Recent Topics

Ads

Ability Rework Progress

Discuss the development of the server, emulator, and related services.
Get the latest updates on new features and upcoming changes to Return of Reckoning.
Forum rules
Before posting on this forum, be sure to read the Terms of Service, Privacy Policy and Code of Conduct
User avatar
masterlucian666
Posts: 82

Re: Current State of Classes and Abilities (PvP)

Post#121 » Wed Dec 03, 2014 3:05 am

One thing I forgot to mention was that the kisses/ bullets only last for about 4 min before fading. They are supposed to last for an hour or until dead. Sure you know but still.
Violet - RR 100 WE
Current rank/RR 32/40

Guild Leader of Death Night Disciples

Ads
Majakathi
Posts: 3

Re: Current State of Classes and Abilities (PvP)

Post#122 » Wed Dec 03, 2014 5:36 pm

Offensive spells cast when your defensive target is out of range will also jam. To clear a jam, select yourself and a nearby enemy, then begin a cast against that enemy.
I think maybe this can be avoided by using macros. Make a macro sequence on the hotbar key so that when u press the key u actualy first press the key for target self and then your skill. Im not sure how long delay u would need to have betwen the clicks, maybe 10 ms?. I cant test this myself cus my keyboard dosen't have macro function.

User avatar
Azarael
Posts: 5332

Re: Current State of Classes and Abilities (PvP)

Post#123 » Sat Dec 06, 2014 3:09 pm

Noticed that abilities which take effect from behind the target, like Snap Shot and Throwing Dagger, don't appear to work if the target is strafing away from you. Before anyone decides to jump in with "lol thats how it was in the original game" (I don't remember) I'd like to point out that this runs contrary to both the observed state of the character (you present your back when strafing, at least my WH does) and the intent of those abilities (to snare targets running away from you). Backpedalling has a speed penalty but strafing does not. The purpose of both positional snares is completely defeated if this is allowed to remain as there's no penalty for strafing.

My suggestion for a later fix would be to add an additional check for angle between fire direction of Snap Shot and target's velocity, while respecting their movement speed (as backpedalling shouldn't result in a snare for that.)

herrmarek
Posts: 155

Re: Current State of Classes and Abilities (PvP)

Post#124 » Sat Dec 06, 2014 6:26 pm

like sorcerer, when i targeted Batard the engi with Chillwind, it wrote me that:Error on spell, please report...
it wrote me only on this one engi, i try other ones and everythin was ok

User avatar
Azarael
Posts: 5332

Re: Current State of Classes and Abilities (PvP)

Post#125 » Sat Dec 06, 2014 6:28 pm

This is because of an underflow problem linked to low-level characters with Bolster. If you roll a lowbie toon and get it Bolstered, you'll notice that your damage is much worse than it should be. This causes an underflow when hitting high-Toughness characters, which the code intercepts, causing you to deal 2 damage and giving you a tell asking you to report the issue to the forum. In rare cases the underflow falls within the range not intercepted by the code, leading to you being oneshot. Quite strange, as when Bolster was initially implemented, it worked fine.

User avatar
Telen
Suspended
Posts: 2542
Contact:

Re: Current State of Classes and Abilities (PvP)

Post#126 » Sat Dec 06, 2014 8:00 pm

Azarael wrote:Noticed that abilities which take effect from behind the target, like Snap Shot and Throwing Dagger, don't appear to work if the target is strafing away from you. Before anyone decides to jump in with "lol thats how it was in the original game" (I don't remember) I'd like to point out that this runs contrary to both the observed state of the character (you present your back when strafing, at least my WH does) and the intent of those abilities (to snare targets running away from you). Backpedalling has a speed penalty but strafing does not. The purpose of both positional snares is completely defeated if this is allowed to remain as there's no penalty for strafing.

My suggestion for a later fix would be to add an additional check for angle between fire direction of Snap Shot and target's velocity, while respecting their movement speed (as backpedalling shouldn't result in a snare for that.)
Strafng works like this in every game. Mythic even commented on it that it was working as intended. WH and WE were never meant to have a no cd ranged snare. Thats what they have stealth for.
Image

User avatar
Azarael
Posts: 5332

Re: Current State of Classes and Abilities (PvP)

Post#127 » Sat Dec 06, 2014 8:09 pm

Well, if Mythic said that running away with A and D instead of W (and that's all it is, the speed is identical) is a legitimate method of dodging a snare designed to prevent running away from a lightly armored melee dps class, then who am I to argue with such impeccable logic on their part. It's beyond sad that fixing their mistakes and laziness is going to be like pushing a boulder up a mountain.

User avatar
Telen
Suspended
Posts: 2542
Contact:

Re: Current State of Classes and Abilities (PvP)

Post#128 » Sat Dec 06, 2014 9:00 pm

Azarael wrote:Well, if Mythic said that running away with A and D instead of W (and that's all it is, the speed is identical) is a legitimate method of dodging a snare designed to prevent running away from a lightly armored melee dps class, then who am I to argue with such impeccable logic on their part. It's beyond sad that fixing their mistakes and laziness is going to be like pushing a boulder up a mountain.
It not just mythics all mmos have strafing this way that doesnt show your back and avoids positionals.
Image

Ads
User avatar
Azarael
Posts: 5332

Re: Current State of Classes and Abilities (PvP)

Post#129 » Sat Dec 06, 2014 9:04 pm

Yeah, I read that, but they still made the choice to clone that along with everything else they took rather than thinking about it.

User avatar
Azarael
Posts: 5332

Re: Current State of Classes and Abilities (PvP)

Post#130 » Sun Dec 07, 2014 8:55 pm

Attacks which should do Elemental damage do Corporeal damage, and vice versa. I don't know if this is because the attack types are wrong or the resistances are, because Acid Bomb won't work for me.

Who is online

Users browsing this forum: No registered users and 1 guest