
Scenarios.. again..
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Re: Scenarios.. again..
I can't complain, but I play at different times so it swings both ways for me.
- amputationsaw
- Posts: 629
Re: Scenarios.. again..
there were SCs where order outnumbered destro but most of the time, its destro.
i would say the relation between this is 30:70
i would say the relation between this is 30:70
- noisestorm
- Posts: 1727
Re: Scenarios.. again..
interrestingly most of the time that occurs at late evening times (~22 gmt+1). right now i had 14 ppl shown on the scoreboard, but only counted 12 as visible at any time for me at least. after Sc ended all 14 people left the party though (chat messages) and al 14 got max renown and xp for 500pts win
- noisestorm
- Posts: 1727
Re: Scenarios.. again..
Ok right now we are 15 order in game and 18 on the scoreboard!
Re: Scenarios.. again..
SCs should be 6vs6, this was always the dream of all pvp players/groups in the original Warhammer.
with 6vs6 and 4 player minimum the chance to be vastly outnumbert is quite null either.
i hope devs can at least do one 6vs6 scenario or make the smaller ones 6vs6 (erkrund e.g.).
with 6vs6 and 4 player minimum the chance to be vastly outnumbert is quite null either.
i hope devs can at least do one 6vs6 scenario or make the smaller ones 6vs6 (erkrund e.g.).
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
Re: Scenarios.. again..
Only eternal citadel was designed as 6v6
Problem with 6v6 is premades going against pugs. While a pre does make a big difference in 12v12 its not nearly as pointless as in 6v6 also your more likely to have a pre on both sides the higher the numbers.
If there was a ranked pre queue like other mmos this wouldnt be such an issue and why other mmo have single party match ups.
Problem with 6v6 is premades going against pugs. While a pre does make a big difference in 12v12 its not nearly as pointless as in 6v6 also your more likely to have a pre on both sides the higher the numbers.
If there was a ranked pre queue like other mmos this wouldnt be such an issue and why other mmo have single party match ups.

Re: Scenarios.. again..
I love SC that has 15v15, no more and no less. That way you really get the grip of 'larger battles' and 'teamwork' because that also encourage players to do better in the future. As long as the RvR lakes aren't 100% functional with locks, renown and continual fighting I think the SC should stay where it is.
Also, has anyone noticed that you usually are only one or two parties in a SC? When there's four spots available? That means a SC was originally planned for 24v24.
Also, has anyone noticed that you usually are only one or two parties in a SC? When there's four spots available? That means a SC was originally planned for 24v24.
Sephanol - Chosen || Saora - Magus
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Re: Scenarios.. again..
Totally disagree on every point. 15v15 is zergy. Large battles exist in ORvR and should stay there. Scens atm are zerg fest. It is a loss of time not to join the zerg and get spawn camped and farmed.Libra91 wrote:I love SC that has 15v15, no more and no less. That way you really get the grip of 'larger battles' and 'teamwork' because that also encourage players to do better in the future. As long as the RvR lakes aren't 100% functional with locks, renown and continual fighting I think the SC should stay where it is.
Also, has anyone noticed that you usually are only one or two parties in a SC? When there's four spots available? That means a SC was originally planned for 24v24.
24v24 in scens? This is quite meh...


Re: Scenarios.. again..
actually there were two 6vs6 in original. eternal citadel and the one on the boat. though the boat one, though VERY VERY popular only made apearence i think 2 weekends a year ^^
6vs6 could be group queue only, why not.
6vs6 could be group queue only, why not.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
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