wonshot wrote: ↑Tue Jan 19, 2021 12:47 pm
Charon wrote: ↑Tue Jan 19, 2021 12:06 pm
Foltestik wrote: ↑Tue Jan 19, 2021 11:32 am
or you can counter it with slayer chatter limbz
Which realm exactly do you want help with such argument ??? Havent you palyed with cd reduction buff ??? especialy waagh ...chop fasta combo
[mSH petless city build only post]
So what is the complaint here about aoe city mSH (without pet)? That the class is not really a burst nor consistant aoe dps role before it has one of the Orcs in the party to feed it cooldown reduction? The video is a pretty good example of how it looks in best case scenario when it has close to full uptime. but I also see no attempts on shutting down the mSH. No taunts, no focus snares to keep a rDPS archtype with no snarebreakers in place. It is a 2-3player combo getting free reign and then it should have high impact, just on that principle alone right?
Dont get me wrong, i think mSH is getting too much tankiness for free for building classcanon and it has low risk gameplay from that + "get out of jail" freecards.
Example: Whole last patch the Squigarmor didnt stack with armorpotion and there was no outcry about it from msh because half of them didnt even notice. if any other class suddenly didnt feel their armorpotion working im sure there would be tears 
But the counterplay for shutting a greenskin CDD-comboed AoeMeatball down is very much there. Champchallenge takes the get out of jail freecards away, same with Knight No Escape making them stand there for full duration, Aoe interrupting a Meatball stack makes them deal close to zero criticalmass so SM becomes close to a hardcounter to MSH comps. And honestly with how silly easy a meatball is to spot, every tank in a city instance should be able to land atleast 1-2 taunts to interrupt a meatball during each fight imho.
Suggestion: If people really think MSH is too hard to shut down i say slap a 10% increase on the total Big Bouncing channel on the ability, but make it ramp up the longer you succesfully channel. That rewards good timing of using the ability, and interrupting it. Makes the build a little less braindead.
I started gearing mine to see what the fuss was about, same as i did with my choppa a year ago when orderlings complained about invader choppas. playing these classes gives a good firsthand experience to see how strong the **** is, and how potent the counterplay is.
Thx Bombling ....now we are talking closer to the reality ...free card jail break with glass canon mode ..its the issue i want to underline. Powerhouse of waagh + chop fasta combo ... yes sure... this is exact reason of my complaining behaviour at this forum.
and about this vod
Conterplay ....Do you remember (we were playing together..right) how badly you were complaining about how destro is able to shutdown your BW.. Yes it was fully legit tactic ..but destro has much more and better tools to do that..(msh is one of them). Just compare amount and quality/access of interrupts/cc at order vs destro.
To do exactly the same interrupt combo (we were trying that tactic right) that you are suggesting, order wb need to have at least 4-6 SM-s in WB (and take into consideration CA limits), But, I don't know why, order hates Sm-s (all order is a bit like BT roleplay pack) and numbers of this tank is really low......(thx to proving their generall mistake). Of course to some extend this number can be balanced by wl-s .. with their 15-ft interrupt. But wait.... even Wl is those days very limited resource. So you know access to this kind wb tools can be not so easy to get.
Whats is more.
Ok, you can put all tanks in wb focus to taunt interrupt this 1 selected target and what do you will achieve ... Nothing special because msh can start his BB over and over again ..or just disengage or use instant casts. Other tools ChCh... No Escape ...you need to reach them, have them, survive to this moment, sacrifice other tools...Its possible but sometimes hard to get..much harder than to get good morale at destro. At the end ...all those resources you gonna spend to shut down 1 target. But, there is still additional 7 destro dps to deal with.... what with them. In most common situation is like Xerg said, he was still killing ppl but just Leakypants did more dmg.
AND NOW conclusions... like always at order. To counter this way ad hoc (xerg pt is not near maximum of efectivenes) composed destro warband you need specialised conterplay and much more strictly created group. tactic, execution, skill. Do you see limitation here...especially in alts era... its general difference between realms .. and it gives destruction strategical offensive advantage at least at most common mid level of play. That's all.... but generally snowballing long turn effect in population is visible ..even you are playing at destro now.... right.