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Caledor Woods/Eternal Citadel Proposal

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sotora
Posts: 320

Re: Caledor Woods/Eternal Citadel Proposal

Post#21 » Wed Dec 14, 2016 8:13 pm

dur3al wrote: cannot even corpse jump anymore.
Corpse jumping is disallowed? :o

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peterthepan3
Posts: 6509

Re: Caledor Woods/Eternal Citadel Proposal

Post#22 » Wed Dec 14, 2016 8:13 pm

DefinitelyNotWingz wrote:
peterthepan3 wrote:It is dead, hence the suggestion, i.e. to bring back life to the scene and get new people involved. It will be a huge shame to just let the scene die and go to waste given the potential it has.
Without adjusting the balance, good luck.
The melee DOK/WP and heal DOK/WP changes are still in experimental stage and (I'd imagine) subject to alteration, pending on feedback. Nothing is set in stone (look how many times the Magus/Engi have been retouched over the last month or so) if appropriate cause for reverting/adjusting changes is to be had.
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GodlessCrom
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Posts: 1297

Re: Caledor Woods/Eternal Citadel Proposal

Post#23 » Wed Dec 14, 2016 8:15 pm

Make an event and they will come. This could also be an opportunity to actually showcase some of the issues y'all are highlighting: i.e. melee Dok being op/easy mode, and so on. Make a competitive event, stream it, video it, etc, and document in detail what is, and is not, viable.

Hell, you might even attract some attention of you add some light RP like we had with the event in tuesday. Make it a sort of "Battle of the Champions" event, with faction leaders giving brief speeches, people coming to cheer on their guild or factionmates, etc. And then the scenarios happen, etc.

Or hell, start up a gambling service, let people make in-game gold bets on the outcome. ;)
Rush in and die, dogs - I was a man before I was a king!

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Azarael
Posts: 5332

Re: Caledor Woods/Eternal Citadel Proposal

Post#24 » Wed Dec 14, 2016 8:16 pm

As soon as we have patching, WP and DoK will change further. I just want to make it clear that we are not going back to backlining, which is why the ex is still forced. I think I've said a thousand and one times that SR and TE spam are breaking the class.

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DefinitelyNotWingz
Posts: 286

Re: Caledor Woods/Eternal Citadel Proposal

Post#25 » Wed Dec 14, 2016 8:22 pm

Azarael wrote:As soon as we have patching, WP and DoK will change further. I just want to make it clear that we are not going back to backlining, which is why the ex is still forced. I think I've said a thousand and one times that SR and TE spam are breaking the class.
peterthepan3 wrote:
DefinitelyNotWingz wrote:
peterthepan3 wrote:It is dead, hence the suggestion, i.e. to bring back life to the scene and get new people involved. It will be a huge shame to just let the scene die and go to waste given the potential it has.
Without adjusting the balance, good luck.
The melee DOK/WP and heal DOK/WP changes are still in experimental stage and (I'd imagine) subject to alteration, pending on feedback. Nothing is set in stone (look how many times the Magus/Engi have been retouched over the last month or so) if appropriate cause for reverting/adjusting changes is to be had.

If I gave my honest and constructive opinion on that I would get moderated/banned.


I know that you read the fb post in the closed grp that got ppl banned already. Just check which premade healers left because of those changes. I can see at least two, while the number is higher for sure.
The damage is done and primarily not because of the changes themselves.
Spoiler:
Gonna watch a new series the next few days (hopefully only 7). Any suggestions?
Last edited by DefinitelyNotWingz on Wed Dec 14, 2016 8:42 pm, edited 1 time in total.
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GodlessCrom
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Posts: 1297

Re: Caledor Woods/Eternal Citadel Proposal

Post#26 » Wed Dec 14, 2016 8:26 pm

DefinitelyNotWingz wrote:
Azarael wrote:As soon as we have patching, WP and DoK will change further. I just want to make it clear that we are not going back to backlining, which is why the ex is still forced. I think I've said a thousand and one times that SR and TE spam are breaking the class.
peterthepan3 wrote:
DefinitelyNotWingz wrote:
Without adjusting the balance, good luck.
The melee DOK/WP and heal DOK/WP changes are still in experimental stage and (I'd imagine) subject to alteration, pending on feedback. Nothing is set in stone (look how many times the Magus/Engi have been retouched over the last month or so) if appropriate cause for reverting/adjusting changes is to be had.

If I gave my honest and constructive opinion on that I would get moderated/banned.


