nordenwatch has been a lot of fun, allows for a lot more tactical play
order just ran some crazy play on us, where we hit at the front as usual then like 6 WHs simeltaneously popped up in our back lines
we squished em eventually but i was seriously impressed with the coordination
Nordenwatch Test!
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Re: Nordenwatch Test!
Last edited by tazdingo on Sat Jan 10, 2015 7:41 pm, edited 1 time in total.
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Re: Nordenwatch Test!
Currently, the mid-cast range check is missing from most spells, so if someone starts a Doombolt against you and you immediately break LOS, 3 seconds later you'll still be hit regardless of your position.Sulorie wrote:Feels like more than only AA to me. Maybe it's just an invisible enemy.
Re: Nordenwatch Test!
I would love to have both open.
as for other scenarios similar to Nordenwatch, you have Reikkland Factory and Caledor Woods.
as for other scenarios similar to Nordenwatch, you have Reikkland Factory and Caledor Woods.
Re: Nordenwatch Test!
Big Thanks for adding some variety
Nordenwatch has been refreshing!

Re: Nordenwatch Test!
Yeah, but it is a bad one without mounts.Kelreg wrote:Battle for Prague also had flag capture

Dying is no option.
Re: Nordenwatch Test!
Currently I wouldn't split to population. Btw, Nordenwatch has more options to leave spawn when being camped.
Dying is no option.
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Re: Nordenwatch Test!
I don't think it does.Sulorie wrote:Btw, Nordenwatch has more options to leave spawn when being camped.
Re: Nordenwatch Test!
Sure it does, as a wh/we you have many options...Azarael wrote:I don't think it does.Sulorie wrote:Btw, Nordenwatch has more options to leave spawn when being camped.

But seriously, especially as destro you have zero alternative options to leave the spawn.
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