The reward scalers based on the average duration and classification of a scenario have been updated. Scenario rewards will now more correctly reflect the average duration across the board.
[Career Balancing]
Experimental Mode
The command ".ab ex" (ability experimental) has been added. This command functions for the Archmage/Shaman and Engineer/Magus careers and toggles between the standard mechanics for these careers and some experimental ones for RoR.
The changeset for Archmage and Shaman:
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Root changes
The Marauder M1 root "Flames of Fate", the White Lion M1 root "Ensnare" and the Knight of the Blazing Sun M3 root "No Escape" will now have a 25% chance to break any time the target is attacked (direct damage, application of DoT, etc.)
Additionally, other roots have had their condition fixed. They previously checked break chance on any damage instead of when the target was attacked, meaning they were very unreliable in DoT-heavy climates.
[Other changes]
Fixed an issue which rendered the code to award the highest-damaging player (or group) the loot of a hero mob almost useless.
Fixed an issue causing all items to cast as your career rank instead of their item level.
Restored the visual effects of a number of abilities and buffs.
Restored the visual effects of the Magus disc.
Effects which extend an ability's range will also cause that ability's projectile to travel proportionally faster.