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amputationsaw
Posts: 629

Re: Current State of Classes and Abilities

Post#191 » Thu Jan 01, 2015 2:43 pm

A thing i just found out today. Scorched Earth is bugged for me. deals no dmg and does not eat up combustion

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Azarael
Posts: 5332

Re: Current State of Classes and Abilities

Post#192 » Thu Jan 01, 2015 3:12 pm

All 360° PBAoEs are broken. This is noted in the Major Issues section.

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amputationsaw
Posts: 629

Re: Current State of Classes and Abilities

Post#193 » Thu Jan 01, 2015 4:26 pm

Azarael wrote:All 360° PBAoEs are broken. This is noted in the Major Issues section.

ah yea, sorry, didn't mention that line in your list.

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porkstar
Posts: 721

Re: Current State of Classes and Abilities

Post#194 » Fri Jan 02, 2015 5:37 pm

Squig Herder ability "Run and Shoot" is not fully working. If you move during the build-up the ability does not cast. I tested it while walking backwards and it did not cast unless I was not moving.
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...

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amputationsaw
Posts: 629

Re: Current State of Classes and Abilities

Post#195 » Fri Jan 02, 2015 6:27 pm

porkstar wrote:Squig Herder ability "Run and Shoot" is not fully working. If you move during the build-up the ability does not cast. I tested it while walking backwards and it did not cast unless I was not moving.
all those abilites which could be used while walking are bugged. it's already listed in the post and bugtracker

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porkstar
Posts: 721

Re: Current State of Classes and Abilities

Post#196 » Fri Jan 02, 2015 6:53 pm

Okay thank you. I see it now. For some reason the sentence regarding build-up is in dark gray text. Camouflage!
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...

navis
Posts: 784

Re: Current State of Classes and Abilities

Post#197 » Fri Jan 02, 2015 8:15 pm

some notes on Rune Priest today.

Rune of Breaking - this is listed as working but since there is no indicator that it's on or off, should be considered as only partially working IMO.

Rune of Striking - It appears this spell will never disrupt as if the tactic Potent Runes is always on

Rune of Immolation - Same as above, but so far I haven't seen any disrupts - could be wrong though.
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Azarael
Posts: 5332

Re: Current State of Classes and Abilities

Post#198 » Fri Jan 02, 2015 8:31 pm

Hit a tank using hold the line and see what happens.

Rune of Breaking moved to Bugged Abilities.

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Sulorie
Posts: 7461

Re: Current State of Classes and Abilities

Post#199 » Sat Jan 03, 2015 10:33 am

A short question. When different players cast a hot on a target, do both hots heal the target? When it is the same spell, then only one is shown in buffbar. I assume the stacking isn't working or is it only a visual bug?
Dying is no option.

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Azarael
Posts: 5332

Re: Current State of Classes and Abilities

Post#200 » Sat Jan 03, 2015 11:12 am

The framework doesn't support multiple same-type buffs yet, so if the HoTs are the same ability, Player B's HoT attempt will merely refresh Player A's HoT, which will remain in Player A's control and credit Player A with the healing done.

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