Recent Topics

Ads

Scenario Matchmaking Rework Megathread

We want to hear your thoughts and ideas.
Forum rules
Before posting on this forum, be sure to read the Terms of Use

In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
User avatar
Lion1986
Posts: 488

Re: Scenario Matchmaking Rework Megathread

Post#141 » Wed Jun 26, 2024 5:18 pm

Simply make that scenarios that got multiple objects (like crag) autoend if a faction makes 5-0 on objectives count. No point in spawn camping
My new Healer's UI pack: viewtopic.php?t=53304
Check out my UI pack: viewtopic.php?t=48165

Ads
bw10
Posts: 385

Re: Scenario Matchmaking Rework Megathread

Post#142 » Wed Jun 26, 2024 5:35 pm

anything more complex than hold flag/relic simply has to go. talabec dam is not fun. twisting tower is not fun. the custom map where you have to kill npcs is not fun either. i believe majority of people (me included) just want to duke it out in the middle

User avatar
Lion1986
Posts: 488

Re: Scenario Matchmaking Rework Megathread

Post#143 » Wed Jun 26, 2024 5:43 pm

Then scenarios are not for you. Scenarios are not "zergpits" nor dps races.
My new Healer's UI pack: viewtopic.php?t=53304
Check out my UI pack: viewtopic.php?t=48165

bw10
Posts: 385

Re: Scenario Matchmaking Rework Megathread

Post#144 » Wed Jun 26, 2024 5:52 pm

who are you to decide what they are lol

from early wow to guild wars to aor to ror most of people did exactly one thing in instanced pvp zones - fight in the middle

User avatar
georgehabadasher
Posts: 261

Re: Scenario Matchmaking Rework Megathread

Post#145 » Thu Jun 27, 2024 1:45 am

Everyone fighting in the middle, also known as blobbing, is generally considered unfun and has serious detrimental effects on a game's population.

User avatar
tazdingo
Posts: 1257

Re: Scenario Matchmaking Rework Megathread

Post#146 » Thu Jun 27, 2024 3:37 am

that's a fairly unsubstantiated statement

when nordland was open all of the time t1 was alive 24/7 with the endless mosh pit at festenplaz. now it's completely dead, so few people play t1 rvr its nearly impossible to complete the kill quests before hitting 16

when the event sc is bfb or nordland or ekrund you get pops constantly all day as everyone wants to play them, whereas if its something like twisting tower or dam it can be hard to finish the event tasks if you're playing NA time because nobody wants to play them

im tired of pretending that most players want to do anything other than ooga booga in the middle, it reeks of elitism

User avatar
Lion1986
Posts: 488

Re: Scenario Matchmaking Rework Megathread

Post#147 » Thu Jun 27, 2024 10:27 am

bw10 wrote: Wed Jun 26, 2024 5:52 pm who are you to decide what they are lol

from early wow to guild wars to aor to ror most of people did exactly one thing in instanced pvp zones - fight in the middle
I am no one. But scenarios got points to cap for win. You get no win for more dps in the zergpit.
My new Healer's UI pack: viewtopic.php?t=53304
Check out my UI pack: viewtopic.php?t=48165

User avatar
Lion1986
Posts: 488

Re: Scenario Matchmaking Rework Megathread

Post#148 » Thu Jun 27, 2024 10:28 am

georgehabadasher wrote: Thu Jun 27, 2024 1:45 am Everyone fighting in the middle, also known as blobbing, is generally considered unfun and has serious detrimental effects on a game's population.
That is why scenarios like tower are hard to pop: they force strategy over zerging.
My new Healer's UI pack: viewtopic.php?t=53304
Check out my UI pack: viewtopic.php?t=48165

Ads
Speedyluck
Posts: 101

Re: Scenario Matchmaking Rework Megathread

Post#149 » Thu Jul 11, 2024 2:41 pm

:roll: :roll: :roll:

User avatar
Wyzard
Posts: 48

Re: Scenario Matchmaking Rework Megathread

Post#150 » Fri Jul 12, 2024 1:54 am

A lot of issues get fixed by simply introducing a discordant Queue for weekend SC, or a solo Q that forces 2-2-2

Keep the regular one active for 6 man premades to fight each other, since it's a high activity time anyways on weekends. Give them a much higher RR/crest per win/loss rewards for their trouble, and everyone is happy.
Kobs : Chezybel
BrightWizard : Wyzard
Archmage : Darktown

Who is online

Users browsing this forum: Ahrefs [Bot], Bing [Bot], Google Adsense [Bot] and 7 guests