Supply-lining was used in the original game for fort fighting. It was a really bad mechanic that hurt the game more than helped.th3gatekeeper wrote:I wonder if its possible to population cap a zone to the point it wouldnt let you go there if it had too many players in your faction in that zone?
Would make some players swap to their other faction characters (Xrealm - if you cant beat it, embrace it) or start RVR in another zone.
Would put a cap on zergs and make them less likely to happen? Also would PREVENT Xrealming if a defender was thinking about swapping over to his other faction to get the tick - either offense or defense?
Seems like thats a good way to combat some of this stuff. Not sure if its possible to do or not though and some people might get upset not being able to go into that zone...
You could just disable the flight path - allowing people to run. Or you could disable joining the zone at all, by instigating the "teleport" method they had previously pre-T4 where if you go into a zone you arent supposed to it teleports you back to a different warcamp.
Might not work, but it might?
End Game PVP
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Re: End Game PVP
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Re: End Game PVP
Thanks everyone for the great answers this game seems to be getting great support. Looking forward to being a part of the community with such great Ideas being thrown around.
Glad that it was not just me seeing some of the original flaws.
Glad that it was not just me seeing some of the original flaws.
Re: End Game PVP
I have a problem with pvp. This is supposed to be a group game? But yet a single character can kill you in seconds?
Why are the battles so fast? Why do you die so fast? Why can 1 person eliminate you?, if its a group game? You can barely respond or react or do anything. This is why i always re-rolled. You can fight more in t1 than t4.
Im starting to lose interest in this. You just instantaneously die, or you do it to the enemy.
I HATE HOW FAST FIGHTS GO!!!!!! NO TIME TO RESPOND. NOTHING. JUST DIE.
SO SICKENING.
Why are the battles so fast? Why do you die so fast? Why can 1 person eliminate you?, if its a group game? You can barely respond or react or do anything. This is why i always re-rolled. You can fight more in t1 than t4.
Im starting to lose interest in this. You just instantaneously die, or you do it to the enemy.
I HATE HOW FAST FIGHTS GO!!!!!! NO TIME TO RESPOND. NOTHING. JUST DIE.
SO SICKENING.
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- Posts: 1781
Re: End Game PVP
you Die SO Fast against One enemy Cause U Are Not playing In Group . 1on1 Isnt Balanced And Dont Need To Be . Thats Wy Its An Grouop Game.
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
- peterthepan3
- Posts: 6509
Re: End Game PVP
a single character can kill you in seconds if you're not in a group, yes.KikkL wrote:I have a problem with pvp. This is supposed to be a group game? But yet a single character can kill you in seconds?
Why are the battles so fast? Why do you die so fast? Why can 1 person eliminate you?, if its a group game? You can barely respond or react or do anything. This is why i always re-rolled. You can fight more in t1 than t4.
Im starting to lose interest in this. You just instantaneously die, or you do it to the enemy.
I HATE HOW FAST FIGHTS GO!!!!!! NO TIME TO RESPOND. NOTHING. JUST DIE.
SO SICKENING.

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- Posts: 33
Re: End Game PVP
1) Order has the numbers in T4 so I'm not sure what game you are playing .2) AAO is the solution and a damn good one. 3) Zerging is in EVERY game. The response to fighting zeros is cutting off lines and making them split up. In all please don't complain about end game pvp if you have no idea . The crew has done fantastic at trying to please everyone
Re: End Game PVP
To have fun with your class in a zerging PvP End game is more or less the question if you can do something with your class.....what means with a Melee MDPS Class you sit in a zerg and do lot of times nothing just running with them...
Endgame is more or less Ranged and Heal, not melee. But unfortunatly we have alot of Melee classes MDPS.
I speak about RvR not SCs.
I got bored to Play my Marauder, cause I die in few seconds without doing something.
I have just a simple question:
Is it possible to give more HP over all? Or reduce damage and Heal 50%?
Or both? It will not break the game mechanics I guess and will not Change the Gamedesign but just give us MORE GAMEPLAY??!! What you think?
I guess then we will have much more and continuing fighting. Not just beeing overruned or keep on dying until every fewq seconds.
Is This a good Idea? What you think?
If I see the numbers of palyers in low tiers like 1-2, and compare this to the T4 Numbers, then we have same amount of low Tier Players in T1 and T2 like in T4.
What tells us this?
1) Alot of new Players? I dont think so.
2) Alot of old Players who Level a new class? Ok, it seems so, but if they have already a Level 40Char, why so much Level up a new Toon without leveling there Renown Points and enjoying the T4 RvR and SCs in T4?
Everybody have there own meaning about it, but I guess, alot of them are just not realy interested in the T4 like it is now, they like much more and enjoying the uncomplicated and long fights in T1 and T2. Like I do. Cause in T1 and T2 I realy have the Impression of a Fight, not just to Die in few seconds.
What are you thinking? What if we reduce the Damge and heal? And give more HP Overall? Did it help? Just a Idea to have longer and intens fighting in T4.
Endgame is more or less Ranged and Heal, not melee. But unfortunatly we have alot of Melee classes MDPS.
I speak about RvR not SCs.
I got bored to Play my Marauder, cause I die in few seconds without doing something.
I have just a simple question:
Is it possible to give more HP over all? Or reduce damage and Heal 50%?
Or both? It will not break the game mechanics I guess and will not Change the Gamedesign but just give us MORE GAMEPLAY??!! What you think?
I guess then we will have much more and continuing fighting. Not just beeing overruned or keep on dying until every fewq seconds.
Is This a good Idea? What you think?
If I see the numbers of palyers in low tiers like 1-2, and compare this to the T4 Numbers, then we have same amount of low Tier Players in T1 and T2 like in T4.
What tells us this?
1) Alot of new Players? I dont think so.
2) Alot of old Players who Level a new class? Ok, it seems so, but if they have already a Level 40Char, why so much Level up a new Toon without leveling there Renown Points and enjoying the T4 RvR and SCs in T4?
Everybody have there own meaning about it, but I guess, alot of them are just not realy interested in the T4 like it is now, they like much more and enjoying the uncomplicated and long fights in T1 and T2. Like I do. Cause in T1 and T2 I realy have the Impression of a Fight, not just to Die in few seconds.
What are you thinking? What if we reduce the Damge and heal? And give more HP Overall? Did it help? Just a Idea to have longer and intens fighting in T4.
Re: End Game PVP
You should strongly look at how you play your class. While mele do have a disadvantage, its not as dire as you say. Firstly, are you in a grp?Oldschool wrote:To have fun with your class in a zerging PvP End game is more or less the question if you can do something with your class.....what means with a Melee MDPS Class you sit in a zerg and do lot of times nothing just running with them...
Endgame is more or less Ranged and Heal, not melee. But unfortunatly we have alot of Melee classes MDPS.
I speak about RvR not SCs.
I got bored to Play my Marauder, cause I die in few seconds without doing something.
Secondly, do you have proper support from healers and tanks?
Thirdly, how are you spec'd on your marauder in terms of renown abilities and gear
Fourthly, can you hang back and pull players instead of running into mele?
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Boyd - WP - O.S.
Boyd - WP - O.S.
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