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Balance premade and random teams

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Dalgrimar
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Re: Balance premade and random teams

Post#21 » Sun Jul 24, 2016 1:19 pm

Azarael wrote: I've seen people like you in UT, years ago. People who depend upon casual and weaker players to populate their games and give them an audience and people to crush, but who then turn around and denounce those players as trash as soon as those casuals stop wanting to play ball because they're getting hammered.
No clue why you are getting personal now.
I never sayed i enjoy farming pugs.
The reason i took so much breaks from RoR was cuz there where never premades to fight.
There are maybe 1 or 3 decently proper premades in RoR.
So i dont really see the "problem with premades"here.
RoR is super casual compared to Live when it comes to PvP.
And yes, i would love a rated system but thats not possible i guess.
The only games with a proper rating system are MOBA's wich i dont enjoy cuz of the mouse button spam.
Annyway, i dont really know why you mention UT and GTA when they arent even MMO's and well its not cuz you PERSONALLY got stomped there that you have to spoonfed every casual in a/this MMO.
Good example is GW2.
They made sPvP super accesible for casuals and introduced a a league system.
But cuz they made sPvP so casual it completely died out.
Maybe you are a casual your self but you allways have to accumidate to both sides and not just favour only one side as thats what GW2 did with sPvP and its one big cancer fest now with only competition being the weekly ESL cups wich allways consist of the same 3 dominant teams.
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Dalgrimar
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Re: Balance premade and random teams

Post#22 » Sun Jul 24, 2016 1:25 pm

Charon wrote:
Dalgrimar wrote:If you dont put in the work to make a premade your self (wich is extremely easy btw!) be ready to get shrekt.
This whining about premades have to stop.
You think us premades enjoy farming pugs?
Cuz we actually dont, its much more fun having some competion instead of one shotting a whole squad of random roleplaying casual pugs who cba to put in the minor effort to get a group for them selfs.
lol :lol: :lol: :lol: :lol: :lol: :lol: :lol:

yeeee but you enjoy easy emblem farm - don't you.( I know you have to defend your hunting ground;))

from (mostly) pug sc player perspective - t4 sc its nightmare not entertainment. Imbalance is huge issue and need to be addressed - if not t4 sc soon will be a dead zone.

In my opinion - firstly devs should create separate bracket for 40lv chars only to split (40lev premades) and low level (32-39lv) chars.
I buy pots with my emblems.
And there is no imbalance.
Every class is fine, maybe magus and engi could use some love but next of that its more of a l2p issue.
Annyway gonna shut my mouth before i get banned for speaking my mind.
I know how devs look at premade players sadly XD
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bloodi
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Re: Balance premade and random teams

Post#23 » Sun Jul 24, 2016 1:25 pm

You dont have to.
Write one sentence per line.
Two or more can go into one line.
You have a keyboard.
Not a typewriter.
Dalgrimar wrote:Annyway, i dont really know why you mention UT and GTA when they arent even MMO's and well its not cuz you PERSONALLY got stomped there that you have to spoonfed every casual in a/this MMO.
Lmao. How can a mature individual write this.

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Charon
Posts: 297

Re: Balance premade and random teams

Post#24 » Sun Jul 24, 2016 1:26 pm

Azarael wrote:
Fousek wrote:Dont blame players blame the game... if game allows you to roflstomp pugs as premade group its not your fault its game flaw.

In proper match making win ratio shuld be 40-60%.
If someone have 80-100% win ratio that means he is the BEST on the server OR there is something wrong with system.

I hope devs on this server gonna addres this problem better than devs on live servers.
The player pool is too small for us to take the hit of attempting complex matchmaking.
but if you don't the player pool will diminish week after week
Last edited by Charon on Sun Jul 24, 2016 1:40 pm, edited 1 time in total.
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Zealote
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Re: Balance premade and random teams

Post#25 » Sun Jul 24, 2016 1:27 pm

Dalgrimar wrote:Maybe you are a casual your self but you allways have to accumidate to both sides and not just favour only one side as thats what GW2 did with sPvP and its one big cancer fest now with only competition being the weekly ESL cups wich allways consist of the same 3 dominant teams.
(Emphasis added)

That's exactly what you seem not to be doing in your first and subsequent posts though. All that's being suggested by the OP (and others) is that SCs are made more balanced when it comes to PuG vs premade. Your PoV seems to be that such changes are unnecessary since people should "just stop whining" and form their own premades. I don't see why you're against better balance that doesn't seem to harm premades who're looking for more equal fights though? (That's a genuine question, I might've missed your reasoning).
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bloodi
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Re: Balance premade and random teams

Post#26 » Sun Jul 24, 2016 1:27 pm

Charon wrote:but the if you don't the player pool will diminish week after week
Well, thats one hell of a statment.

