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Reintroductions and reflections.

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Gravord
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Re: Reintroductions and reflections.

Post#141 » Mon Jul 30, 2018 4:35 pm

Azarael wrote: Mon Jul 30, 2018 4:28 pm
various wrote:removal of staff
Usually, the leads. In the case of a lead, there is no precedent.
Its rather clear that not all staff members had time to reflect on their actions. You coming back might be a good thing for the project but unless house is properly cleaned up this project will continue downhill and no amount of double rr events can hold it together.
There are clear examples of abuse of power or awfully disrespectfull behavior towards community members and unless people responsible finally grow a pair and take accountability for their actions plenty of honest players wont be interested in returning, unless Reckoning happen.

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Azarael
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Re: Reintroductions and reflections.

Post#142 » Mon Jul 30, 2018 4:40 pm

You are correct, and for this reason I'm still very surprised that even knowing my opinion on this entire situation, a post like that was made. It was made clear that the community wanted the heads of those they felt had wronged them. They can't have that. Anyone coming into this topic from the staff to perpetrate the same conduct as before is putting me in a very difficult position.

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wargrimnir
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Re: Reintroductions and reflections.

Post#143 » Mon Jul 30, 2018 4:40 pm

Removal of staff would be incredibly stupid. This thread is about coming to terms with mistakes made. Not a blood offering. I've already said as much earlier.

If that's all you're here for, expect disappointment.
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Hargrim
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Re: Reintroductions and reflections.

Post#144 » Mon Jul 30, 2018 4:41 pm

Azarael wrote: Mon Jul 30, 2018 4:28 pm Possibly an answer that doesn't tell him to "cry him a river" and accuse him of stirring up **** simply because he's concerned that a culture might exist where some members of the team refer to the players in general as cancer. I'm not sure how much I have to spell this out to you - the perception is that some on the team see players as some kind of commodity, as objects rather than people.

We are here, right now, because people screwed it up. I'm one of them. I assume you have the awareness to know that you, too, are implicated - you have a reputation for being a captain of snark.
So hopefully he can get one that will satisfy him.
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Gravord
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Re: Reintroductions and reflections.

Post#145 » Mon Jul 30, 2018 4:42 pm

Azarael wrote: Mon Jul 30, 2018 4:40 pm You are correct, and for this reason I'm still very surprised that even knowing my opinion on this entire situation, a post like that was made. It was made clear that the community wanted the heads of those they felt had wronged them. They can't have that. Anyone coming into this topic from the staff to perpetrate the same conduct as before is putting me in a very difficult position.
For most its not about wanting heads. Its about removing root of the problem. Your topic didnt last 2 days without being invaded and players disrespected. And it will continue, so whats the point of coming back if we all know that perpetrators are still here and will continue to do what they did so far without any accountability?

Zxul
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Re: Reintroductions and reflections.

Post#146 » Mon Jul 30, 2018 4:42 pm

Azarael wrote: Mon Jul 30, 2018 7:48 am I learned a number of things from what I attempted with DoK / WP nearly two years ago. Like that it's a very bad idea to completely take away the main playstyles and some of the core functionality, like covenant switching. That it's a very bad idea to perform major reworks that might require fine tuning when we didn't have full power over the ability table. That dropping 3 or 4 different, untested playstyles on the community all at once is not a very bright means of accomplishing balance.

In the interests of transparency, I will say this: that rework (at least, some aspects of it) is not dead. But if and when it is reintroduced - like Archmage and Shaman - it will be done properly, when the time is right, and both standard healing DoK and WP (in full) and the current implementation of hybrid DoK/WP (~90%) will remain options. If you want more information about that, then ask.
Thanks for the response Azarael, its much appreciated.

I would like more information about what is planned, and how it will affect dok builds, especially non cookie cutter ones- tell me if I should take it to PMs/make a tread dedicated to it.

Atime there are 3 dok dps builds:
- Cookie cutter one- dual wield+ aa haste, shines in premade setup (with guard+healer) but has major weaknesses outside of it (fighting vs kiters outside the ideal setup, for example).
- Hybrid/survival one- balanced stats and abilities, allowing it to have a response to every situation- decent mdps in regular situations, can switch to semi decent healer when needed, can switch to a decent single target rdps/aoe rdps when needed. In exchange, looses specific powerful class abilities (heal debuff for example). Works best for solo/pug.
Build is heal tree for team hot+team absorb+higher Fist dmg, rest into lifetap tree for Devour Essence+ higher dmg on Rend/Transfer Essence/CoV. Also high proc chance allowing to do decent dmg with low strength/decent dmg with ranged (35% CoV with tactic+ 25% Khaine's Imbuement), chalice for regen, and balanced stats (taking mine for example, 550 sh strength+60 sh melee power, 400 will, 500 toughness).
- Glass cannon RDPS one- sacrifices flexibility and survivability for high ranged dmg. Full heal tree for higher Fist dmg+ full strength talis +Potent Covenants/ Bloodthirst tactics. From speaking with those that play it, Fist in this spec crits for 700 sh, combined with 35% for 300+ CoC hits.

Whats are- if possible to say at the time- the changes planned to be implemented, and will the dok dps builds besides the cookie cutter one still remain a valuable options?
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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Azarael
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Re: Reintroductions and reflections.

Post#147 » Mon Jul 30, 2018 4:43 pm

Gravord wrote:For most its not about wanting heads. Its about removing root of the problem. Your topic didnt last 2 days without being invaded and players disrespected. And it will continue, so whats the point of coming back if we all know that perpetrators are still here and will continue to do what they did so far without any accountability?
As many told me recently, Rome wasn't built in a day. My presence here is not going to change things overnight, but anyone undermining me from our side needs to think about what exactly the result is going to be if they do.
Zxul wrote:request for information on DoK
Make a thread and I'll respond to that one. We'll need this one to remain on topic.

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Gravord
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Re: Reintroductions and reflections.

Post#148 » Mon Jul 30, 2018 4:49 pm

wargrimnir wrote: Mon Jul 30, 2018 4:40 pm Removal of staff would be incredibly stupid. This thread is about coming to terms with mistakes made. Not a blood offering. I've already said as much earlier.

If that's all you're here for, expect disappointment.
Sometimes you have to cut out rotten tissue to save whole organism. Definetelly feels like RoR could use that right now. Its clear that not all staff members are fit for positions of power. It goes down to simple choice between benefiting project as a whole vs keeping position of power and watching it sink.

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Telen
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Re: Reintroductions and reflections.

Post#149 » Mon Jul 30, 2018 4:49 pm

We've all felt we were wronged many times in life. You just move on.
Demanding vengeance is just immaturity.
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Gravord
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Re: Reintroductions and reflections.

Post#150 » Mon Jul 30, 2018 4:50 pm

Telen wrote: Mon Jul 30, 2018 4:49 pm We've all felt we were wronged many times in life. You just move on.
Demanding vengeance is just immaturity.
Its not vengence Telen. Aza topic didnt last 2 days without players being disrespected by other staff members already and its not going to stop unless they are removed.

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