you have a snare pot and damages boost for the all group, which are both offensive damages multiplers and 1 is also a def cc (with no immunity)Kallah wrote:Right now shammy, in terms of healing, is as good as doks/WPs. Yes, we have a lack of "utility" compared with the others healers. But our healing numbers have received a huge boost.Jarobor wrote:New mechanics doesn't affect Ey Quit Bleedin HoT - is it working as intended?
Also, skill to clear/switch waaagh (similar to BO/SM) should be introduced, as previous speakers pointed.
As for Sham's - simplest way to make them needed healer in WB/6 man - is to switch cleanses abilities between SHM and DoK - even if SHM get new cleanse (even group one), he will be second (or 3rd) choice for healer in party/wb - because Dok/WP still will be more reliable and better. Ofc, it would be DOK/WP nerf, with huge whiningso it wont happen.
New Shammy Changes
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Re: New Shammy Changes

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Re: New Shammy Changes
As heal without int The " dmg buff" is used by 3 ppl cause of two healer in grp and Make about 100 Bonus dmg... Wow what a buff..
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
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