Recent Topics

Ads

Cant't win, won't play

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
Fallenkezef
Posts: 1492

Re: Cant't win, won't play

Post#21 » Wed Dec 06, 2017 6:27 pm

peterthepan3 wrote:Well I empathise with what you said, and it is annoying when people just AFK, but unfortunately this will never change. If you haven't already inferred this from your experiences, then you will soon discover that people in the game are very, very quick to give up if there's so much as a challenge being posed. The route of least resistance is what 90% actively seek, and when this isn't the case, people zone out for 10minutes.

I would love for this mentality to change, but I doubt it ever will.
I have a never give up mentality, one of the reasons I picked Slayer as main.
Always look for way to contribute even if it's just tying up a Shaman or Zealot.

Which is often a useful thing as they often seem to turn and run, if he's backing off while I hit him and knock him down he's not focusing on heals.

I'll never sit on spawn waiting for the sc to end
Alea iacta est

Ads
User avatar
Fallenkezef
Posts: 1492

Re: Cant't win, won't play

Post#22 » Wed Dec 06, 2017 6:29 pm

wargrimnir wrote:Griefing/AFK in scens is actionable. Contact a GM. We like to abuse our power to force mentality changes.
I appreciate that
Alea iacta est

Axerker
Posts: 203

Re: Cant't win, won't play

Post#23 » Wed Dec 06, 2017 6:41 pm

There's a few things I agree with (based strictly on personal opinions that will be different than others).

1. You should never AFK or stop fighting in SC, even if its 490-0. Even if you have 25 deaths and 0 kills. Go for the gold baby.
2. SCs give renown in such a stupid way currently, where kills seem to give the most renown, not winning. There's nothing I hate more than winning an SC and seeing that my entire team got less renown than even the lowest renown given to the person in last on the other team. This should not be possible. This is the entire reason you get people just zerging and not trying to win (other than just being dumb or dicking around). I play SCs for the strategy and to win. If I want meaningless kills I go to world PvP (oRvR).
3. Even when my team is NOT entirely AFK, its very often that I'm the only one back-dooring a node, then getting swarmed by 7 oppenents, and yet the remainder of my team can't get back our nearest node because it has 1 player on it doing the same as I'm doing. This is in pugs, groups are different - if you find a player you can communicate with and that doesn't just zerg the enemy (many pug groups that want to queue with a healer/tank just want to zerg, but expect the healers to heal them when they do so and the tanks to soak damage for them - somehow - when they do so).

Overall, I love SCs (at least some of them, others I dislike, of course). But people play how they play. Some players play to win, some play to kill enemies, some give up the moment they see a _insert_most_hated_class_here_ on the enemy team. Can't please everybody, unfortunately.

dansari
Posts: 2524

Re: Cant't win, won't play

Post#24 » Wed Dec 06, 2017 6:42 pm

I honestly feel for you. Playing a Choppa or Slayer pretty much requires that you have competent heals and tanks to be effective. If you can find a tank to assist you, your efficiency goes up exponentially.
<Salt Factory>

User avatar
rmpl
Posts: 766

Re: Cant't win, won't play

Post#25 » Wed Dec 06, 2017 6:58 pm

I'm not so sure about the "never stop fighting part". When you have no healers and the enemy has 2 or more it'll end up as 500-0 most of the time. Sure, you could argue that with proper assisting you could get some kills but that never happens during pug scrims, so can you really blame people for wanting to stay in spawn instead of feeding? It's not afking because people are moving around but there's also no point in engaging.

User avatar
Fallenkezef
Posts: 1492

Re: Cant't win, won't play

Post#26 » Wed Dec 06, 2017 7:00 pm

dansari wrote:I honestly feel for you. Playing a Choppa or Slayer pretty much requires that you have competent heals and tanks to be effective. If you can find a tank to assist you, your efficiency goes up exponentially.
Aye, bit it makes the glory all the sweeter
Alea iacta est

Axerker
Posts: 203

Re: Cant't win, won't play

Post#27 » Wed Dec 06, 2017 7:06 pm

rmpl wrote:I'm not so sure about the "never stop fighting part". When you have no healers and the enemy has 2 or more it'll end up as 500-0 most of the time. Sure, you could argue that with proper assisting you could get some kills but that never happens during pug scrims, so can you really blame people for wanting to stay in spawn instead of feeding? It's not afking because people are moving around but there's also no point in engaging.

In fairness, having less healers should *theoretically* mean you have either a DPS or Tank to take its place. Have your extra DPS kill off one of the opponent's healers, or at least keep them busy so they only heal themselves. Same with a Tank. Have them lock up an enemy target. Ideally, if its 10v10, each unit should be trading for another, making the fight equal. 10 Tanks vs 10 Healers would be a stalemate. 10 DPS vs 10 DPS would be a stalemate. 10 Healers vs 10 DPS would be a stalemate. 10 Tanks vs 10 DPS would be a stalemate. *Theoretically*

I would rather trade a smart DPS class that knows what they are doing than an idiot with a heal that doesn't know to run to the rest of the team when he's getting chased by a Witch Hunter (as most of them just try to run around a corner and LOS other healers, or hide from their own teammates when they are in panic mode). Its important to know when you're at a disadvantage or unfavorable conditions.

Krima
Posts: 616

Re: Cant't win, won't play

Post#28 » Wed Dec 06, 2017 7:20 pm

copy barracudax build :)
Krima - WE RR 87
Carnage :ugeek:

Ads
User avatar
Darosh
Banned
Posts: 1197

Re: Cant't win, won't play

Post#29 » Wed Dec 06, 2017 7:28 pm

Axerker wrote: In fairness, having less healers should *theoretically* mean you have either a DPS or Tank to take its place.
In an utopian world in which there is atleast a bare minimum of communication between (the most diehard of) pugs; assist, heal, peeling, proper (and subsequently reluctant) use of CC ~ and a bare miminum of general, common sense to be applied (e.g.: no sub40s solo queuing on a paperclass, people playing to play and not to sit afk at spawn because they are afraid of ruining their k/d or feeding +70RR, BiS geared players greens and useless emblems)... pigs might theoretically be able to fly and bears most assuredly secretly rule the world.
Krima wrote: copy barracudax build :)
That should be the last thing to do ~ not the first thing. I don't think we need any more solo queuing mdps... let alone solo queuing mdps mistaking SCs for - and trying to emulate - solo roam, which naturally has it's place in the lakes.

E: words.

User avatar
GodlessCrom
Suspended
Posts: 1297

Re: Cant't win, won't play

Post#30 » Wed Dec 06, 2017 7:36 pm

Krima wrote:copy barracudax build :)
Riposte+ramapage, and forget to press the record button near rdps? :D He has foregone the macro, at least.

But for real, healers/tanks are force multipliers, meaning they are potentially worth more than their equivalent weight in dps, by tonnage (American tons though, not this british imperial nonsense!). So if one side has 2 healers, and other has 4, yes side with 2 healers has 2 more dps, but 1 dps =/= 1 healer in terms of impact. It's not always a given that side with more healer wins, as you might have 2 amazing healers and they have 3 dps shamans and a low level zealot, and I'm always playing to win so I will give it a shot. But I'm also not in the business of feeding the other team kills if things are hopeless. Going 0-25 helps no one but the enemy, and behavior like that definitely has the opposite effect of its intent. It doesn't inspire anyone, it just makes your teammates angry and your enemies happy. Rando slayers suiciding into enemy over and over is relatively commonplace on Order, though, so it's not like anyone would be surprised.
Rush in and die, dogs - I was a man before I was a king!

Who is online

Users browsing this forum: tsyuryu, Zumos and 14 guests