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WE and WHs changes made the game booring any fixes?

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Yellowemperor
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Re: WE and WHs changes made the game booring any fixes?

Post#161 » Thu Feb 19, 2026 5:10 pm

Sever1n wrote: Thu Feb 19, 2026 4:51 pm BaL situation also out of controll to be fair. But still its physical, cleansable and tics can be negated by absorbs and pots. Sorks on paper also have ton of crit, but insane absorb generation in new meta hard negate it. I would easily trade bal for SS, cos i want to burst fast and stick to target.
Problem that SS>BaL for fast burst, witchbrew >EW or burn heretic for prolonged figths. On top of that WE have ton of debuffs for free, when wh have zero, they all was put into EW. Even venehemed blades>fanatic zeal cos physical activativator is lot better. This rework feels like WE wet dream, while WH part was done quite sloppy. Which again raises questions from where they took info on the clases, and why feedback was ignored. Giving WE free skill with pounce on top, that deals damage and snares on top SS 10sec snare, was another spit into face of WH.

You been told that everything this will backfire first day after rework. Now we all BaLs deep in witchegeddon. But when i saw 2wb zerg boxrunming today it no wonder solo WH/WE now making groups. Endless loop, people afraid to figth stealth soloes and they blob, blob makes
blobier stealth ganks squads. Few years ago 2wh/we 1shoting soloes in stun was considered bad tone among them and boring gameplay, bud yeh people change. Some even started to worship def WEs, wich was spec for facerollers that forgived any mistakes.
Well, WH has the potential for 12 sec 100% parry. Cleanse M1 against casters, ranged finishers and two undefendable accusation builders (That Incendary shot is undefendable might be a bug tho).

Doesn't sound like a weak toolkit to me, and if you would actually play both classes, you would realize that the rework made both classes on a pure dps build roughly equal.

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Farrul
Posts: 781

Re: WE and WHs changes made the game booring any fixes?

Post#162 » Thu Feb 19, 2026 5:59 pm

Deadpoet wrote: Thu Feb 19, 2026 10:03 am
Shogun4138 wrote: Thu Feb 05, 2026 8:19 pm There are other classes that solo better than a WE/WH.
And yet, the lakes are flooded with WEs and WHs, not with those clases that you say solo better. Obviously. The Magic word is stealth. Compared to stealth, those defensive stats and skills and self heal and stuff are an anecdote. Wait. WEs have those defensive stats and skills and absorb and self heal too. Wait what?
Yes, this is simple stuff to comprehend for most yet there are a few posters in here who do not grasp the basics of balancing a class/spec and miss the point entirely even when you attempt to explain it to them in detail, this message of reason is not getting through to them.

Examples of other classes in their respective ''def spec'' to try and justify a ''def we'' is the mark of the confused poster in here. They are having a different discussion than the rest of us.

So, why are the lakes flooded with WE's. The answer is obvious, the utility toolkit of a middle tree WE is through the roof, it's imbalanced in every sense of the word after this latest mdps patch and it still was imbalanced previous to the patch that gave them 150 wound debuff and 2 x jumps, hence i was vocal about a ''rework' of the middle tree long before the patch landed.

The very concept of a stealth class with all this utility, having access to extreme debuffs, best escape tools if things goes wrong, can sustain (absorb+ lifesteal+ magic dps def build). Have the freedom to roam around unhindered almost and avoid everything to pick a target of their choice ( in development when creating a new class this is called having the element of surprise which is a huge advantage and must alwas be consiered when balancing a class, RoR devs have completely missed it so far when it comes to this WE spec).

Let's take a look at the other stealth class of this game. WH due to its nature of itemization (weapon skill) and different kind of abilities more suitable for a stealth class can be considered balanced with his current toolkit, sure the BaL Tactic might be off a little and need some adjustement but overall it's okay. Overall WH is squishy and dies fast outside of some CD and his stealth tools, as you would expect from a stealthed '' rogue'' assassin class.

The path of suffering WE '' Def we'' and all its variations is a balance abomination relative to other classes/specs, hence players wether they can articulate why this is so or not and get dragged into a derailed discussion about 1vs1 nonsense ( WE vs xx class) which is beside the real point regarding the ultra overtuned toolkit of the spec, will still continue to create threads about it, fair and i hope the devs one day realize why.

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Sever1n
Posts: 521

Re: WE and WHs changes made the game booring any fixes?

Post#163 » Thu Feb 19, 2026 6:57 pm

Yellowemperor wrote: Thu Feb 19, 2026 5:10 pm
Well, WH has the potential for 12 sec 100% parry. Cleanse M1 against casters, ranged finishers and two undefendable accusation builders (That Incendary shot is undefendable might be a bug tho).

Doesn't sound like a weak toolkit to me, and if you would actually play both classes, you would realize that the rework made both classes on a pure dps build roughly equal.
Parry yes, that why some still use dragon gun to chain those parry. But that is nothing in comparison to overloaded defences of def we and her same m1 parry. On top repel can go into parry or be kited/worked with cos again wh dont have any normal slow, its stong in duels but its not imortality as it usally presented. Its good only with DG and u need sacrifice a lot for it. Seekers good when it have tactic, without it in pure str build its nothing special skill used into parry morale but not like its priority, usually no slot for it cos whs tactics overloaded. I dont give a crap about those "ranged" finishers when WE have oportunity chase and glue herself to target and spam series of agonises every 10sec tnx to new shiny tactic. Cleanse morale, if u have it nonstop equiped wich prob not he case, can be good, but if u where started to be kited - insta reaply dots is nothing for shams, maguses, zeals etc, and tnx to new shrourd - u will be kited. WE snare target and easily go back with jump back after punt. That dif is huge. Even if jump a litlle buggy.

And sorry i dont need to make WE to understand how fat her kit now are - its obvious and not for me alone, i constantly discuss it with dif players including wes. Where wh always need to make sacrifices, she get everything for free. In case of def build its even more than everything- its toxic and should be gone years ago. For the sake of game WEs should have dignity to finaly admit it.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

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