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Make WAR a RvR-Game. Say no to pve-item drops!

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xitroxas
Posts: 92

Re: Make WAR a RvR-Game. Say no to pve-item drops!

Post#21 » Mon Mar 30, 2015 6:07 am

"Warhammer Online was designed as an RvR-game.
However, from the beginning on, the best items could be obtained by doing pve. This is and was, imho, a major flaw in a pvp based game."

This is your opinion, and only that. And you're wrong. The fact that the original devs put PVE in here at all is evidence enough of that. Your *opinion* that it is a major flaw is just your opinion. Love the PVE, love the lore, the war chapters in the journal. PVE rewards were meant to entice players to experience the Warhammer universe through the WAR chapters in the journal, the quest briefings provided by NPCs, etc. That is why it was in the game. It is not a flaw. Without that, I never would have even been a fan of the franchise. I was completely new to it. For people LIKE ME, that is why it was there. My friend, who I got to join this server, never played Warhammer of any kind before this, and is loving the PVE. But we're not on here trying to project our desires on the current Devs to suit our opinions and play styles. So why don't you stop?

Changing the game to suit your narrow view that this is a "purely RVR game" is opinionated and wrong. It wasn't meant to be one over the other. It was supposed to be both. You're frustrated there aren't enough rewards to RVR? Give the devs time to work on that.

The devs have said they were going to recreate this server to be as close to the original one as possible. You don't have to play here if you don't like that.

And have a nice day.
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Ryzom
Posts: 234

Re: Make WAR a RvR-Game. Say no to pve-item drops!

Post#22 » Mon Mar 30, 2015 7:08 am

Yes stop farm pve because is not Warhammer.
Ni dieu ni maître

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Vampire
Posts: 373

Re: Make WAR a RvR-Game. Say no to pve-item drops!

Post#23 » Mon Mar 30, 2015 9:11 am

lol.

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madwasp
Posts: 174

Re: Make WAR a RvR-Game. Say no to pve-item drops!

Post#24 » Mon Mar 30, 2015 9:17 am

RoR try to reconstruct original or similar to original WHO. It contains both pve and pvp. I think this aim is good for everybody(or most of us). Two beautiful girls are better than only one. Variety is the best method to fight against bore.
More features mean more fun and more satisfied player.
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Tiggo
Former Staff
Posts: 1948

Re: Make WAR a RvR-Game. Say no to pve-item drops!

Post#25 » Mon Mar 30, 2015 10:24 am

xitroxas wrote:"Warhammer Online was designed as an RvR-game.
However, from the beginning on, the best items could be obtained by doing pve. This is and was, imho, a major flaw in a pvp based game."

This is your opinion, and only that. And you're wrong. The fact that the original devs put PVE in here at all is evidence enough of that. Your *opinion* that it is a major flaw is just your opinion. Love the PVE, love the lore, the war chapters in the journal. PVE rewards were meant to entice players to experience the Warhammer universe through the WAR chapters in the journal, the quest briefings provided by NPCs, etc. That is why it was in the game. It is not a flaw. Without that, I never would have even been a fan of the franchise. I was completely new to it. For people LIKE ME,
exactly. but catering to people like you, was what warhammer killed at the end. more and more ressources mythic had to spend on new pve content, cause pve players chew through faster then mythic could ever deliver (a problem most mmos have nowadays) and demanded more more and more.

no ressources then were left for pvp content or even eliminating bugs and exploits.

this was merely (imho of course) a business decision. Concepting warhammer as a pure pvp game and devoting ALL ressources to it IMHO warhammer had been more succesful in the end.
Last edited by Tiggo on Mon Mar 30, 2015 10:26 am, edited 1 time in total.
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Tiggo
Former Staff
Posts: 1948

Re: Make WAR a RvR-Game. Say no to pve-item drops!

Post#26 » Mon Mar 30, 2015 10:25 am

madwasp wrote:RoR try to reconstruct original or similar to original WHO. It contains both pve and pvp. I think this aim is good for everybody(or most of us). Two beautiful girls are better than only one. Variety is the best method to fight against bore.
More features mean more fun and more satisfied player.
slower progress ond each front though as only very small ressources available... how are a handful developers supposed to do what not even hundreds of mythic devs could achieve?
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
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Tiggo
Former Staff
Posts: 1948

Re: Make WAR a RvR-Game. Say no to pve-item drops!

