Really, determining whether there should be a consolation prize is outside the scope of designing an RvR system, because at best, it gives no incentive to participate in any meaningful way. That is why it is not included here. At worst, it allows for some fraction to fester the thought, "No point in fighting, I'd rather just leech my reward for losing. It might take me longer to get X, but I'll get the same gear/stats/whatever as everyone else eventually." A consolation prize for losers is a different discussion for a different thread.Razid1987 wrote:AAO would also fix this. If you lose repeatedly with a AAO system implemented, it is in fact your own fault then. You are playing badly (As a faction).Blorckever wrote:And i dont see rewards for loser side (rp medal)... because fight during 1 hour lose the lake and get anything ? So peeps are gonna to do same things like now.
Fighting and win its always fun
Fighting and lose isn't fun
Fighting and lose again isn't fun
Fighting and lose again isn't fun !!!!!!!! O **** win nothing for all our effort it's boring i stop Orvr.
Why destro and order (sometimes) stop to do Orvr t2 because they are zerged and they win nothing for keep them motivated to def other lake.
But having said that, I'm not a fan of losers getting nothing, because it's never your own fault (as a single individual) that you lost. Therefore it makes no sense that you should be punished for it. Rewards should however be bigger for the winner by a large margin. Something like 3:1.
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