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Dharchaon
Posts: 95

Re: Current State of Classes and Abilities (PvP)

Post#131 » Mon Dec 08, 2014 10:27 pm

Whats the matter about the moral ability, can see the bar, but nowhere to drop the 1st ability.
Something missing?
Thought someone could use his moral skill and tell..?
Thx

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Tesq
Posts: 5713

Re: Current State of Classes and Abilities (PvP)

Post#132 » Mon Dec 08, 2014 11:04 pm

originaly elemental resistence were designed to be 8 as the wind of magic, but they where to much and reduced them to 3 so it may be that some thing in game wouild benefith more or less to have their type of damage changed
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SetchDreskar
Posts: 23

Re: Current State of Classes and Abilities (PvP)

Post#133 » Tue Dec 09, 2014 3:38 pm

Burn, Heretic works fine, I get the burn animation, the sound effect and the visual effect on the enemy combatant.

Now I should state these are PvE mobs and not other players, so that could still be a bug when the attack is used on other players.

As for Engineer,

Turrets do in fact have animations but no effects. They will turn to face targets, react as if they have recoil from each shot, and play the sound for firing but will not show projectiles, powder discharges and cannot be controlled by the engineer. They will also 'eat' the loot of enemies they get the last hit on making them hit or miss for farming.

Should also note as a bug the turrets will spawn at the engineers exact location and not where the box was dropped.
"Ever boil a can of cola? Ever see what tries to crawl out of the saucepan?" - The Black Signal

Setch Dreskar [WH] - Harkus Ironforge [Engi] - Severys [BW] - Korvik Runecarver [RP]

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Azarael
Posts: 5332

Re: Current State of Classes and Abilities (PvP)

Post#134 » Wed Dec 10, 2014 4:29 pm

A note on snare handling - there's a temporary solution in place for stacked snares. If you apply a snare to a target which is already snared, you will deal damage but your snare will not apply. I must say I prefer this over infinite snaring as it actually gives a chance to escape if the enemy are just mashing buttons.

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Nishka
Suspended
Posts: 1057

Re: Current State of Classes and Abilities (PvP)

Post#135 » Wed Dec 10, 2014 6:11 pm

Great work in summarizing the knowledge! Are you sure about kotbs auras though? For me they look like just icons, no stat boost.
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

Luth
Posts: 2840

Re: Current State of Classes and Abilities (PvP)

Post#136 » Wed Dec 10, 2014 6:14 pm

Yes, it's because the actual stats are not pushed correctly to the client yet.
Azarael wrote:
A Note on Reporting Bugs with Buffing Abilities:

When discussing stat changes made by abilities, the client's stat window is meaningless. Garbage or a hardcoded value is sent by the server in place of the real info. This causes the client stat window to display outlandish buffs or reductions to stat values, like 70 Strength on Dreadful Fear or pushing your Strength up to the 450 hardcap on Consume Strength.

The only 100% valid source for the effect of your buffing abilities is the combat log.

herrmarek
Posts: 155

Re: Current State of Classes and Abilities (PvP)

Post#137 » Wed Dec 10, 2014 6:16 pm

hard too check, but next strike after turn on toughness aura - Stand strong (KoBS) is allways without counting, char chops but no log at strike and no damage

this is happen with 2handed sword, with 1handed and shield it is ok
Last edited by herrmarek on Wed Dec 10, 2014 6:25 pm, edited 1 time in total.

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Nishka
Suspended
Posts: 1057

Re: Current State of Classes and Abilities (PvP)

Post#138 » Wed Dec 10, 2014 6:18 pm

Luth wrote:Yes, it's because the actual stats are not pushed correctly to the client yet.
Azarael wrote:
A Note on Reporting Bugs with Buffing Abilities:

When discussing stat changes made by abilities, the client's stat window is meaningless. Garbage or a hardcoded value is sent by the server in place of the real info. This causes the client stat window to display outlandish buffs or reductions to stat values, like 70 Strength on Dreadful Fear or pushing your Strength up to the 450 hardcap on Consume Strength.

The only 100% valid source for the effect of your buffing abilities is the combat log.
I mean, iItested it on mobs it seems that I make the same damage under 'press the attack' (or whatever it's called in the english client) and without....
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

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Azarael
Posts: 5332

Re: Current State of Classes and Abilities (PvP)

Post#139 » Wed Dec 10, 2014 6:28 pm

The best way to confirm whether or not PTA! is working is to relog to purge any buffs, hit a mob, then use PTA! and repeat.

Luth
Posts: 2840

Re: Current State of Classes and Abilities (PvP)

Post#140 » Wed Dec 10, 2014 6:33 pm

I just tested it vs. a level 6 wolf: with activated "press the attack!" i do 92 damage, without "press the attack!" i do 83 damage.

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