Post#27 » Mon Mar 30, 2015 10:26 am

Tiggo wrote:
xitroxas wrote:"Warhammer Online was designed as an RvR-game.
However, from the beginning on, the best items could be obtained by doing pve. This is and was, imho, a major flaw in a pvp based game."

This is your opinion, and only that. And you're wrong. The fact that the original devs put PVE in here at all is evidence enough of that. Your *opinion* that it is a major flaw is just your opinion. Love the PVE, love the lore, the war chapters in the journal. PVE rewards were meant to entice players to experience the Warhammer universe through the WAR chapters in the journal, the quest briefings provided by NPCs, etc. That is why it was in the game. It is not a flaw. Without that, I never would have even been a fan of the franchise. I was completely new to it. For people LIKE ME,
dpblpost
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
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Sulorie
Posts: 7458

Re: Make WAR a RvR-Game. Say no to pve-item drops!

Post#28 » Mon Mar 30, 2015 10:39 am

GTFO with your "no-pve-item-drop" suggestion! PVE was mainly for alternate appearance. Only fools would remove that option. You are no fool, right? So why do you make this thread?
Since the introduction of the new jewel sets they removed the need for ToVL grind. In some cases the glyphes were still a little bit better but so what? Using the small jewel set, purchaseable with ankhs, was easy to achieve as well . You don't need to grind ToVL.

Basically almost all items are earned while doing rvr (or farming empty instances), no need to tone down pve even more.
Dying is no option.

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xitroxas
Posts: 92

Re: Make WAR a RvR-Game. Say no to pve-item drops!

Post#29 » Mon Mar 30, 2015 11:45 am

Tiggo wrote:
xitroxas wrote:"Warhammer Online was designed as an RvR-game.
However, from the beginning on, the best items could be obtained by doing pve. This is and was, imho, a major flaw in a pvp based game."

This is your opinion, and only that. And you're wrong. The fact that the original devs put PVE in here at all is evidence enough of that. Your *opinion* that it is a major flaw is just your opinion. Love the PVE, love the lore, the war chapters in the journal. PVE rewards were meant to entice players to experience the Warhammer universe through the WAR chapters in the journal, the quest briefings provided by NPCs, etc. That is why it was in the game. It is not a flaw. Without that, I never would have even been a fan of the franchise. I was completely new to it. For people LIKE ME,
exactly. but catering to people like you, was what warhammer killed at the end. more and more ressources mythic had to spend on new pve content, cause pve players chew through faster then mythic could ever deliver (a problem most mmos have nowadays) and demanded more more and more.

no ressources then were left for pvp content or even eliminating bugs and exploits.

this was merely (imho of course) a business decision. Concepting warhammer as a pure pvp game and devoting ALL ressources to it IMHO warhammer had been more succesful in the end.

Well, sir, I will not dispute what you are saying. PVE consumers are what drives the MMO business model. Look at WOW. This is not a Warhammer problem. It is simply an obvious fact of the gaming world. However, it is safe to assume that there will be no new PVE content for this game ever again (except for what the devs successfully resurrect). Most of their work, to date, as far as I can see has been devoted to server stability, abilities, and the like. You'll notice (maybe you didn't) that most of what we have now was already working before the devs fixed all the tier 1 quests (even if they did get deactivated recently).

Our devs are certainly not neglecting anyone's PVP.

We can debate the final fate of WAR all we like, irrelevant as it is. Respectfully, I say that. But the fact of the matter is that at the present time, there is absolutely nothing wrong with ROR that a little patience won't fix and there is absolutely no need to go changing the formula just because one or two very vocal people have arbitrarily and incorrectly stated Warhammer Online "was meant to be a pure RVR game."

All I'm saying.
Bigx - Black orc — Lilx - squig herder
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Tiggo
Former Staff
Posts: 1948

Re: Make WAR a RvR-Game. Say no to pve-item drops!

Post#30 » Mon Mar 30, 2015 12:49 pm

i agree we prbly. will never see new pve content. But debugging the old one, will be the new devs nemesis, im sure ;)
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