But in a balance discussion you can't just compare numbers. You have to figure in how classes are designed in relation to each other.Azarael wrote:Damage of Lightning Rod will increase if the damage is credited to the Engineer and not the Lightning Rod.bloodi wrote:I assume the engi Lighting rod doesnt get increased damage either?
EM does not place an object. That's an effect.
Lualyrr wrote:Dunno bout other 3 classes, but engie changes are retardedly overpowered - cant even outheal few engies' dmg now..[/quote]
Let me introduce you to the concept of balance.
In a balanced game, the following statement should also be valid grounds for an adjustment:
"sorcs are overpowered... cant even outheal few sorcs' dmg now..."
I don't think I need to say anything else.
Yes, Bright Wizards/Sorcerers can do a lot of damage, that can be hard to outheal. But the tradeoff is also a very light armored class with a volatile mechanic (i.e they can blow themselves up), that generally need a group around them to fully shine. And that is huge price to pay for being top of the damage food-chain.
This is hardly the case with Engineers/Maguses. They're both more independent classes, with way more survivability than BWs/Sorcs - and way more cc abilities.
Naturally, such classes shouldn't also top damage charts as often as their more explosive colleagues. If they do, it's fundamentally broken. And I do hope that you calculate such basic factors into current and future class adjustments - and that you're not simply comparing numbers.