Well the problem of t1-t2 leveling AND economic starvation can be solved byJaycub wrote:T3 characters can go back to t1 and 1 shot groups of low level mobs to farm mats.Foxbeep wrote:I think players need to spend at least some respectable amount of time in the lower tiers or it will seriously mess up the crafting economy.
Assuming all other things being equal, less time spent ranks 1-11 means fewer kills 1-11, fewer drops 1-11 and fewer salvageable items or scavengeable/butcherable corpses putting increased pressure on the crafting market 0-125 or so.
If the amount of time spent in the lower tiers is made smaller, the drops need to be increased or the current insane talisman prices will continue to be the norm and may even get worse.
Free market will fix it
Spoiler:
1)Increasing the drop rate of salvageable green items
2)Increasing the rate at which rested XP accrues
3)Increasing the XP value for non-champion mobs to discourage AoE farm groups by emphasizing solo play
This would allow a player to level his alts on their rested days while also providing raw material to support the economy and an enterprising low level player could farm for their levels and sell the salvageable gear on the AH to make up for the loss of the t3 kill quests' "allowance" as an earlier poster coined it.
@Rmpl
There are also relatively few talisman makers/salvagers high enough level to make good use of the fragments/items