
Seems it will be time to hop into T1 again

Imo, Good fights are the moast fun in this game not the actuall killing part. 6v1 isn't fun just like 24v6 isn't very fun either, wich is what I fear gonna happen alot more with static BO guarding. But we'll see. Like I said, the hunt for kills over realm progression is motivated by the reward from the kills and that leads to people goin for easy rewards and then run from greater odds instead of trying to protect the objectives for as long as possible. By having the majority of the rewards attatched to the objectives of the game rather then kills is gonna lead to the best fights imo. Especially in a system were you can't zerg to win.spikespiegel84 wrote:Ok, but don't forget that killing is fun. I basically the main reason why we do this. If you can lure a band on a spot with few men and ambush them in the middle is actually a way more dynamic way to rvr. Of course is just my opinion
Sure it is. But kills are a consequence of the campain, not a motivespikespiegel84 wrote:Ok, but don't forget that killing is fun. I basically the main reason why we do this. If you can lure a band on a spot with few men and ambush them in the middle is actually a way more dynamic way to rvr. Of course is just my opinion
this also feel pretty exploitable,roadkillrobin wrote:Something that come to my mind is, if i understand this correctly, if you don't guard a BO with atleast 1 person it will return to a neutural state? This could be problematic depending on how long it takes for a BO to rerurn to neutral and be kinda helping the zerg in terms of kills, were the zergs just running around rolling BO after BO. The no BO timers kinda prevents it as they can't really sustain campain resources doing this. But they are gonna be able to frustrate players to concession by consistantly 2 Warbands rolling BO's the lesser populated realm tried to spread out to defend. So whats the BO return to neutral state time gonna be? And how long will the cap timers be?
You really think Da Waaagh will let you do this?Glorian wrote:Also what is the debuff if let's say a 24 dwarf warband parks for an hour on a BO and drinks beer and roast some meat while standing in the purple rain?
It also means, zerg have no way to lock.Tesq wrote:no lock timers mean underodog have no way to punish zerg.
i just fear zerg will have upper hands in t4 where ppl are more organized , in maps like dw or tm you can controll 3 flag with 1 zerg.Yaliskah wrote:It also means, zerg have no way to lock.Tesq wrote:no lock timers mean underodog have no way to punish zerg.
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