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Tovl for fun!

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Cornerback
Posts: 246

Re: Tovl for fun!

Post#21 » Mon Mar 28, 2016 2:57 pm

We did a 59min full run once on order with the following setup:

Heal: RP
Maintank: IB
Offtank: KotbS
DPS: Slayer, WH, Engi

That was a hell of dps, some bosses even skipped some stages due to the high dps.

Oh, those times when WH and Slayer could stack auto attack speed with multiple sets and the wrong calculations for the AA speed stacking. That was fun :D
~~ Guild leader of Elements & Elementz ~~

Order: Grombrindal (IB), Gromsson (Engi), Dwaini (RP), Snobbi (Slayer), Khadgar (BW)

Destruction: Xeyron (Magus), Antyria (DoK), Antyrai (Witch Elf), Medigit (Smol Waaaghboss)

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Gerv
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Posts: 811

Re: Tovl for fun!

Post#22 » Mon Mar 28, 2016 3:02 pm

Bastion Stairs = Annihilator
City Dungeon instances (Blood and boil, Korne Dungeon thing, Sigmar Crypts and Warpblade tunnels) = Sentinel thus Conquer equivalent
LV = Dark Promise thus Invader equivalent
Tovl = Tyrant thus Warlord equivalent
Sia - DoK - Lords
Boyd - WP - O.S.

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Toldavf
Posts: 1586

Re: Tovl for fun!

Post#23 » Mon Mar 28, 2016 3:02 pm

Tesq wrote:never miss a chance to gring magus in pve, dot damages on bosses are real.
I once had a run with 3 engineers holding agro was impossible.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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drmordread
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Posts: 916

Re: Tovl for fun!

Post#24 » Mon Mar 28, 2016 3:10 pm

For all that WAR is a PvP game, just about everyone ran TOvL. Just the jewelry alone was a big bonus that people kept on using even at rr100. The armor sets were pretty special too, and the only way for a WH to almost equal the crit of of a WE was with ToVL gear and jewels.
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Genisaurus
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Posts: 1054

Re: Tovl for fun!

Post#25 » Mon Mar 28, 2016 3:24 pm

roadkillrobin wrote:Tovl was equalent of Warlord if i remember correctly.

City Sewers - Annahilator
Bastion Stairs - Conq
LV - Inavder
Tovl - Warlord

So tovl should be tweaked for invader/drakpromise gear?? :)
Gerv wrote:Bastion Stairs = Annihilator
City Dungeon instances (Blood and boil, Korne Dungeon thing, Sigmar Crypts and Warpblade tunnels) = Sentinel thus Conquer equivalent
LV = Dark Promise thus Invader equivalent
Tovl = Tyrant thus Warlord equivalent
Gerv has the correct matching for the power levels of the rewards - Bastion Stair rewarded Bloodlord, which is the equivalent to Annihilator; Lost Vale rewarded Darkpromise, which was the equivalent to Invader, etc.

My comment though was regarding the difficulty of the dungeons. ToVL rewarded Warlord-level gear, so it was supposed to be completed in Darkpromise/Invader gear. Each boss would have been allowed to be designed under the assumption that the players would have slightly more Tyrant equipped as well. In other words, Boss 1 would require that the whole party have Darkpromise/Invader. Boss 8 could require the party to have Darkpromise/Invader and 5 pieces of Tyrant gear. Every boss in between falls somewhere in that spectrum.

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Tesq
Posts: 5713

Re: Tovl for fun!

Post#26 » Mon Mar 28, 2016 3:30 pm

Toldavf wrote:
Tesq wrote:never miss a chance to gring magus in pve, dot damages on bosses are real.
I once had a run with 3 engineers holding agro was impossible.
ahaha XDXD

the problem with the tyrant is that the stats are off, when they introduced tyran they had to rebalance the sovereign cuz it's really near in term of stats/proc to sov even after the sov update.

tyrant should be toned down or a new warlod equivalent should be found instead and tyran should recive a minor buff to be on pair with sovereign.

1 of these 2 should be taken as action.

i would prefer keep sov as it is atm and so bring tyran to that level and give another pve coevalent for warlodeven if it seems difficult. Or remain with only one rvr end game set rather than a pve + rvr and bring in line tyran with warlord which should be easier and mroe in line with war line of the game conduct over the year.
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Ktana
Posts: 63

Re: Tovl for fun!

Post#27 » Mon Mar 28, 2016 3:53 pm

For me another super fun aspect of ToVL was its PvP mechanic. (aka intrusion)

Dear devs will it be possible to implement in other dungeons? (like Lost Vale or Gunbad)

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Toldavf
Posts: 1586

Re: Tovl for fun!

Post#28 » Mon Mar 28, 2016 4:13 pm

Ktana wrote:For me another super fun aspect of ToVL was its PvP mechanic. (aka intrusion)

Dear devs will it be possible to implement in other dungeons? (like Lost Vale or Gunbad)
I'd really rather not see this generally pve comps don't work for PvP putting the advantage heavily in favour of the attacker. Also for me pve is chill out time if I want to fight premade I'll get a group and go do it.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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Sigimund
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Re: Tovl for fun!

Post#29 » Mon Mar 28, 2016 4:16 pm

Toldavf wrote:
Spoiler:
Ktana wrote:For me another super fun aspect of ToVL was its PvP mechanic. (aka intrusion)

Dear devs will it be possible to implement in other dungeons? (like Lost Vale or Gunbad)
I'd really rather not see this generally pve comps don't work for PvP putting the advantage heavily in favour of the attacker. Also for me pve is chill out time if I want to fight premade I'll get a group and go do it.
Agreed on every point.

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Ktana
Posts: 63

Re: Tovl for fun!

Post#30 » Mon Mar 28, 2016 4:28 pm

Yeah its true but still it was a fun experience to gain some kind of adrenaline rush when someone coming in.
Sometimes you fight in disadvantage and overcome all obstacles sometimes you lose. Still its fun and unique in some sort in comparsion to other mmos.

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