Scenario Matchmaking Rework Megathread
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Re: Scenario Matchmaking Rework Megathread
Simply make that scenarios that got multiple objects (like crag) autoend if a faction makes 5-0 on objectives count. No point in spawn camping
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Re: Scenario Matchmaking Rework Megathread
anything more complex than hold flag/relic simply has to go. talabec dam is not fun. twisting tower is not fun. the custom map where you have to kill npcs is not fun either. i believe majority of people (me included) just want to duke it out in the middle
Re: Scenario Matchmaking Rework Megathread
Then scenarios are not for you. Scenarios are not "zergpits" nor dps races.
Re: Scenario Matchmaking Rework Megathread
who are you to decide what they are lol
from early wow to guild wars to aor to ror most of people did exactly one thing in instanced pvp zones - fight in the middle
from early wow to guild wars to aor to ror most of people did exactly one thing in instanced pvp zones - fight in the middle
- georgehabadasher
- Posts: 261
Re: Scenario Matchmaking Rework Megathread
Everyone fighting in the middle, also known as blobbing, is generally considered unfun and has serious detrimental effects on a game's population.
Re: Scenario Matchmaking Rework Megathread
that's a fairly unsubstantiated statement
when nordland was open all of the time t1 was alive 24/7 with the endless mosh pit at festenplaz. now it's completely dead, so few people play t1 rvr its nearly impossible to complete the kill quests before hitting 16
when the event sc is bfb or nordland or ekrund you get pops constantly all day as everyone wants to play them, whereas if its something like twisting tower or dam it can be hard to finish the event tasks if you're playing NA time because nobody wants to play them
im tired of pretending that most players want to do anything other than ooga booga in the middle, it reeks of elitism
when nordland was open all of the time t1 was alive 24/7 with the endless mosh pit at festenplaz. now it's completely dead, so few people play t1 rvr its nearly impossible to complete the kill quests before hitting 16
when the event sc is bfb or nordland or ekrund you get pops constantly all day as everyone wants to play them, whereas if its something like twisting tower or dam it can be hard to finish the event tasks if you're playing NA time because nobody wants to play them
im tired of pretending that most players want to do anything other than ooga booga in the middle, it reeks of elitism
Re: Scenario Matchmaking Rework Megathread
I am no one. But scenarios got points to cap for win. You get no win for more dps in the zergpit.
Re: Scenario Matchmaking Rework Megathread
That is why scenarios like tower are hard to pop: they force strategy over zerging.georgehabadasher wrote: ↑Thu Jun 27, 2024 1:45 am Everyone fighting in the middle, also known as blobbing, is generally considered unfun and has serious detrimental effects on a game's population.
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Re: Scenario Matchmaking Rework Megathread
A lot of issues get fixed by simply introducing a discordant Queue for weekend SC, or a solo Q that forces 2-2-2
Keep the regular one active for 6 man premades to fight each other, since it's a high activity time anyways on weekends. Give them a much higher RR/crest per win/loss rewards for their trouble, and everyone is happy.
Keep the regular one active for 6 man premades to fight each other, since it's a high activity time anyways on weekends. Give them a much higher RR/crest per win/loss rewards for their trouble, and everyone is happy.
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