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Dalgrimar
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Re: Balance premade and random teams

Post#27 » Sun Jul 24, 2016 1:29 pm

Zealote wrote: (Emphasis added)

That's exactly what you seem not to be doing in your first and subsequent posts though. All that's being suggested by the OP (and others) is that SCs are made more balanced when it comes to PuG vs premade. Your PoV seems to be that such changes are unnecessary since people should "just stop whining" and form their own premades. I don't see why you're against better balance that doesn't seem to harm premades who're looking for more equal fights though? (That's a genuine question, I might've missed your reasoning).
I was more speaking in general.
Im all out for a better balance between pugs and premades but there is no use to keep mentioning it as it probably wont happen sadly due to the population.
Maybe people got me wrong but i hate facing pugs with a premade as much as pugs hate to face premades.
+ i dont even play for emblems, neither do i play for ez pug farm.
All i want is facing more premades and the more the better.
Thats why i keep mentioning that people should learn to adapt and try make some groups them self instead of keep making posts about how tired they are of facing premades.
Maybe there should be more posts about how tired premade players are of facing pugs.
bloodi wrote:
Dalgrimar wrote:Annyway, i dont really know why you mention UT and GTA when they arent even MMO's and well its not cuz you PERSONALLY got stomped there that you have to spoonfed every casual in a/this MMO.
Lmao. How can a mature individual write this.
You do know GTA = Gran Theft Auto is mainly a sandbox singleplayer game with a limited squad based mission online mode right?
UT = Unreal Tournament was a arena based FPS shooter.
Both of them are VERY different from a MMO.
The thing aswell with FPS is that you arent gonna whine on forums cuz you keep getting one shot by a sniper.
You adapt to the sniper and seek cover while closing in on him.
Last edited by Dalgrimar on Sun Jul 24, 2016 1:38 pm, edited 3 times in total.
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Druin
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Re: Balance premade and random teams

Post#28 » Sun Jul 24, 2016 1:31 pm

Charon wrote:
Azarael wrote:
Fousek wrote:Dont blame players blame the game... if game allows you to roflstomp pugs as premade group its not your fault its game flaw.

In proper match making win ratio shuld be 40-60%.
If someone have 80-100% win ratio that means he is the BEST on the server OR there is something wrong with system.

I hope devs on this server gonna addres this problem better than devs on live servers.
The player pool is too small for us to take the hit of attempting complex matchmaking.
but the if you don't the player pool will diminish week after week
It didn't so far, so why should that start now?
Pretty much always afk or tabbed out.

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Azarael
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Re: Balance premade and random teams

Post#29 » Sun Jul 24, 2016 1:38 pm

Dalgrimar wrote:
Azarael wrote: I've seen people like you in UT, years ago. People who depend upon casual and weaker players to populate their games and give them an audience and people to crush, but who then turn around and denounce those players as trash as soon as those casuals stop wanting to play ball because they're getting hammered.
No clue why you are getting personal now.
I never sayed i enjoy farming pugs.
The reason i took so much breaks from RoR was cuz there where never premades to fight.
There are maybe 1 or 3 decently proper premades in RoR.
So i dont really see the "problem with premades"here.
RoR is super casual compared to Live when it comes to PvP.
And yes, i would love a rated system but thats not possible i guess.
The only games with a proper rating system are MOBA's wich i dont enjoy cuz of the mouse button spam.
Annyway, i dont really know why you mention UT and GTA when they arent even MMO's and well its not cuz you PERSONALLY got stomped there that you have to spoonfed every casual in a/this MMO.
Good example is GW2.
They made sPvP super accesible for casuals and introduced a a league system.
But cuz they made sPvP so casual it completely died out.
Maybe you are a casual your self but you allways have to accumidate to both sides and not just favour only one side as thats what GW2 did with sPvP and its one big cancer fest now with only competition being the weekly ESL cups wich allways consist of the same 3 dominant teams.
I didn't get personally stomped in any of those games. If you've read my previous posts or knew my general outlook, you'd know that I generally favour the competitive viewpoint, and want depth, complexity and skill in the game. I've even been criticised for holding that position, based on the risk of alienating the majority of players, who are casuals, most obviously in the threads about RvR reworks.

And no, it doesn't matter whether UT and GTA are MMOs. This isn't about the genre of game, it's about a constant principle which applies to any kind of activity where people have fun. You were trying to answer complaints from people who are not having fun with "oh you have to do X", where X is something that you know that they won't do.

In the world of video games, you can't do that. If you won't provide something to the satisfaction of casual players as they are, then they will go to someone who will. Then, as always happens when good players are accomodated far too much in a game... the good players will leave because "no one is playing any more", "game is dead" etc.

I'm not sitting here advocating making the game into some base garbage that only the weakest of players will enjoy for maybe 10 days and then leave because it's utterly boring. My point is only that different camps must be dealt with in a separate manner. Leading a horse that won't drink to water is a waste of time.

Luth
Posts: 2840

Re: Balance premade and random teams

Post#30 » Sun Jul 24, 2016 1:42 pm

Dalgrimar wrote: Premade/good players will allways be the backbone of a proper PvP MMO.
Premades clearly lack the mass to fulfill the role of the backbone in the body of any MMO.
Looking at this forum, i think some of them seem to enjoy already fulfilling the role of phalanx (p., m., d.) tertium. :lol:

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