dkabib wrote:Vdova wrote:Solutions:
1) stop X-realming - we are not lvl 9 in T1 when X-realming wasnt big case. If we want currency and rvr sets X-realming must stop. Add at least 8 hours timer when switching sides.
2) more curency drop(for sets) from player kills in RvR and Scenarios.
3) add AAO in some ways(XP,renown,inf,+%HP or +%DMG). It encourage underdog side to be active.
NO mmo have tools to make ideal 50% v 50% population balance, but there are tools to minimaze it and lessen its impact.
1) Players will create another acc.
2) Imo, remove currency from the game, sell it for gold and require RR to use.
3) AAO for XP/RR/Inf, not sure about Dmg/Hp.
2) removing currency from the game will have another impacts.
A) sets and weapons for gold - that means everyone start to farm PVE like crazy, prices will grow sky high. Rhich ones will get full gear, while poor ones(mostly new players) will get basic greens. Another imbalance.
B) make weapons and gear drop from players means only those with blessing from RNG god will have theyr gear(including new players) while those unlucky ones, who participate in every aspect of PvP(rvr,scen) can NEVER see any piece of gear for theyr characters. Gearing character based on Lucky Rolls is not sollution.
Tokens, currency is only fair option for those, who actualy participate in scen or rvr. Lazy ones get nothing, active players will sooner or later get theyr gear. That sounds most fair to me.
Edit: If RvR sets cost few silver, it also can cost just few copper. The thing is that, You have to do something to be rewarded by something. THat what makes people stay in game. If everyone lvl 26 instantly get theyr devastator gear just buying it for few silver, the whole rewarding feelings from playing will gone like a wind.