Azarael wrote: ↑Mon Jul 30, 2018 7:48 am
I learned a number of things from what I attempted with DoK / WP nearly two years ago. Like that it's a very bad idea to completely take away the main playstyles and some of the core functionality, like covenant switching. That it's a very bad idea to perform major reworks that might require fine tuning when we didn't have full power over the ability table. That dropping 3 or 4 different, untested playstyles on the community all at once is not a very bright means of accomplishing balance.
In the interests of transparency, I will say this: that rework (at least, some aspects of it) is not dead. But if and when it is reintroduced - like Archmage and Shaman - it will be done properly, when the time is right, and both standard healing DoK and WP (in full) and the current implementation of hybrid DoK/WP (~90%) will remain options. If you want more information about that, then ask.
Thanks for the response Azarael, its much appreciated.
I would like more information about what is planned, and how it will affect dok builds, especially non cookie cutter ones- tell me if I should take it to PMs/make a tread dedicated to it.
Atime there are 3 dok dps builds:
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Cookie cutter one- dual wield+ aa haste, shines in premade setup (with guard+healer) but has major weaknesses outside of it (fighting vs kiters outside the ideal setup, for example).
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Hybrid/survival one- balanced stats and abilities, allowing it to have a response to every situation- decent mdps in regular situations, can switch to semi decent healer when needed, can switch to a decent single target rdps/aoe rdps when needed. In exchange, looses specific powerful class abilities (heal debuff for example). Works best for solo/pug.
Build is heal tree for team hot+team absorb+higher Fist dmg, rest into lifetap tree for Devour Essence+ higher dmg on Rend/Transfer Essence/CoV. Also high proc chance allowing to do decent dmg with low strength/decent dmg with ranged (35% CoV with tactic+ 25% Khaine's Imbuement), chalice for regen, and balanced stats (taking mine for example, 550 sh strength+60 sh melee power, 400 will, 500 toughness).
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Glass cannon RDPS one- sacrifices flexibility and survivability for high ranged dmg. Full heal tree for higher Fist dmg+ full strength talis +Potent Covenants/ Bloodthirst tactics. From speaking with those that play it, Fist in this spec crits for 700 sh, combined with 35% for 300+ CoC hits.
Whats are- if possible to say at the time- the changes planned to be implemented, and will the dok dps builds besides the cookie cutter one still remain a valuable options?
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."
— Azeila, Alluress of Slaanesh