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Balancing Order Tanks

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charlysixb
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Re: Balancing Order Tanks

Post#111 » Thu Dec 29, 2016 3:58 pm

jorgemarco wrote:When i see someone asking for buffs in tanks i can just laugh. Destru for example IS absurdly full of tanks and them feel op as **** and unbalance this Game. Tanks in general should be lowered in my opinión.
loooooooooooooool!!!!
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wargrimnir
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Re: Balancing Order Tanks

Post#112 » Thu Dec 29, 2016 5:06 pm

Luuca wrote:
Rebuke wrote:Luuca scared lolololololololol
No class deserves the nerffhammer. If you played live, you'd remember the cyclic sh tstorm of nerf nerf nerf and the agony it brought.

Also, I'm not scared. In fact, I wrote up a full proposal on "fixing" the aura system, and agree it needs to be worked on.

One last thing; Lots of people say it takes no skill to play a Chosen or KotBS, and they are right. It doesn't take any skill to play one poorly or even mediocre. We have all run into them soloing SCs. That said, it does take skill to play one well. The issue isn't the skill cap of the class, it's the utility/survivability perks that the class, and their group mates get for no effort at all.
I am curious what skills or mechanics are required to play a Chosen well, that aren't shared by other tank classes. Chosen is my main tank and 2nd highest char on RoR. Either I'm missing something and playing mediocre, or it's not obvious enough to me and I'm playing well despite the lack of awareness. :|

Other tanks have clear mechanical difficulty included. Stances/hate/grudge, all act as barriers to performing skills that need to be fired at precise moments, forcing you to read into situations and prepare in advance.
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Tesq
Posts: 5713

Re: Balancing Order Tanks

Post#113 » Thu Dec 29, 2016 5:24 pm

[quote="wargrimnir"]

I am curious what skills or mechanics are required to play a Chosen well, that aren't [/quote]


That' another lie... from when bo/sm recived the stance swift you can simply bind it to one mouse button and in exchange for the originally difficulty they still have economy to proc multiple stat steal and all by limely use any of they skill.
The hard cap is also a joke since most of their skill have no CD so they can miss play or spam important stuff while my chosen wounds debuff cost 55 ap and will get parry most of time and will be unusable for 10 sec+. You can totally macro any skill disposition / or just optimoze the key board.

Ib meccanic is a joke ; the number of skill that require grudge x the cost is a lot more performing that what ppl refer to.

The only one cutted outside is the BG again again and again. Due to GCD economy and the hard trade off in durability x utility.
Last edited by Tesq on Thu Dec 29, 2016 5:38 pm, edited 1 time in total.

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wargrimnir
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Re: Balancing Order Tanks

Post#114 » Thu Dec 29, 2016 5:30 pm

Tesq wrote: That' another lie... from when bo/sm recived the stance swift you can simply bind it to one mouse button and in exchange for the originally difficulty they still have economy to proc multiple stat steal and all by limely use any of they skill.
The hard cap is also a joke since most of their skill have no CD so they can miss play or spam important stuff while my chosen wounds debuff cost 55 ap and will get parry most of time and will be unusable for 10 sec+. You can totally macro any skill disposition / or just optimoze the key board.

Ib meccanic is a joke ; the number of skill that require grudge x the cost is a lot more performing that what ppl refer to.

The only one cutted outside is the BG again again and again. Due to GCD economy and the hard trade off in durability x utility.
Chosen - no mechanic

SM/BO - stance
IB/BG - hate/grudge

So you're telling me the difficulty of Chosen comes from having their Blast Wave parried, and other tanks are trivial because keyboard macros.
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Tesq
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Re: Balancing Order Tanks

Post#115 » Thu Dec 29, 2016 5:47 pm

Chosen have passive auras while bo/sm have stat steal what's the difference ? You can.use stat steal by using 1 skill if you want....
They have the sane aura type of passive buff just bo/sm have some trade sone contr for some contr but the argument of the chosen meccanic being easy/lazy is a big lie untill bo/sm main buff from t1 as chosen aura is the stat steal
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wargrimnir
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Re: Balancing Order Tanks

Post#116 » Thu Dec 29, 2016 6:03 pm

Tesq wrote:Chosen have passive auras while bo/sm have stat steal what's the difference ? You can.use stat steal by using 1 skill if you want....
They have the sane aura type of passive buff just bo/sm have some trade sone contr for some contr but the argument of the chosen meccanic being easy/lazy is a big lie untill bo/sm main buff from t1 as chosen aura is the stat steal
Chosen mechanic - infinite duration no AP cost 3 active at a time uncleanseable/unshatterable 30'-100' 360degree aura buff/debuff (choice of 6 core auras and 3 speccable)
Chosen get 2 static stat buffs (STR/TGH), not random, not proc chance.
Chosen get all 3 resistances buffed, not random, not proc chance.

