Scenario surrender change
Forum rules
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Re: Scenario surrender change
just cross faction scs, that be very interesting.
Ads
Re: Scenario surrender change
The order double stack would stop within minutes
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer
Warband leader for Hand of Blood
https://www.twitch.tv/therealgaramore
Warband leader for Hand of Blood
https://www.twitch.tv/therealgaramore
Re: Scenario surrender change
NO cross faction SCs please.
That will ruin the spirit of this game.
Just the matchmaking should be more clever to not put inside 4 healers against none.
That will ruin the spirit of this game.
Just the matchmaking should be more clever to not put inside 4 healers against none.
Ninjab - The White Lion. RETRIBUTION guild.
Also: Velmires - WP, Carnow - KotbS, Ninjagon - BW, Nynja - SW, Stin - WH, and others.
Also: Velmires - WP, Carnow - KotbS, Ninjagon - BW, Nynja - SW, Stin - WH, and others.
Spoiler:
Re: Scenario surrender change
because the bigger the SC the more dumb down the tactics are ... just stack AoE dmg to win may be fun for some people ...but simply not for all.tazdingo wrote: ↑Wed Jun 07, 2023 10:34 pm another solution is to just have bigger SCs. some nights I see the queue creating several 12 - 20 man SCs which often results in you getting repeatedly placed into random < 2 party in progress SCs. why not wait and put everyone in a big 3/4/5 party SC? in that situation the impact of a single premade group is diluted. maps like old dwarf road and the dragon one seem particularly suited to higher player numbers
Warhammer Return of Reckoning
Verey / Ashoris / Devoras
WaR -dead-
Erengrad - Order - Frostbringer - Devoras
Verey / Ashoris / Devoras
WaR -dead-
Erengrad - Order - Frostbringer - Devoras
Re: Scenario surrender change
I think its good to make event sc like that. More kills, more fun etc. At least you have a chance to zerg enemy premade. And if its double premade - you don't have any chances anyway unless you have something similar on your side.
Re: Scenario surrender change
Ashoris wrote: ↑Fri Jun 09, 2023 12:32 ambecause the bigger the SC the more dumb down the tactics are ... just stack AoE dmg to win may be fun for some people ...but simply not for all.tazdingo wrote: ↑Wed Jun 07, 2023 10:34 pm another solution is to just have bigger SCs. some nights I see the queue creating several 12 - 20 man SCs which often results in you getting repeatedly placed into random < 2 party in progress SCs. why not wait and put everyone in a big 3/4/5 party SC? in that situation the impact of a single premade group is diluted. maps like old dwarf road and the dragon one seem particularly suited to higher player numbers
it depends on the map. splitting when there's 3 points is usually the winning move
Re: Scenario surrender change
It really depends from your point of view - what do you count as "victory" at sc?
Victrory by default rewards you with a few more warcrests (compared to losing sc) + small amount of renown. And after that, this victory means nothing (okay, on event sc it does mean something but...).
So, you can "win" sc while being murderraped by enemy team (like 30 - 0 kills or something like that). Or you can "lose" while farming the enemy team like no tomorrow.
Yes, sometimes this battles happen to be somewhat balanced, but i'm talking about those 2 specific situations ("stomping" and "being stomped").
As you already said, splitting does give you a chance to score 500 faster - but it usually means that the enemy team gonna farm you while you are running BO - and (its my personal opininion) i would prefer to kill as much as possible while "losing" by points than "win" while being farmed.
Yes, k/d ratio is a definition of "victory" at sc for me.
What was all that for? You know, i do agree that it would be nice that all those points victories REALLY mattered SOMETHING.
Ads
Re: Scenario surrender change
Give players information to improve class setups in SC on their own. Tell everybody how many players of a certain archetype are in queue. It already worked for ranked SC.
Want faster pops and more 2-2-2-like SC? Pick a class less represented in queue.
Want faster pops and more 2-2-2-like SC? Pick a class less represented in queue.
Dying is no option.
Who is online
Users browsing this forum: Keula and 9 guests