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herrmarek
Posts: 155

Re: Current State of Classes and Abilities (PvP)

Post#151 » Sun Dec 14, 2014 9:08 am

got question grudge/hatred dont raise, when i block/parry strike, this was like this at original game? i think that g/h raised anytime when somebody strike me

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Tesq
Posts: 5713

Re: Current State of Classes and Abilities (PvP)

Post#152 » Sun Dec 14, 2014 9:41 am

aza for what i know, auto ap regen should not work in combat if you actualy use a skill, out of combat ap regen work x% per second, in combat that x % start work after 4-5 sec while not using any skill
So once you have finished apn you should wait 4-5 sec and regen a little, there is an issue with so spam in fact in game now.
The only way to regen ap x second even using skill is from tactic gear and skill itself, For exemple chosen/kobs tactic, kobs armor buff, chosen/kobs aura, slayer/choppa gear which hunter/We bullet, etc
From theis list only 2 source regen ap x second and they are chosen/kobs aura + gear equip, all other are proc or regen ap trough 3 seconds.
You can check this in any 1.3.4+ video
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amputationsaw
Posts: 629

Re: Current State of Classes and Abilities (PvP)

Post#153 » Mon Dec 15, 2014 1:07 am

Mouth of Tzeentch sometimes drains all AP without any effect

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Tesq
Posts: 5713

Re: Current State of Classes and Abilities (PvP)

Post#154 » Mon Dec 15, 2014 10:01 am

herrmarek wrote:got question grudge/hatred dont raise, when i block/parry strike, this was like this at original game? i think that g/h raised anytime when somebody strike me
it should be wrote on meccanics UI, wasn't every time you get hit btw?
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herrmarek
Posts: 155

Re: Current State of Classes and Abilities (PvP)

Post#155 » Mon Dec 15, 2014 10:32 am

this is point, when i blocked/parried attack, i cannot get hatred/grudge. I remember in the original game I always get +hatred/grudge for every strike, even blocked/parried
..but question is, if my memories are correct or no :)

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Tesq
Posts: 5713

Re: Current State of Classes and Abilities (PvP)

Post#156 » Mon Dec 15, 2014 10:34 am

if it's " hit" you are wrong , if it's " every time you are attacked you are correct, but i think is every times you are hit
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Parwun
Posts: 160

Re: Current State of Classes and Abilities (PvP)

Post#157 » Mon Dec 15, 2014 12:23 pm

amputationsaw wrote:Mouth of Tzeentch sometimes drains all AP without any effect
happend to me on different classes with different abilities.

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amputationsaw
Posts: 629

Re: Current State of Classes and Abilities (PvP)

Post#158 » Mon Dec 15, 2014 12:39 pm

Parwun wrote:
amputationsaw wrote:Mouth of Tzeentch sometimes drains all AP without any effect
happend to me on different classes with different abilities.
only on mouth of tzeentch when i play. and it happens not always, only sometimes :?

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Azarael
Posts: 5332

Re: Current State of Classes and Abilities (PvP)

Post#159 » Tue Dec 16, 2014 4:00 pm

Noticed the following odd result with Eagle Eye:

265 damage to naked WE target with 63 Toughness should result in 265 - (63/5 * 2) damage = 240 damage. The actual hit deals 191 damage, a mysterious reduction of 74.

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EDIT2: Turned out to be a bug in Scout Stance, which removes more Ballistic Skill than it should when you switch to a different stance. This stacks until all your Ballistic Skill from items is gone.

Luth
Posts: 2840

Re: Current State of Classes and Abilities (PvP)

Post#160 » Tue Dec 16, 2014 7:49 pm

Hmm, that is practically like the marauder bug but -180°.
But i think it fits the whole "high elf theme" designed by Mythic. :lol:

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