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Official T2 RvR Solution Discussion Thread

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s0und
Posts: 30

Re: Congrats for rvr changing and the killing of tier 2 rvr

Post#141 » Thu Sep 17, 2015 2:20 pm

satanicomoderno wrote:My idea, and I just had it now, is to put a limit of population for both sides. For example, no one can have a diference of population bigger than 10%. If destro has 55% and order 45, player will only be able to log on order side and vice versa. Or wait till be able to login. Also, to solve this big lack of renown and xp for order, that is a trully gap and i believe devs can see that with some metrics, order could receive a buff for a week of 50% bonus of xp and rr.
i like this idea! should be doable as well. Fight in more zones that way and more balanced. :!:
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Coltec
Posts: 18

Re: Official T2 RvR Solution Discussion Thread

Post#142 » Thu Sep 17, 2015 2:21 pm

I support this.

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Azuzu
Posts: 551

Re: Congrats for rvr changing and the killing of tier 2 rvr

Post#143 » Thu Sep 17, 2015 2:28 pm

s0und wrote:
satanicomoderno wrote:My idea, and I just had it now, is to put a limit of population for both sides. For example, no one can have a diference of population bigger than 10%. If destro has 55% and order 45, player will only be able to log on order side and vice versa. Or wait till be able to login. :
This sounds like it would drive people away.

I can imagine, I get home from work, ready to jump on and play. Get in mumble, "ok guys I'm jumping on"......"oh I can't log on". I guess I'll go mess around on a lowbie order (or destro) that I don't really care about and check back in a bit.

I think most people are only going to do that for so long before they find something else to do with their free time.
Last edited by Azuzu on Thu Sep 17, 2015 2:30 pm, edited 2 times in total.
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Boozy
Posts: 52

Re: Official T2 RvR Solution Discussion Thread

Post#144 » Thu Sep 17, 2015 2:28 pm

at the end of the day keep taking and keep defense need to have equal rewards at least
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Joan
Posts: 671

Re: Official T2 RvR Solution Discussion Thread

Post#145 » Thu Sep 17, 2015 2:30 pm

Boozy wrote:at the end of the day keep taking and keep defense need to have equal rewards at least
I disagree with you.

Keep attacking should give more rewards than keep defending.
Why? It's very simple.

Defending a keep is always EASIER than to attack it.
If def and attack rewards were equal, people would just camp at their respective keeps (which let me remind you, it has already happened in the past)
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Boozy
Posts: 52

Re: Official T2 RvR Solution Discussion Thread

Post#146 » Thu Sep 17, 2015 2:34 pm

Joan wrote:
Boozy wrote:at the end of the day keep taking and keep defense need to have equal rewards at least
I disagree with you.

Keep attacking should give more rewards than keep defending.
Why? It's very simple.

Defending a keep is always EASIER than to attack it.
If def and attack rewards were equal, people would just camp at their respective keeps (which let me remind you, it has already happened in the past)
well maybe saying "equal" rewards was not correct but defending needs to have solid rewards
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Sulorie
Posts: 7461

Re: Official T2 RvR Solution Discussion Thread

Post#147 » Thu Sep 17, 2015 2:36 pm

Azuzu wrote:
(SCs are a more reliable form of pvp in open world you can roam awhile and not find people. When grinding reliability and as little downtime as possible is important. SCs provides this, that's why it would be better for medal grinding.)
Sigh, the unified currency was added to earn armor sets and sc weapons, while doing whatever you like. Furthermore all previous tiers had their value.
Dying is no option.

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Mez
Posts: 730

Re: Official T2 RvR Solution Discussion Thread

Post#148 » Thu Sep 17, 2015 2:39 pm

1. Old System re-instated

2. Universal Tokens implemented. I was originally against this because I fought for SC winners getting rewards only. That has been removed, and now universal tokens sounds healthy.

3. Add universal token drops to pvp kills.

4. Add AAO, 400% renown based on ZONE population, increase token drops x2 and frequency of drops based on AAO

5. Add influence to the defense ticks. Add running D-ticks (5 minute ticks for actively fighting). Add tokens to final D-tick if keep is cleared. 1-5 based highest AAO buff acquired during defense.

6. Add 1 token to keep defense quest from Hero. Fix quest to only count kills while at keep. Require 20+ players in zone.

7. Reduce costs by half for devastator gear. There are enough alts to continue carrot on stick. Plus renown abilities.

8. Add 1 massive loot bag to someone's inventory at random containing 1 piece of devastator gear upon successful keep take. Add 1 massive loot bag at random to 1 defender upon successful keep defense. 20 players required to be present during battle to qualify.
Last edited by Mez on Thu Sep 17, 2015 2:40 pm, edited 1 time in total.
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
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Gerv
Banned
Posts: 811

Re: Official T2 RvR Solution Discussion Thread

Post#149 » Thu Sep 17, 2015 2:39 pm

I don't know if anyone is even reading this thread now because of all the nonsense that is in here but I one of the changes I thought could be considered is changing the BO lock timer down from 5 mins to 3 again or maybe 4. This is because one of the ways to prevent the keep being attacked is to take BO's, as you need 3 BO's to attack a keep.

People have pointed out that the 5 min timer is to long for small groups to cap and hold it against overwhelming force, thus maybe a change in the timer may see small groups be able to hold the BO and start to prevent the keep attack like you were able to do during the domination lock period of the live servers.

I think small changes like this could work, because after all this is an alpha and we are here to try new changes and test them for the better of the game as a whole.

Cheers.
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Azuzu
Posts: 551

Re: Official T2 RvR Solution Discussion Thread

Post#150 » Thu Sep 17, 2015 2:50 pm

Sulorie wrote:
Azuzu wrote:
(SCs are a more reliable form of pvp in open world you can roam awhile and not find people. When grinding reliability and as little downtime as possible is important. SCs provides this, that's why it would be better for medal grinding.)
Sigh, the unified currency was added to earn armor sets and sc weapons, while doing whatever you like. Furthermore all previous tiers had their value.
It wouldn't be, doing what you like, it would be doing what gets the items the quickest.

Did people sit at keeps all night, because they are really big fans of looking at doors?

SCs provide the most steady form of PvP if your trying to grind. Open world pvp is more sporadic, so isn't as good for grinding. People would all gravitate towards the one that rewards them quickest and those who like open world would be left with empty lakes.
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