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Disable Rift/Electromagnet prior to releasing t3

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Kingofpol
Posts: 78

Re: Disable Rift/Electromagnet prior to releasing t3

Post#101 » Thu Nov 19, 2015 6:30 pm

Azarael wrote:
RyanMakara wrote:Disabling an ability based on where you are in the T3 lake? Devs can hardly code the RvR flag application properly, let alone expand, or even place completely new RvR lakes in a PvE zone. I highly doubt the devs can easily disable a sole ability near a keep door. if is it possible without too much hassle, however, I fully support the suggestion.
Wow, holy ****. Like a sodding knife to the chest.

The reason the RvR flagging doesn't work properly is because the check for your current area is still done during transition phases, when you have a bad position value with a zero Y component. This means that for zones which have their RvR area on the top of the map, you'll flag when logging or zoning into those zones.

This was low priority and has been fixed locally for a few days, but if I'm going to be judged as incompetent for not fixing trivial stuff immediately, I guess I need to change my priorities.

And yes, I can disable abilities near a keep door.
Dude dont stress over one asshole man. Keep doing the good work, you guys are taking the tome out of your lives to make a free Warhammer Online, I will never complain about that
Faith in the Pain

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bloodi
Suspended
Posts: 1725

Re: Disable Rift/Electromagnet prior to releasing t3

Post#102 » Thu Nov 19, 2015 6:33 pm

Sorry i couldnt bother to read the whole catfight but are we disabling premades near keep doors or not?

I am confused.

User avatar
Renork
Posts: 1208

Re: Disable Rift/Electromagnet prior to releasing t3

Post#103 » Thu Nov 19, 2015 6:34 pm

bloodi wrote:Sorry i couldnt bother to read the whole catfight but are we disabling premades near keep doors or not?

I am confused.
Nope

They're actually banning premades now.

User avatar
RyanMakara
Posts: 1563

Re: Disable Rift/Electromagnet prior to releasing t3

Post#104 » Thu Nov 19, 2015 6:35 pm

Renork wrote:
bloodi wrote:Sorry i couldnt bother to read the whole catfight but are we disabling premades near keep doors or not?

I am confused.
Nope

They're actually banning premades now.
Good news for you, Renork! :D
Renork wrote:I'm just going to have to report you.
I DARE YA. <3
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User avatar
RyanMakara
Posts: 1563

Re: Disable Rift/Electromagnet prior to releasing t3

Post#105 » Thu Nov 19, 2015 6:38 pm

Kingofpol wrote:
Azarael wrote:
RyanMakara wrote:Disabling an ability based on where you are in the T3 lake? Devs can hardly code the RvR flag application properly, let alone expand, or even place completely new RvR lakes in a PvE zone. I highly doubt the devs can easily disable a sole ability near a keep door. if is it possible without too much hassle, however, I fully support the suggestion.
Wow, holy ****. Like a sodding knife to the chest.

The reason the RvR flagging doesn't work properly is because the check for your current area is still done during transition phases, when you have a bad position value with a zero Y component. This means that for zones which have their RvR area on the top of the map, you'll flag when logging or zoning into those zones.

This was low priority and has been fixed locally for a few days, but if I'm going to be judged as incompetent for not fixing trivial stuff immediately, I guess I need to change my priorities.

And yes, I can disable abilities near a keep door.
Dude dont stress over one asshole man. Keep doing the good work, you guys are taking the tome out of your lives to make a free Warhammer Online, I will never complain about that
I am not simply one asshole, mind you. I'm 24 assholes across both realms who's been here for over the better part of a year; me and Aza go wayyyy back. He tends to take things a little too personal as of late, though.
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bloodi
Suspended
Posts: 1725

Re: Disable Rift/Electromagnet prior to releasing t3

Post#106 » Thu Nov 19, 2015 6:41 pm

RyanMakara wrote:I am not simply one asshole, mind you. I'm 24 assholes across both realms who's been here for over the better part of a year; me and Aza go wayyyy back. He tends to take things a little too personal as of late, though.
Way back, i been telling him **** through advice chaat since the dawn of time and he has ignored me more than any of you.

I am basically his bridesman if he ever has a weeding.

User avatar
Morf
Posts: 1247

Re: Disable Rift/Electromagnet prior to releasing t3

Post#107 » Thu Nov 19, 2015 6:43 pm

Magus OP best remove rift all together, problem solved.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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Renork
Posts: 1208

Re: Disable Rift/Electromagnet prior to releasing t3

Post#108 » Thu Nov 19, 2015 6:44 pm

Morf wrote:Magus OP best remove rift all together, problem solved.

Finally someone reasonable!

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Renork
Posts: 1208

Re: Disable Rift/Electromagnet prior to releasing t3

Post#109 » Thu Nov 19, 2015 6:45 pm

RyanMakara wrote:
Renork wrote:
bloodi wrote:Sorry i couldnt bother to read the whole catfight but are we disabling premades near keep doors or not?

I am confused.
Nope

They're actually banning premades now.
Good news for you, Renork! :D
Renork wrote:I'm just going to have to report you.
I DARE YA. <3
I'm not relevant enough to report you :mrgreen:

Abolition
Posts: 336

Re: Disable Rift/Electromagnet prior to releasing t3

Post#110 » Thu Nov 19, 2015 6:46 pm

Renork wrote:
You're irrelevant and I never heard of your magi. Please proceed to the exit sign. :mrgreen:

Ps I'm leveling my magus. I heard you're my competition~
Don't make me get on my White Lion (Abopounces, like the name?) and gather my premade to wreck you.
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