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Official T2 RvR Solution Discussion Thread

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Tiggo
Former Staff
Posts: 1948

Re: Official T2 RvR Solution Discussion Thread

Post#151 » Thu Sep 17, 2015 3:02 pm

still the reward for kill only on lock idea + aditional ways to lock are my favorites and look most promising.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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Mez
Posts: 730

Re: Official T2 RvR Solution Discussion Thread

Post#152 » Thu Sep 17, 2015 3:12 pm

That's a bad idea Tiggo. You must know your crowd. Not everyone wants to kill. Not everyone can kill. Once Player X stops getting anything for his time in the lakes, you have 1 less player.

And you can't force people to defend, you can't force someone to try and PvP, or get better. And what happens when the door goes down, and a dozen defenders crash log. Or mount and run away.

There's a reason people are back, it's Tier 2. It's keeps, it's RvR.

The old system you may have had 2 seperate zergs RvE'ing, but at least you had people in lakes. There would always be an occasional clash, or a zerg leader directing his warband to a defense. It came, pvp happened.

If we are sticking with the new system, which is meh, you need to seriously reward defenders for being in zone, you need to also make it extremely easy to mess up BO's, which means very short durations on locks. There's things you can do, but really the old system is my favorite for getting people out there. Not everyone wants to be a big time RvR defender and be forced to fight. At least in the old system, the casuals, or lowbies, were in the lakes, and they died. RvR happened. The new system I don't know if we can get that much.
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

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Vdova
Posts: 555

Re: Official T2 RvR Solution Discussion Thread

Post#153 » Thu Sep 17, 2015 3:15 pm

Issue is that some players( I dont know the numbers or % of whole population) are instantly joining winning side when there is even 5% imbalance for one side.

So even if medailons will drop from kills and one faction have bigger zerg, the imbalance will be exact the same problém as it is know when medailons drops from keep takes. In every single MMO there is nearly no server with ideal population 50% v 50%.
Do we always wipe items or currency because one side domination 60% v 40%?
Vdova - Witch elf princess of suffer and despair

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Mez
Posts: 730

Re: Official T2 RvR Solution Discussion Thread

Post#154 » Thu Sep 17, 2015 3:18 pm

Also if we are sticking with the new system, BO's need to be able to be assaulted right away to give defenders a chance to troll. The whole system as it stands, is geared for what we saw last night
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

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Bozzax
Posts: 2640

Re: Official T2 RvR Solution Discussion Thread

Post#155 » Thu Sep 17, 2015 3:23 pm

Why not implement zone domination as it was on live with 2 hour timers?

It is tested
It works
It can be further improved

Add medallion drops to players so you get roughly the same proportions as for sc emblems from kills vs sc win
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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zarg64
Posts: 77

Re: Official T2 RvR Solution Discussion Thread

Post#156 » Thu Sep 17, 2015 3:26 pm

Destro stay afk warcamp and do not make premade in sc...

-zerg destro permission is 4 by warband and 1 warband by map!!
-the heal and dps are prohibited (just tank but no shield!)
-if a destro kills a order the charach will be erase because illegal to kill order and not nice!

good game!
Zargas - Sham-L32-RR40
Zarrgas - DK-L32-RR40
Zargass - lMara-L24-RR24

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Tesq
Posts: 5713

Re: Official T2 RvR Solution Discussion Thread

Post#157 » Thu Sep 17, 2015 3:37 pm

Bozzax wrote:Why not implement zone domination as it was on live with 2 hour timers?

It is tested
It works
It can be further improved

Add medallion drops to players so you get roughly the same proportions as for sc emblems from kills vs sc win
it's what i proposed since always, 1.3.8 system : but with no sc contribution, 20 min for lock controll, debuff to renow/exp / loot to zerg side / buff to renow /exp /loot to outnumbered side. (aao and inverse aao).

no wait hammer, no trollhammer, no tradehammer, no zerghammer; skirm require to lock or if not fight lock after x times

but someone said it was the return of waithammer while waiting 15 min in front of keep door is not waiting......whatever.... :roll:
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dkabib
Posts: 408

Re: Official T2 RvR Solution Discussion Thread

Post#158 » Thu Sep 17, 2015 3:41 pm

I support the removal of Medals/Emblems from the game.
Token requirement isn't healthy.
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Vdova
Posts: 555

Re: Official T2 RvR Solution Discussion Thread

Post#159 » Thu Sep 17, 2015 3:43 pm

Solutions:
1) stop X-realming - we are not lvl 9 in T1 when X-realming wasnt big case. If we want currency and rvr sets X-realming must stop. Add at least 8 hours timer when switching sides.

2) more curency drop(for sets) from player kills in RvR and Scenarios.

3) add AAO in some ways(XP,renown,inf,+%HP or +%DMG). It encourage underdog side to be active.

NO mmo have tools to make ideal 50% v 50% population balance, but there are tools to minimaze it and lessen its impact.
Vdova - Witch elf princess of suffer and despair

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dkabib
Posts: 408

Re: Official T2 RvR Solution Discussion Thread

Post#160 » Thu Sep 17, 2015 3:45 pm

Vdova wrote:Solutions:
1) stop X-realming - we are not lvl 9 in T1 when X-realming wasnt big case. If we want currency and rvr sets X-realming must stop. Add at least 8 hours timer when switching sides.

2) more curency drop(for sets) from player kills in RvR and Scenarios.

3) add AAO in some ways(XP,renown,inf,+%HP or +%DMG). It encourage underdog side to be active.

NO mmo have tools to make ideal 50% v 50% population balance, but there are tools to minimaze it and lessen its impact.
1) Players will create another acc.

2) Imo, remove currency from the game, sell it for gold and require RR to use.

3) AAO for XP/RR/Inf, not sure about Dmg/Hp.
Vanhorts

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