I am strongly against any additional weapon requirements. It makes very little sense balance-wise (at least in the current state of class skill set) and only further limits build diversity of the class.Skalier wrote:Only that this skill requires Dual Wield. And the problem is how to make the players also use the great weapon. The answer is simple:
-Choppa Try An' Hurt Me and Sit down,
-Slayer Enervating Blow and Incapacitate,
As abilities which Exhausts your rage will now requires great weapon. I think it makes sense and it is fair.
And it won't even fix DW vs 2h problem.
This is good news! What about ICD and not proccing on parried attacks? These two are probably the biggest issuesPenril wrote:We are considering removing the dual-wield requirement for this skill.
IMO they contradict the concept of the ability (and needs of the class) so much that i'd call them bugs that don't require any discussion.
I think if these two things are fixed this ability could actually become useful (do a degree) and we could do some playtesting before resorting to any bigger changes!
This will just be damage output buff, which the class doesn't even need.Toldavf wrote:What about a instant cast ability that works like a weaker lashing power? Obviously it's useless for single target focus as the target is random so that's a plus, and its physical damage so it's subject to mitigation and such so it should provide additional damage without being bonkers.
It might make good buff pre wb fight. With all the buffs you might want to pop pre fight it might be a good idea to give it a high ish ap cost so it actually has a little down side. Duration could be as long or short as we like.
And contrary to what you said it will probably be most effective in 1v1 because there's only one target to hit and all damage will get concentrated in it
