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ORvR rework+ DOOMSDAY : All the truth

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biotek
Posts: 56

Re: ORvR rework+ DOOMSDAY : All the truth

Post#161 » Thu Sep 21, 2017 1:37 pm

Nidwin wrote:It's clear that you and me are not playing the same T1 or at least not during the same hours.

Folks dying to wc canons is not ok, it can happen but this should never become a habbit.

The only moments I have/had to sit at a BO for 10+ mins waiting is when order had vanished or given up. Otherwise I always had plenty of fights in every of the three T1 lakes and both when being outnumbered (easier to find fights) or outnumbering order players.

Anyway,
I'm sad you're having a horrible T1 experience biotek and I would suggest you PL all your toons to rank 16+ to not have to experience that horrible T1 experience in the T1 lakes ever again.
We are clearly having very different T1 experiences. However, it's never okay for the solution to be ignoring the content.

If the server only cares about a specific region and/or tier then it should continue as is. If they want new players then T1 needs attention. Maybe it works during server peak but the retail system worked even with low populations.

Players dying to cannons is silly (some people can't resist apparently) but at least they wouldn't be AFK flag sitting.

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DokB
Posts: 538

Re: ORvR rework+ DOOMSDAY : All the truth

Post#162 » Thu Sep 21, 2017 1:49 pm

Tonight in Dragonwake, destro sieged keep with 1 WB while at least two order parties messed around the keep.

Order had a WB + randoms but sat on Fireguard and refused to move out into the zone. This somehow denied Destro getting bag rolls in the end once the zone flipped, despite there being 2 full parties running around keep throughout that zone flip.
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Aurandilaz
Posts: 1896

Re: ORvR rework+ DOOMSDAY : All the truth

Post#163 » Thu Sep 21, 2017 2:38 pm

I myself witnessed 2 similar instances of simply "no rolls" yesterday, once for Order and once for Destro, despite the respective zones having had decent amounts of fighting over longer durations. Seems to be pretty random so far. (fought for 2 hours on my kotb in DW, no rolls for Order zone victory despite decent pvp, fought 3 hours in Eataine on sorc, despite EU maintime zerging no rolls again for winning zone)
then several other locks just had normal loot rolls.

Maybe it's tied to Elf pairing?

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Hargrim
Former Staff
Posts: 2465

Re: ORvR rework+ DOOMSDAY : All the truth

Post#164 » Thu Sep 21, 2017 2:42 pm

Aurandilaz wrote:I myself witnessed 2 similar instances of simply "no rolls" yesterday, once for Order and once for Destro, despite the respective zones having had decent amounts of fighting over longer durations. Seems to be pretty random so far. (fought for 2 hours on my kotb in DW, no rolls for Order zone victory despite decent pvp, fought 3 hours in Eataine on sorc, despite EU maintime zerging no rolls again for winning zone)
then several other locks just had normal loot rolls.

Maybe it's tied to Elf pairing?
No rolls for you or for everyone?
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Hargrim
Former Staff
Posts: 2465

Re: ORvR rework+ DOOMSDAY : All the truth

Post#165 » Thu Sep 21, 2017 2:43 pm

Aurandilaz wrote:I myself witnessed 2 similar instances of simply "no rolls" yesterday, once for Order and once for Destro, despite the respective zones having had decent amounts of fighting over longer durations. Seems to be pretty random so far. (fought for 2 hours on my kotb in DW, no rolls for Order zone victory despite decent pvp, fought 3 hours in Eataine on sorc, despite EU maintime zerging no rolls again for winning zone)
then several other locks just had normal loot rolls.

Maybe it's tied to Elf pairing?
Also, next time please take a screenshot of message that says there will be no loot because not enough pop.
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Coma
Posts: 167

Re: ORvR rework+ DOOMSDAY : All the truth

Post#166 » Thu Sep 21, 2017 3:10 pm

not sure if linked or is actualy due to a different bug but in past few days me and a few guildmates that always play togheter have experinced "individual" no roll.

That is to say that some of us didn't get the roll while the others got it, and that was with all of us running toghter from start to finish within the same party of the same WB (so while there should be some individual difference in contribution if two of us manage to get a contribution within the top 20 out of 100+ player for the third one to not get enough to roll at all is quite strange ^^').

This is also not a bug releted to the specific character since it happened to all of us at different time during the past week, sometime it was me, sometime it was one of the other I always play with, in almost all those case at least one of us got a roll so it was not due to the PvDOOR lock.

hope it helps to pinpoint the bug ^^

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th3gatekeeper
Posts: 952

Re: ORvR rework+ DOOMSDAY : All the truth

Post#167 » Thu Sep 21, 2017 3:40 pm

biotek wrote:
Nidwin wrote:It's clear that you and me are not playing the same T1 or at least not during the same hours.

Folks dying to wc canons is not ok, it can happen but this should never become a habbit.

The only moments I have/had to sit at a BO for 10+ mins waiting is when order had vanished or given up. Otherwise I always had plenty of fights in every of the three T1 lakes and both when being outnumbered (easier to find fights) or outnumbering order players.

Anyway,
I'm sad you're having a horrible T1 experience biotek and I would suggest you PL all your toons to rank 16+ to not have to experience that horrible T1 experience in the T1 lakes ever again.
We are clearly having very different T1 experiences. However, it's never okay for the solution to be ignoring the content.

If the server only cares about a specific region and/or tier then it should continue as is. If they want new players then T1 needs attention. Maybe it works during server peak but the retail system worked even with low populations.