I know that you red the fb post in the closed grp that got ppl banned already. Just check which premade healers left because of those changes. I can see at least two, while the number is higher for sure.
The damage is done and primarily not because of the changes themselves.
Spoiler:
Gonna watch a new series the next few days (hopefully only 7). Any suggestions?
Damage done can be undone. Surely people playing healers understand that? :p
Spoiler:
try Westworld m8. Don't look up spoilers, they ruin it hard.
Rush in and die, dogs - I was a man before I was a king!

Dabbart
Posts: 2251

Re: Caledor Woods/Eternal Citadel Proposal

Post#27 » Wed Dec 14, 2016 8:29 pm

Am I the only one that believes without competitive forces actively trying to beat each other, the possibility of actually balancing any changes goes out the window?

The balance forum rules are based around 6m+ meta. It specifically does not care about PUGs, solo, or random non-organized playstyles. Why? Because you can't balance this particular game around those. If you tried, then the potential for gamebreaking comps would increase dramatically.

A healthy 6v6 scene can only lead to greater testing and fine tuning of class/group/realm balancing. Those pushing for every edge, every bit of advantage they can get via comp/spec, every min/mix that they can utilize, and every terrain/etc usage is what enables us to see what does work, what doesn't, and what is just plain broken.

Incentivising those that already participate in 6man's and true blue organization beyond the benefits they gain simply from doing what they would anyways(ie PUG stomping) has been widely blasted. And I agree, in terms of actual gameplay strengths. There should NOT be special stat+ gear that is only given to the top ranked players. But there should be something. If the only "incentive" to forming a 6man is that you get stomped a little less, then pushing for excellence within that 6man will simply disappear. How many "top" guilds run with very subpar groups, just cause they feel like goofing around? Nothing at all wrong with this btw, but we all know that the push for success drops after your 3rd capped toon....

Now, one needs to be careful not to go overboard. But with a simple X kill quest within 6man ONLY scenarios that gives any type of reward other than XP/RR/+stat gear/extra medallions, you WILL see more groups queuing for those SCs. Which means more people actively trying to fight other organized 6mans, which leads to more competition, which leads to more reasons to login and fight, which lead to more 6mans, etc etc.

I have a feeling though, that the Devs/GMs want to see the playerbase organize and push these things forward. Simply coding in a new quest for some reward wont fix the scene. A ladder would be awesome, but the functionality of such a thing makes my brain hurt to even think about.

I still think that the statues in alt/IC are some of the best incentive that there is. Now, how trackable are SC results in terms of this? I dunno. But I do know that anything that can lead to an increase in the competitiveness of players in regards to a SINGLE team(IE 1 realm, 6 players, 1 toon each) would help this player-base by leaps and bounds. Casuals will play casually. That means they will play when and where they feel like it, and nothing more. So, as long as there is quick and easy access to Fights, with a balanced set of classes, and a PUG/Duo only SC... I feel like that's enough no?


TLDR: Give Peterthepan what he wants, and no one will get a pie to the face.

Edit: Btw, I would be in favor of a similar but DIFFERENT kill quest for the PUG only SC.
Spoiler:
Definitely Westworld. Also, The Expanse is a great Sci-Fi series. The books are far better, but the series was very, very watchable.
Last edited by Dabbart on Wed Dec 14, 2016 8:33 pm, edited 1 time in total.
Azarael wrote: It's only a nerf if you're bad.

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Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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DefinitelyNotWingz
Posts: 286

Re: Caledor Woods/Eternal Citadel Proposal

Post#28 » Wed Dec 14, 2016 8:33 pm

GodlessCrom wrote: Damage done can be undone. Surely people playing healers understand that? :p
As I said the damage is not caused by the changes themselves but by the way they were made up,came in and were enforced.
Spoiler:
I already know westworld. Can definitely recommend. Anything else?
You know who I am.

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Twyxx
Posts: 935

Re: Caledor Woods/Eternal Citadel Proposal

Post#29 » Wed Dec 14, 2016 8:37 pm

Spoiler:
mr robot is good too
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drmordread
Suspended
Posts: 916

Re: Caledor Woods/Eternal Citadel Proposal

Post#30 » Wed Dec 14, 2016 8:39 pm

The reason you see little pre made interest in the 6v6 SC's is because premades do not want to lose, so they solo que for the PUG sc. Which reinforces the thinking I have had since live .... 6 man premades are just bad players who need (a) a group so they can function and (b) Pugs to beat up on so that they can stroke their egos with wins.
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