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Poll: RvR System Proposal

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Poll: Do you support this proposal?

Yes, I support this proposal as-is.
62
55%
Maybe, I support this proposal with a change (please explain)
14
12%
No, I do not support this proposal, I prefer the current system.
7
6%
No, I do not support this proposal, but I do want a different system.
30
27%
Total votes: 113

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Jaycub
Posts: 3130

Re: Poll: RvR System Proposal

Post#151 » Thu Sep 24, 2015 10:08 pm

Razid1987 wrote:
Lol, yes it would make a huge difference. I remember sitting in Dragonwake for HOURS because Order boycut SCs. We simply couldn't flip the zone. Was so fun sitting afk waiting for nothing to happen.

If you include SCs in the VP then you NEED those VP points to flip a zone. No SC pops = no SC wins = No zone flip.

Everything about including SC is just broken. Just keep them out please. It doesn't work. People abuse that system so badly.
There are ways around this, that's what we are talking about anyways. I don't reckon anyone thinks the ways SC's were originally implemented are a good thing and should be brought here. Just that SCs can with a bit of tweaking to how they contribute to VP can become a part of the campaign in a positive way, that doesn't allow for abuse like it originally did with things like que boycotting.
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Razid1987
Posts: 1295

Re: Poll: RvR System Proposal

Post#152 » Thu Sep 24, 2015 10:11 pm

Jaycub wrote:
Razid1987 wrote:
Lol, yes it would make a huge difference. I remember sitting in Dragonwake for HOURS because Order boycut SCs. We simply couldn't flip the zone. Was so fun sitting afk waiting for nothing to happen.

If you include SCs in the VP then you NEED those VP points to flip a zone. No SC pops = no SC wins = No zone flip.

Everything about including SC is just broken. Just keep them out please. It doesn't work. People abuse that system so badly.
There are ways around this, that's what we are talking about anyways. I don't reckon anyone thinks the ways SC's were originally implemented are a good thing and should be brought here. Just that SCs can with a bit of tweaking to how they contribute to VP can become a part of the campaign in a positive way, that doesn't allow for abuse like it originally did with things like que boycotting.
But how are you possibly gonna do that? If a faction doesn't queue, they don't queue. Are you magically gonna give the winning faction their SC VPs then anyway? What's the point then?

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Jaycub
Posts: 3130

Re: Poll: RvR System Proposal

Post#153 » Thu Sep 24, 2015 10:15 pm

Razid1987 wrote:
But how are you possibly gonna do that? If a faction doesn't queue, they don't queue. Are you magically gonna give the winning faction their SC VPs then anyway? What's the point then?
SCs shouldn't play such a major role that they can solely decide whether or not a zone flips, but should be an alternative method of gaining some extra VP, an upper hand that can be played by a realm if absolutely needed.

I just don't want to see SCs thrown under the bus again as something completely separate from the campaign. It would be nice to feel like you are doing something for your realm while queuing up.
<Lords of the Locker Room> <Old School>

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Razid1987
Posts: 1295

Re: Poll: RvR System Proposal

Post#154 » Thu Sep 24, 2015 10:28 pm

Jaycub wrote:
Razid1987 wrote:
But how are you possibly gonna do that? If a faction doesn't queue, they don't queue. Are you magically gonna give the winning faction their SC VPs then anyway? What's the point then?
SCs shouldn't play such a major role that they can solely decide whether or not a zone flips, but should be an alternative method of gaining some extra VP, an upper hand that can be played by a realm if absolutely needed.

I just don't want to see SCs thrown under the bus again as something completely separate from the campaign. It would be nice to feel like you are doing something for your realm while queuing up.
But do you suggest all SCs are gonna help the campaign? Why not just the appropriate SC? For example Serpent's Passage for the T4 Elf campaign. Then you would have to specifically queue up for that to help.