Players dying to cannons is silly (some people can't resist apparently) but at least they wouldn't be AFK flag sitting.
@Nidwin, something that I have experienced is the difference between T1 and T4 - the massive SIZE of the map makes ALLLL the difference in the world.

You are correct, most of my tier 1 experience in RVR is filled with fights going back and forth. I dont question that, but from MY experience, T1 RVR was never much of an issue, there always seemed to be a "fight' you could find in the lakes.

What has yet to be tested, is how this will apply to tier 4 and for this, unfortunately all we can do is speculate. This is where my concern lies because my experience in tier 4 is that usually 1 side outnumbers the other, and with the NEW BO mechanics, I dont see very much of a "role" a small force can play against a larger one.

This is also my motivation for my BO suggestion. As a small force (say 5 or 6 man) if you go and cap a BO, you may hold it for 30 seconds, or 60, or 120 seconds. Sure you will get a few small ticks, but its only a short matter of time until the larger force - who may have control of the other BOs, sees you capped one and send 3x the amount of players to recap that BO.

One of the advantages of the CURRENT system in tier 4 is you can go snag a BO and LEAVE and you got a nice "tick" for capping and locking it (I want to clarify I am NOT advocating that the current system is better or worse, every system will have pros and cons). So you didnt HAVE to "stick around" to get the ticks and basically wait for your impending doom - something I fear with the current "sit on the BO and get ticks" strategy.

I think the proposed BO strategy works GREAT when you have a solid population in tier 4 zones. When you have 30+ players on each side, the BO being active will mean "a fight is here" and its GREAT! I think its a good idea that will work during high pop times.

Where I think the proposed BO solution fails is in TWO areas:
1) Low population times. Where one side may not have a significant force, its going to be VERY difficult to mount any sort of defense in any meaningful way. Cap a BO, great, be prepared for a zerg to come and nuke you. Capping and even holding a BO doesnt really accomplish much - from what I can tell.

2) Lack of "dynamic" play. When I think of what makes games "exciting" many times its a "race against the clock" that adds urgency to the game. A good example is Counter Strike. Terrorists plant a bomb and you have X time to defuse. So not only is map control, etc all important factors but once that timer starts.... The clock is ticking.

From what I can tell in how the new BOs will work, there is no "timing" aspect in BOs. There is no urgency. You have 1-2 full warbands and the enemy side has 1-2 PARTIES... You see then snag a BO while you are in the Keep... Who cares. Youll just blob over there in a few minutes and snag the BO back. there is no "timing" no "urgency" and ontop of that, they cant even hold more than 1-2 BOs without being spread too thin....

This is ALL what my suggestion seeks to fix. Enter the 5:00 "count down" timer. Now you go grab a BO and hold it when it hits 0:00, you get the credit and own that BO. You can now LEAVE and NOT have to "wait for opposition" since you have now "secured" the BO TICK that accounts for the next 5 minutes of play. You might even head over to ANOTHER BO, and snag that one within 5:00 and now own two of them.

A warband who is on the Keep might look at that and now have a greater sense of urgency. If they wait, you could run around grab 2-3 BOs and due to the TIMING mechanic, they cant just immediately "capture" all of them back... Well, they could, but it wouldnt give credit until the 5:00 ticks down.

I just think there are better ways to design the BOs that will work in ALL population types, and create a more dynamic play style where there are roles and more strategy involved not just in taking BOs, but also WHEN to take the BOs.
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Aurandilaz
Posts: 1896

Re: ORvR rework+ DOOMSDAY : All the truth

Post#168 » Thu Sep 21, 2017 4:07 pm

Hargrim wrote:
Aurandilaz wrote:I myself witnessed 2 similar instances of simply "no rolls" yesterday, once for Order and once for Destro, despite the respective zones having had decent amounts of fighting over longer durations. Seems to be pretty random so far. (fought for 2 hours on my kotb in DW, no rolls for Order zone victory despite decent pvp, fought 3 hours in Eataine on sorc, despite EU maintime zerging no rolls again for winning zone)
then several other locks just had normal loot rolls.

Maybe it's tied to Elf pairing?
Also, next time please take a screenshot of message that says there will be no loot because not enough pop.
Will try to catch one of those, so far haven't seen them. (mainly because I play in zones where there is fighting)
Can check some recordings, maybe I stumble upon one of those, thought I'm not fan pvedooring.
Spoiler:
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Here is yesterday moment of lock in Eataine; full guild WB, in a party that had highest kills in zone and on sorc with 3th highest kills, not to mention WB being present in most of the big fights in zone. Should be enough RvR participation to earn some contribution, but thing is, no one in the zone on Destro side had any rolls, according to my recorded material I just see about dozen people complaining in /1 and /2 about no bags again. :)

However, before that lock I had a normal TM lock, no issues, and before that TM lock, a normal Avelorn lock without issues. I have no clue what might be the cause of bug, because it seems very random.

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Hargrim
Former Staff
Posts: 2465

Re: ORvR rework+ DOOMSDAY : All the truth

Post#169 » Thu Sep 21, 2017 4:30 pm

If there was no message that there is no rewards this mean the roll was made.
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Asherdoom
Posts: 661

Re: ORvR rework+ DOOMSDAY : All the truth

Post#170 » Thu Sep 21, 2017 4:34 pm

i just have a proposal: yesterday happened that 2 zones per time were opened so destro went on outland while order on BV... could you just open one race/tier per time? would it not concentrate the already little pop we got? this morning there were in troll country 97 orders vs 16 destro... total apathy.....
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