Recent Topics

Ads

Pug Sc options [Poll]

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.

Poll: Pug Sc option

Pug only scenario
78
39%
Separation of scenario queues into Solo + Duo and Groups of 3-6
123
61%
Total votes: 201

User avatar
Panzerkasper
Posts: 586

Re: Pug Sc options [Poll]

Post#21 » Tue Sep 06, 2016 6:04 am

I wouldnt do completly pug vs pug, but let groups of 2 join in as well. Maybe limit it so you only have a maximum of 2x2ppl that are grouped up per side.

The problem may be to fill the Group vs Group SC with players since everyone that is solo will most likely just group up for pug vs pug. Would it be possible to implement checkboxes like:

[ ] Only solo queue
[ ] Full Group SC
Image

Ads
User avatar
Karast
Posts: 554

Re: Pug Sc options [Poll]

Post#22 » Tue Sep 06, 2016 7:58 am

I understand the issue.

But I think it is hard to split this into pug vs premade.

Since there are more types of players than that.

You have duo's, and small groups as well. If you put them into pug scenarios then they will do what premades are doing now. Since they are coordinating together, and more than likely communicating with voice coms.

If you put those half groups with full premades they are not going to have a nice time of it since it will be outnumbered. How are you going to make scenarios fill if they only allow group / partial groups in? Your going to see a lot of 12 vs 9, or 12 vs 10, which sucks as well.

The current system isn't perfect, but I don't think splitting it is going to make it any better for the majority of players.

User avatar
Danielle
Posts: 206

Re: Pug Sc options [Poll]

Post#23 » Tue Sep 06, 2016 8:23 am

wargrimnir wrote:I wouldn't mind seeing double emblems rewarded for the premade queue, provided it's a good fight and not spawncamping.
But it's going to be spawncamping/a massacre a lot of the time because there are large gaps between the quality of premades, some perhaps even overreaching the gap between worst 6 man premade and a PuG.

More options in the OP would have been welcome.

As has been mentioned, a duo queuing together doesn't really deserve to be put against full premades, but 3 people who are a tank, healer and a dps also already come with a setup advantage like a premade does now. Imo an experimental solo queue only scenario could be put in and let's see how it goes - then changes can be made/reverted to including smaller groups depending on what the situation develops like. However, starting at pure solo queue with perhaps added duos would make the most sense to me.
Spoiler:
Raging Slayer overextender and Healbot of Deep and Dry and Dark Omen
All my Order characters
All my Destro characters
Yes, you are welcome to this hitlist. I REALLY enjoy being chased across a whole zone.

User avatar
roadkillrobin
Posts: 2773

Re: Pug Sc options [Poll]

Post#24 » Tue Sep 06, 2016 8:33 am

How about this option:
A premade of atleast 3 players will always be ranked against another premade with 3+ Players. Remaining spots in the 2nd and 3d group will be filled up with people who's been solo queing. In the event of no premades of the oposing faction for 15minutes the premade will be moved over to the solo bracket. In the event of 4/6 or more premades quing all premades will be put in the same instance aslong as they are all qued for it.
Image

Niky
Posts: 207

Re: Pug Sc options [Poll]

Post#25 » Tue Sep 06, 2016 8:34 am

Pug only scenario = rdps only scenario

3-4ppl? 2rdps+heal>>>>>>>tank+mdps+heal, rdps only scenario again.
Destro: Mara Nyky / DOK Crystof
Order: SL Niky / BW Nykky / SW Nyky / WL Nikky / SM Ulee
Live: WP Eprst

User avatar
Combi
Posts: 123

Re: Pug Sc options [Poll]

Post#26 » Tue Sep 06, 2016 8:41 am

I always solo queue since my old guildies play that **** black desert online instead of this. So fighting on equal terms with other solo queuers instead of a hopeless deathstreak against a premade is my choice.
xrealmer

User avatar
Azarael
Posts: 5332

Re: Pug Sc options [Poll]

Post#27 » Tue Sep 06, 2016 9:01 am

We could have groups of 2 shared between both the group and PUG queues, so that a PUG scenario will attempt to pop first, and any leftover groups from that pop attempt would be used to pop a premade scenario.

Main problem I feel needs to be mentioned is that the granularity and archetype balance of the premade queue will be negatively affected, because solos will no longer be able to fill in the gaps. Solo players are always selected with respect to the current archetype balance, but this is not used for groups.

User avatar
Jaycub
Posts: 3130

Re: Pug Sc options [Poll]

Post#28 » Tue Sep 06, 2016 9:29 am

Azarael wrote:We could have groups of 2 shared between both the group and PUG queues, so that a PUG scenario will attempt to pop first, and any leftover groups from that pop attempt would be used to pop a premade scenario.

Main problem I feel needs to be mentioned is that the granularity and archetype balance of the premade queue will be negatively affected, because solos will no longer be able to fill in the gaps. Solo players are always selected with respect to the current archetype balance, but this is not used for groups.
What about putting hard restrictions on groups of any size from 2-5 while queing up in terms of archetype distribution? Force a 2-2-2 meta for non full 6 scenarios, and have the manager always build a 2-2-2 group.

Say for instance if you had a party of 3 and you where all dps you couldn't que up, but a party of 2 dps 1 healer could, and it would be matched with say a solo healer and a duo que double tank group.

If the que has too many DPS it could also try and put together 3-2-1 groups.


I don't see why we should be gimping the system to enable people to run stupid fragment group comps. And if DPS want to have faster que times they need to make some friends that play tanks/healers and que up with them.
<Lords of the Locker Room> <Old School>

Ads
User avatar
Azarael
Posts: 5332

Re: Pug Sc options [Poll]

Post#29 » Tue Sep 06, 2016 9:35 am

If we're talking about hard restrictions, the most sensible course of action is as follows, and it is one I proposed a long time ago:

- Split the queues.
- Force players to queue as a 3 or a 6 man group.

Easy queue logic and is subject to existing rules regarding composition priority, which give you a faster pop if your group is well-balanced.

User avatar
roadkillrobin
Posts: 2773

Re: Pug Sc options [Poll]

Post#30 » Tue Sep 06, 2016 9:52 am

Azarael wrote:If we're talking about hard restrictions, the most sensible course of action is as follows, and it is one I proposed a long time ago:

- Split the queues.
- Force players to queue as a 3 or a 6 man group.

Easy queue logic and is subject to existing rules regarding composition priority, which give you a faster pop if your group is well-balanced.
When you say split the ques do you mean 100% seperation berween group ques and solo ques? Coz that would mean scenarios wouldn't pop very much at all for premades since there needs to be 4 (6) premades quing to even pop a scenario. This is my main concern about splitting the brackets in general. I personally don't mind premades gets less frequent pops as that would mean they actually have to do more ORVR to get to see some action. And as far as my opinions. Thats were premades belong in the first place. But i doubt the 6man community share my opinion about this.
Image

Who is online

Users browsing this forum: No registered users and 4 guests