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ORvR rework+ DOOMSDAY : All the truth

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Aurandilaz
Posts: 1896

Re: ORvR rework+ DOOMSDAY : All the truth

Post#21 » Fri Sep 15, 2017 11:34 pm

Yeah I'm a bit worried over "daily bags"... of course, I have managed to rank some of my highest RR/most playtime chars to have some juicy loot bags and their contents, and I have accepted that I can't get Genesis on all of my chars with some lucky rolls.
If I end up with 10 alts that all have full Genesis and Subju weapons, well, that makes me happy, but it's kinda overkill too. :)

I myself would be extremely happy that by the time my next alt reaches rr45, it would already have Conqueror finished and different Subju weapon for different week days, but then again I guess you have some ways to prevent players from experiencing a downpour of bags. :D

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Serbiansword
Posts: 132

Re: ORvR rework+ DOOMSDAY : All the truth

Post#22 » Fri Sep 15, 2017 11:37 pm

Personal bag roll is one of the best things that you came up with so far :D
I'm not gonna pretend like I'm some kind of a hard core player and trash the old system. Nah, I'm a simple RR53 and I play casual. But still, if a hardcore player would get the whole set in a month, for me, something like that (with the current system) would take 4, 5, maybe even 6 months... That's just too much, even for a casual player. So dev team, you have my thanks, praises and love for the bag changes and all the rest of the changes because I believe in you.
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Landgoat
Posts: 132

Re: ORvR rework+ DOOMSDAY : All the truth

Post#23 » Sat Sep 16, 2017 12:27 am

I really like the staff/dev direction of involving guilds more into the game and ORvR. I'm not quite sure how I feel about financing battles for the realm, but alas, it is a test server, and test we shall.

That being said, any word on when or if further guild rewards will ever be restored/implemented? I think it would create a lot more guild motivation and realm involvement.
Spoiler:
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Spoiler:
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Spoiler:
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Guild Standard Tactics are obviously a long discussion over balance and mechanics, which is why I'm not really trying to discuss it, but I don't see any issues with the three guild rewards I shared above in terms of breaking balance.
WAAAAGH!
Shaman/ Landy - rr80
BG/ Killadelph - rr70

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Alfinnete
Banned
Posts: 549

Re: ORvR rework+ DOOMSDAY : All the truth

Post#24 » Sat Sep 16, 2017 1:02 am

Where do we deliver the 50/50 kill quests?
No more NPCs in BO ^^

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wargrimnir
Head Game Master
Posts: 8387
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Re: ORvR rework+ DOOMSDAY : All the truth

Post#25 » Sat Sep 16, 2017 1:04 am

Alfinnete wrote:Where do we deliver the 50/50 kill quests?
No more NPCs in BO ^^
You don't. They might come back, we've been discussing how in particular. Not this week though.
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

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Alfinnete
Banned
Posts: 549

Re: ORvR rework+ DOOMSDAY : All the truth

Post#26 » Sat Sep 16, 2017 1:44 am

wargrimnir wrote:
Alfinnete wrote:Where do we deliver the 50/50 kill quests?
No more NPCs in BO ^^
You don't. They might come back, we've been discussing how in particular. Not this week though.
Ty. As I've finished, should I delete or wait?

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wargrimnir
Head Game Master
Posts: 8387
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Re: ORvR rework+ DOOMSDAY : All the truth

Post#27 » Sat Sep 16, 2017 1:56 am

Alfinnete wrote:
wargrimnir wrote:
Alfinnete wrote:Where do we deliver the 50/50 kill quests?
No more NPCs in BO ^^
You don't. They might come back, we've been discussing how in particular. Not this week though.
Ty. As I've finished, should I delete or wait?
Wait. When they come back they'll be the same quests. I'm not crazy about making all those work again, it was a mess for the first couple of weeks. :roll:
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

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Nefarian78
Posts: 463

Re: ORvR rework+ DOOMSDAY : All the truth

Post#28 » Sat Sep 16, 2017 2:29 am

I don't understand what's worrying about the "daily bags". i'd understand if Subj and Genesis were extremely rare and prestigious, but they really aren't anymore. Just walk around IC/Altdorf and you'll see that most people have them.

And btw, it's not like you get free stuff for doing nothing. It's simply going to be much less frustrating and less Rng-y to get items from RvR.

Also, This: "Changing character/side in the middle of the campaign just divide your chances." It's another way to discourage Xrealming, and an effective one too.
They done stole my character's names. Can't have **** in RoR.

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KikkL
Banned
Posts: 263

Re: ORvR rework+ DOOMSDAY : All the truth

Post#29 » Sat Sep 16, 2017 3:50 am

Yaliskah wrote:
Shooshpanzerer wrote:Do i understand a new system correctly?
1)if a realm has enough zerg to hold 3 BO's (Hello TM) at any given time, you'll lock eventually.
Which is a great improvment according you just need 1 zerg atm to win :). More seriously have no crystal ball to predict this :).
2)Underdog (keep lost) can only lock if all objectives are taken.
When keep lost you can take back your ruin ( who will stay a ruin), attack enemy keep, all them all and win.
3)Keep defence is pointless as you simply run to BO's and outheal all damage.
If your enemy let you proceed like this, where is the problem? Will you let your enemies do this?
4) A lock with decent opposition will requre a lot of realm coordination.
Of course it is, thats ORvR, not a 6 player instance :).
1)if a realm has enough zerg to hold 3 BO's (Hello TM) at any given time, you'll lock eventually.
Which is a great improvment according you just need 1 zerg atm to win :). More seriously have no crystal ball to predict this :).
2)Underdog (keep lost) can only lock if all objectives are taken.
When keep lost you can take back your ruin ( who will stay a ruin), attack enemy keep, all them all and win.
3)Keep defence is pointless as you simply run to BO's and outheal all damage.
If your enemy let you proceed like this, where is the problem? Will you let your enemies do this?
4) A lock with decent opposition will requre a lot of realm coordination.
Of course it is, thats ORvR, not a 6 player instance :).
One thing springs to mind though; if BO portals will cost resources, and a tactic of overwhelming resources have clearly been chosen by one side, what is to stop a saboteur of logging that side and wasting away resources on transportation?
This saboteur will have to run VERY fast to sabotage anything, cause teleporting will only use the resource ticks :). So unless, enemies deploy 1 saboteur on all BO every 6 seconds... :p

If im understanding this correctly its very awesome.
Can still take a zone even if keep is lost? by holding all 4 bos
Can repair door while holding bos.
can take a zone with just 3 bos and no keep capture?

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Yaliskah
Former Staff
Posts: 1985

Re: ORvR rework+ DOOMSDAY : All the truth

Post#30 » Sat Sep 16, 2017 7:26 am

Oh i understand something you misunderstood ( and it is my bad ). Will edit to detail.

If you lose your keep (and then if it become a ruin), obviously, you lose options and you will have to break down the enemy keep and hold everything (6 BO) to lock.

About "Daily" bags now. Ofc, the purpose is not to make bags easy to win or to delive more bags. It assure you to have a bag some day depending your involvment/contribution is. As said, during a campaign, depending the values we will set for an average contribution, and personnal roll, 100% winners or 0% winners is a (very little) possibility.

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