In LIve I tested and tried every conceivable spec (some were laughable). The above is the build I currently use for DPS T3 in SCs. For T4 SCs you can add the Ere We Go Again tactic which doubles Ere We go for the entire group. For T3/T4 ORVR drop Hurts Don't It for Run Away tactic. I rarely use Run Away for SCs, but will slot it if too many White Lions are on the opposition. If too many Witch Hunters's are in the opposition, I will instead use Get Out of Here tactic which reduces the timer on your AE knockback by 40 seconds.Gobtar wrote:This is what I would run for pure heals...
http://waronlinebuilder.org/#career=sha ... :5306:5317:
The M4 is actually really solid and good for keep defences. Puddle is amazing, and the other abilities are solid. Don't spam the toughness hot.
I haven't done DPS yet, but if I did:
http://waronlinebuilder.org/#career=sha ... 305:5306:0:
The toughness debuff is stellar, still gets the puddle, and you have a heal debuff. The puddle also doubles up as a Resist debuff meaning you can do some pretty potent damage to a fully debuffed target.
In ORVR its far more critical to maintain movement over damage. Thus Ere We Go, which is an insta, is more important than the great debuffs from Hurt's Don't It.
DPS on a Shammy is not easy. Its not like an AM which effectively has 4 insta DoTs. The real trick to DPS on a Shammy is debuffing. So it takes more time to setup your rotation verse other classes. Your DPS simply isn't going to be like a Sorc or Squiggy. You trade DPS for Survivability, Utility and soft Heals. However, the Shammy is a hella fun class to play and the best in ORVR.