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nalgol
Former Staff
Posts: 296

Re: Current State of Classes and Abilities (PvP)

Post#141 » Wed Dec 10, 2014 11:25 pm

i started to work on the buff icon to show the real stats but that packet is quite tricky
i took a small break from combat to add a feature to the wartool to add npc waypoints and quest map markers

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Nishka
Suspended
Posts: 1057

Re: Current State of Classes and Abilities (PvP)

Post#142 » Thu Dec 11, 2014 5:20 pm

nalgol wrote:i started to work on the buff icon to show the real stats but that packet is quite tricky
i took a small break from combat to add a feature to the wartool to add npc waypoints and quest map markers
Hooray! :D
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

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Azarael
Posts: 5332

Re: Current State of Classes and Abilities (PvP)

Post#143 » Fri Dec 12, 2014 12:35 am

The AP timer seems to be wrong in another way, too. Been timing using this video:


Click here to watch on YouTube

00:08.600 - Flurry
00:10.133 - Flurry End
00:10.736 - AP tick

00:10.866 - Flurry
00:12.402 - Flurry End
00:12.836 - AP tick

00:12.866 - Flurry
00:14.333 - Flurry end
00:14.803 - AP tick

The results I'm getting suggest that the AP timer does not actually pause, and the AP lock is implemented as an ignore of AP ticks, as the time between AP ticks is 0.5s instead of 1s. The AP timer should pause, not run with its timer pops ignored, when a regeneration-preventing condition is true. Accordingly, the cast time of an ability (or the GCD if that is longer) should be added to the next AP regeneration tick interval when that ability is cast, with the previous next regeneration time interval saved elsewhere in case the spell is interrupted somehow.

The cost of Flurry is 30 AP (as shown) and 25 AP is regenerated per tick, so there is a case near the end where I have to wait for 2 AP regeneration ticks. In these cases you can see that Slow Down! comes up first.

As someone will undoubtedly point out that there is an AP issue with making multiple long casts in a row, this is because the incorrect handling was noticed before, and there's a small buffer on the AP lock time for casting spells. This cumulative buffer results in a major AP regeneration delay when chaining multiple casting abilities. It should be removed when the AP regeneration is fixed.

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Azarael
Posts: 5332

Re: Current State of Classes and Abilities (PvP)

Post#144 » Sat Dec 13, 2014 12:19 am

Fiery Blast and Shattered Shadows (the BW and Sorc range AoEs) will disconnect you from the server if you cast them on yourself, on a player ally or if your enemy target moves behind cover when the spell is cast.
Last edited by Azarael on Sat Dec 13, 2014 2:37 am, edited 1 time in total.

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Elven
Former Staff
Posts: 5161

Re: Current State of Classes and Abilities (PvP)

Post#145 » Sat Dec 13, 2014 12:35 am

Is this raised? Sorry, I've not been paying close attention to bug reports lately.

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Azarael
Posts: 5332

Re: Current State of Classes and Abilities (PvP)

Post#146 » Sat Dec 13, 2014 12:52 am

Afaik nalgol uses the OP as a reference for things to fix, so I don't generally post on the bugtracker about combat and careers-related issues, but I've updated the bugtracker in any case. I bump the thread with some of the more game-affecting issues since I think more people read the forum than the bugtracker.

Luth
Posts: 2840

Re: Current State of Classes and Abilities (PvP)

Post#147 » Sat Dec 13, 2014 10:52 am

Thanks for the updates on the OP.

herrmarek
Posts: 155

Re: Current State of Classes and Abilities (PvP)

Post#148 » Sat Dec 13, 2014 12:51 pm

it should be possible to make auras of KotBS/chosen permanent? what is advances of 12sec fading? it is just clickfest

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Azarael
Posts: 5332

Re: Current State of Classes and Abilities (PvP)

Post#149 » Sat Dec 13, 2014 2:37 pm

A discussion regarding that already took place. I don't think any consensus was reached there, though.

herrmarek
Posts: 155

Re: Current State of Classes and Abilities (PvP)

Post#150 » Sat Dec 13, 2014 2:57 pm

there should be option, who wants to click, let handle him :)
we, others will have perma auras

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