Dude dont stress over one asshole man. Keep doing the good work, you guys are taking the tome out of your lives to make a free Warhammer Online, I will never complain about thatAzarael wrote:Wow, holy ****. Like a sodding knife to the chest.RyanMakara wrote:Disabling an ability based on where you are in the T3 lake? Devs can hardly code the RvR flag application properly, let alone expand, or even place completely new RvR lakes in a PvE zone. I highly doubt the devs can easily disable a sole ability near a keep door. if is it possible without too much hassle, however, I fully support the suggestion.
The reason the RvR flagging doesn't work properly is because the check for your current area is still done during transition phases, when you have a bad position value with a zero Y component. This means that for zones which have their RvR area on the top of the map, you'll flag when logging or zoning into those zones.
This was low priority and has been fixed locally for a few days, but if I'm going to be judged as incompetent for not fixing trivial stuff immediately, I guess I need to change my priorities.
And yes, I can disable abilities near a keep door.
Disable Rift/Electromagnet prior to releasing t3
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Re: Disable Rift/Electromagnet prior to releasing t3
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Re: Disable Rift/Electromagnet prior to releasing t3
Sorry i couldnt bother to read the whole catfight but are we disabling premades near keep doors or not?
I am confused.
I am confused.
Re: Disable Rift/Electromagnet prior to releasing t3
Nopebloodi wrote:Sorry i couldnt bother to read the whole catfight but are we disabling premades near keep doors or not?
I am confused.
They're actually banning premades now.
- RyanMakara
- Posts: 1563
Re: Disable Rift/Electromagnet prior to releasing t3
Good news for you, Renork!Renork wrote:Nopebloodi wrote:Sorry i couldnt bother to read the whole catfight but are we disabling premades near keep doors or not?
I am confused.
They're actually banning premades now.
I DARE YA. <3Renork wrote:I'm just going to have to report you.

- RyanMakara
- Posts: 1563
Re: Disable Rift/Electromagnet prior to releasing t3
I am not simply one asshole, mind you. I'm 24 assholes across both realms who's been here for over the better part of a year; me and Aza go wayyyy back. He tends to take things a little too personal as of late, though.Kingofpol wrote:Dude dont stress over one asshole man. Keep doing the good work, you guys are taking the tome out of your lives to make a free Warhammer Online, I will never complain about thatAzarael wrote:Wow, holy ****. Like a sodding knife to the chest.RyanMakara wrote:Disabling an ability based on where you are in the T3 lake? Devs can hardly code the RvR flag application properly, let alone expand, or even place completely new RvR lakes in a PvE zone. I highly doubt the devs can easily disable a sole ability near a keep door. if is it possible without too much hassle, however, I fully support the suggestion.
The reason the RvR flagging doesn't work properly is because the check for your current area is still done during transition phases, when you have a bad position value with a zero Y component. This means that for zones which have their RvR area on the top of the map, you'll flag when logging or zoning into those zones.
This was low priority and has been fixed locally for a few days, but if I'm going to be judged as incompetent for not fixing trivial stuff immediately, I guess I need to change my priorities.
And yes, I can disable abilities near a keep door.

Re: Disable Rift/Electromagnet prior to releasing t3
Way back, i been telling him **** through advice chaat since the dawn of time and he has ignored me more than any of you.RyanMakara wrote:I am not simply one asshole, mind you. I'm 24 assholes across both realms who's been here for over the better part of a year; me and Aza go wayyyy back. He tends to take things a little too personal as of late, though.
I am basically his bridesman if he ever has a weeding.
Re: Disable Rift/Electromagnet prior to releasing t3
Magus OP best remove rift all together, problem solved.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder
Re: Disable Rift/Electromagnet prior to releasing t3
Morf wrote:Magus OP best remove rift all together, problem solved.
Finally someone reasonable!
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Re: Disable Rift/Electromagnet prior to releasing t3
I'm not relevant enough to report youRyanMakara wrote:Good news for you, Renork!Renork wrote:Nopebloodi wrote:Sorry i couldnt bother to read the whole catfight but are we disabling premades near keep doors or not?
I am confused.
They're actually banning premades now.
I DARE YA. <3Renork wrote:I'm just going to have to report you.
Re: Disable Rift/Electromagnet prior to releasing t3
Don't make me get on my White Lion (Abopounces, like the name?) and gather my premade to wreck you.Renork wrote:
You're irrelevant and I never heard of your magi. Please proceed to the exit sign.
Ps I'm leveling my magus. I heard you're my competition~
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