- The Difference -

Black Orc 3 War Bellows (not their mechanic) - infinite duration 55AP cost 1 active at a time.
25% melee proc random stat steal 30' radius from enemy you hit to 100' radius shared to allies.
25% melee proc wounds buff (self only).
25% proc on being hit to increase resist of type that you're being hit by or increasing armor. resist/armor buffs allies in 100' radius.

This of course, not even being their mechanic, which is managing the different stances to have the correct skills available. Even using swift stance change (which has a cooldown). It seems to me the only real 'mechanic' Chosen have is when a second one is in your group, and you coordinate your auras like you're trying to not match the color of your outfit on the first day of school.
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Tesq
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Re: Balancing Order Tanks

Post#117 » Thu Dec 29, 2016 6:13 pm

That a miss conception is not like chosen dont use skill, or and i talked about stat steal not all war bellow;

The 55 ap is a bad argument it's not influential for the ap cost, is there to not allow the war bellow swap because the stat steal buff/debuff 7 stats vs 3 of chosen
So ye you need to proc stuff because buff 2x what chosen buff i steas ch/kobs do not require proc.

No one swap war below on the move and if does ( istantly vs 4 sec CD of auras) he deserve a 55 ap cost

So ye this point is a lie for me.

All other hits cost ap based is balanced towards the single skill cost the stat steal is in fact free of ap cost just like ch/kobs auras


Interation matter more than consideration of passive vs active. Sm/bo use stat steal both because is complementary with ch/kobs auras and buff passively all stats.
If you wanna nerf chosen/kobs then nerf also bo/sm.
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wargrimnir
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Re: Balancing Order Tanks

Post#118 » Thu Dec 29, 2016 6:28 pm

Tesq wrote:That a miss conception is not like chosen dont use skill, or cc the and i talked about stat steal not all war bellow;

The 55 ap is a bad argument it' influential the ap cost, is there to not allow the war bellow swap because the stat steal buff/debuff 7 stats vs 3 of chosen
So ye need to proc be ause buff 2x what chosen buff.

No one swap war beloww on the move and if does ( istantly vs 4 sex of auras) he deserve a 55 ap

So ye this point is a lie for me.

All other hits cost ap based is balanced towards the single skill cost the stat steal is in fact free of ap cost just like ch/kobs auras
I'm still trying to understand what "skill" it takes exactly to effectively play a Chosen that isn't shared by every other tank. What makes them in particular have a high skill cap? So far, Blast Wave can be parried.

Randomly stealing stats is less effective, and it's a % chance on-hit to do so. That means in order for their bellows to work, they need to be spending AP and hitting enemies in melee. They do not have stats pre-stolen to buff while engaging.

Chosen need only walk in range of the enemy to debuff stats/resists, and always have the bonus stats/resists available. They could literally stand in the middle of a fight and not hit a thing, while being more effective than bellows. In fact, with PftG, they gain AP for having Auras active. War bellows have a tactic too, when yelling you deal 225 damage to your offensive target. Balanced eh?
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Tesq
Posts: 5713

Re: Balancing Order Tanks

Post#119 » Thu Dec 29, 2016 6:44 pm

Stat steal can proc more stat buff debuff depending on target/s .

Again 7 buff/debuff vs 3 of course you have a trade off you think would be nice buff / debuff 7 stats with 1 passive.

buff???? They are not more effective than a war bellow that's the reason why they gave chosen 3 auras because before it only buffed 1 stat while bo buffed 7 lol

Appart that pftg is alredy nerfed so it's useles talk about that but lol did war bellow consume ap just for being active ?? No of course it dosent.
Pftg allow you to
Perma hold the line or either mitigate a super punt and what 2 counter to the mpst stupid things in game .... Magic bomb spam and cheest let's remove someone from the game for x sec while we gangbang the one he should def; or also keep up with the shammy kitte since order have 2rkd 1 OP moral root ; im interested too in the definition of skill since for me chosen/kobs should loose a so good punt but ehi that'me vs all the world against and when ppl refer to meccanic and also bring in utility i also like to remember that what make ch/kobs op are not their meccanic wich a bo/sm cover for 2/3 with stat steal lol but tbeir individual class tools which in fact as alredy being nerfed ( not enough on kobs) and bad for me since some stuff are different between chosen and kobs and in fact the complete perfect nerf hitted more chosen as always ...

Pftg is an exemple , kobs don't give a **** to that nerf. Chosen does.
Last edited by Tesq on Thu Dec 29, 2016 6:49 pm, edited 1 time in total.
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Penril
Posts: 4441

Re: Balancing Order Tanks

Post#120 » Thu Dec 29, 2016 6:49 pm

[Jerry Seinfeld's voice]What's the deal with Tank balance?[/Jerry Seinfeld's voice]

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