incredibly rare because they are weak.

siglade
Posts: 146

Re: Give WP/DoK a gap closer.

Post#107 » Sun Jul 19, 2026 3:13 pm

Kyouaku wrote: Sun Jul 19, 2026 1:54 pm The issue is how against good enemies or in open rvr, it's hard to get damage on target against good enemies in organized play. They took too much while giving far too little. An emergecy heal is nice, you are correct. It can save a situation, that's true. But so can a stealth KD, a pounce KD, a pull, an armor pericing spammable, ect ect.

Secodnly, The healing on a DPS is* unique, but in regards to it's power in a fight, it is low compared to pulling a DPS out of guard range into a KD. Low compared to a sealth KD or even an insta stealth that lets your healers full heal you. Low compared to a pounce +KD onto a target out of guard range. All melee DPS have ultra impactful things that are faaarrrrr more useful then the nerfed healing a DoK has now.

The healing is just unique, and it is useful, but so are lots of DPS stuff, just in different ways. On my WE ive stealth killed many healers, SW or BWs before the fight even begain ha. That already wins the fight for us before it begins. A DPS that can heal can be frustrating, but are not WEs/WHs, WLs and muras? SHs and SWs? A good tank? ha. A heal that can try to save a person compared to abilities that often just let you get clean kills is much weaker

DPS DoKs where common and competitve before, but not overpowering when they where at full power. Now they are incredibly rare because they are weak.
Well that how work the class, can't shine in all aspect, i wish i had some heal to save my teammate on sl or just to survive some random dot that kill me. I'm not sure about which era you are talking about common and competitive but currently dok/wp dps are superior to many dps as long as you build your party to cover the weakness of the lack of mobility. It's not because they are weak but mostly because some dok/wp dps main just wait their friends to log instead of soloq, similar to many dps.

I started a sl not long ago and i can tell you that soloq on a conq gear sl is not easy even if i have a charge, i die from the lack of heal by several dot class, i can't sustain when trading blow where if i played wp/dok i could do something in that situation.

If you ever want a charge, better prepare a list of support abilities that would be disabled when having a 2h or dw equipped.
All class/spec are viable as long as you dedicate your time to making it work.

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M0rw47h
Posts: 1069

Re: Give WP/DoK a gap closer.

Post#108 » Sun Jul 19, 2026 3:58 pm

siglade wrote: Sun Jul 19, 2026 3:13 pm If you ever want a charge, better prepare a list of support abilities that would be disabled when having a 2h or dw equipped.
We already have many abilities disabled by not having equipped Tome/Chalice or Shield ;)
...but I would trade ability to rez in combat for charge anytime for easier chasing, escaping, peeling as oRvR is mostly about mobility.

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Kyouaku
Posts: 90

Re: Give WP/DoK a gap closer.

Post#109 » Sun Jul 19, 2026 8:53 pm

siglade wrote: Sun Jul 19, 2026 3:13 pm
I started a sl not long ago and i can tell you that soloq on a conq gear sl is not easy even if i have a charge, i die from the lack of heal by several dot class, i can't sustain when trading blow where if i played wp/dok i could do something in that situation.

If you ever want a charge, better prepare a list of support abilities that would be disabled when having a 2h or dw equipped.
As I said, I think a charge would certainly not be OP as it is. It certainly wont make it shine in all aspects. Look at what other DPS compared to DoK earlier. DPS healing is unque thing, but as super enrfed as it is now, it is far less sueful then what other classes can do as I said with examples. A charge would be too OP if it had all it's old utility back, when it could AOE heal every swing, spirit damage nuke with great healing that AOE snares(And kills), cruse of khaine, 15 sec AOE detaunt, ect ect. DoK used to have a way to mitigate the bad speed with devour essence

I believe you when you say a conq slayer is rough, but a DPS DoK in conq level gear is rough too(Or anything, except for tank ha). A good slayer can survive crazy things when he knows when to start playing defensive and jsut just stepping on the gas max damage all the time ha. I have never played one so I cant give you actually good advice, jsut played with some incredible ones and against them.

M0rw47h wrote: Sun Jul 19, 2026 3:58 pm We already have many abilities disabled by not having equipped Tome/Chalice or Shield ;)
...but I would trade ability to rez in combat for charge anytime for easier chasing, escaping, peeling as oRvR is mostly about mobility.
Yeap, we all would, It's a frustrating class to play in OrVr. Everday I play my other DPS, because I played DoK so much for so long, I feel so happy to not be on that crappy class when orvr. But luckily. As I said earlier, I dont think anything would need to taken away, look at the list of stuff other DPS can do that is way more impactful then lowering your damage to heal ha. Or stopping all DPS to rez. A charge and some other changes would be reasonable : viewtopic.php?t=60989

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