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Jaycub
Posts: 3130

Re: Poll: RvR System Proposal

Post#155 » Thu Sep 24, 2015 10:33 pm

Razid1987 wrote:
But do you suggest all SCs are gonna help the campaign? Why not just the appropriate SC? For example Serpent's Passage for the T4 Elf campaign. Then you would have to specifically queue up for that to help.
SC's would be on a rotation according the currently open zone(s), and the weekly etc... SC rotations in there as well.

I always liked the rotation, it kept things pretty fresh and you would get sort of hyped when a certain zone was unlocked because you knew X scenario was now available to que for. It also has its thematic/RP/Lore reasons as well.
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Razid1987
Posts: 1295

Re: Poll: RvR System Proposal

Post#156 » Thu Sep 24, 2015 10:49 pm

Jaycub wrote:
Razid1987 wrote:
But do you suggest all SCs are gonna help the campaign? Why not just the appropriate SC? For example Serpent's Passage for the T4 Elf campaign. Then you would have to specifically queue up for that to help.
SC's would be on a rotation according the currently open zone(s), and the weekly etc... SC rotations in there as well.

I always liked the rotation, it kept things pretty fresh and you would get sort of hyped when a certain zone was unlocked because you knew X scenario was now available to que for. It also has its thematic/RP/Lore reasons as well.
Oh, that's right. I completely forgot about that.

Well, if SCs can be put in a good system, then by all means, go right for it, I suppose. I guess I'm kinda neutral when it comes down to it.

skutrug
Posts: 131

Re: Poll: RvR System Proposal

Post#157 » Thu Sep 24, 2015 11:29 pm

vorod wrote:SCs should not contribute to zone lock, even my old guild would talk to all the other guilds whenever Destro was about to zone lock and coordinate a mass "no-queue" for SCs.
I am not saying scenarios should be mandated for a win... it should be just another way of bringing in victory points. Same as T1 lock contribution...
One should be able to lock by holding objectives and fighting or holding objectives and Scenario or taking T1 pairing and fighting and objective, or any other combination.
The more option people have to achieve the 66 VP, the less likely people will be able to "game the system" like it is mentioned above...
It is poor game design that allows people to twist the rules by creating bottlenecks that cannot be bypassed.
Who really cares if a scenario win brings 5 VP???
“You go to WAR with the Pugs you have, not the Premades you might want or wish you had”

skutrug
Posts: 131

Re: Poll: RvR System Proposal

Post#158 » Thu Sep 24, 2015 11:40 pm

Penril wrote: Your reading comprehension skills are outstanding.
No but what you are telling me is that if I want to do RvR I have to do it your way - That's not something I take kindly.
RvR in case your reading comprehension skills are lacking, means Order versus Chaos - Scenarios, open warfare, Zerging, are all part of it, and I do not want to be restricted in my reward by your opinion of what is "proper playing".
“You go to WAR with the Pugs you have, not the Premades you might want or wish you had”

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Vigfuss
Posts: 383

Re: Poll: RvR System Proposal

Post#159 » Thu Sep 24, 2015 11:46 pm

I'm curious about how many SCs normally run at a given time. It could be almost a non factor if both sides win an equal number of SCs. More likely the underdog will win more SCs assuming the more organized players stay to fight the zerg.
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Jaycub
Posts: 3130

Re: Poll: RvR System Proposal

Post#160 » Thu Sep 24, 2015 11:53 pm

Vigfuss wrote:I'm curious about how many SCs normally run at a given time. It could be almost a non factor if both sides win an equal number of SCs. More likely the underdog will win more SCs assuming the more organized players stay to fight the zerg.
At prime time I would say anywhere from 2-5 SC's running at once in the 22-26 bracket, and during NA/offtime it's 1-2 SCs at a time in that bracket. 12-21 is the deadest bracket in the game, usually T1 has pretty good pops 24/7.

T3 is inevitably going to attract a lot more players to the game, I wouldn't be surprised if we see over 1k players soon. When t3 is finished and smoothed out you will see a lot more.
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