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Ranked(solo) is dead

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Arthem
Posts: 253

Re: Ranked(solo) is dead

Post#21 » Sun Jun 21, 2020 4:53 am

Some area for improvement could include

1. Put the games in the Arena map, you start behind those cage doors and when scenario starts the doors open. 10 minute death match first to 15 kills or wipe.

2. Make gear more interesting, add weapons cosmetics, etc.

3. Take it off the auto join que. Too many ppl end up there who don't want to be there and drop. This kills the vibe.

Matchmaking
- Remove mmr match making.
- Possibly remove mmr all together, add wins loss ratio purely for leaderboard purposes.
- create the following makeups
2-2-2 (tank tank mdps mdps heal heal)
2-1-1-2 (tank tank mdps rdps heal heal)
1-1-2-2 (tank mdps rdps rdps heal heal)

2-2-2 can only face 1-1-2-2 or 2-2-2. 2-1-1-2 can only face 2-1-1-2. 1-1-2-2 can only face 2-2-2 or 1-1-2-2

EDIT: Let players chose which makeup they want to join when they que^^
Last edited by Arthem on Sun Jun 21, 2020 5:00 am, edited 1 time in total.

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Arthem
Posts: 253

Re: Ranked(solo) is dead

Post#22 » Sun Jun 21, 2020 4:55 am

I don't think it died due to lack of interest from player base.

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anarchypark
Posts: 2085

Re: Ranked(solo) is dead

Post#23 » Sun Jun 21, 2020 6:21 am

check every other pvp, rts, shooting games.
top competition, top ladder is small population.
In RoR, ranked SC represent that area.
those players do it for win, fame.
not for gears.
gear driven solution will bring preys mostly. where's competition in that? and they'll leave after full set.

just accept that It's EU server, not enough player pool.
competitive players don't play game in 100+ ping.
you have non-competitors and trying to make them competitor.

curious? try dota NA, asia server.
if you think 100ping is ok, we have very different meaning of competition.
Last edited by anarchypark on Sun Jun 21, 2020 7:34 am, edited 2 times in total.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

User avatar
Arthem
Posts: 253

Re: Ranked(solo) is dead

Post#24 » Sun Jun 21, 2020 6:28 am

Ping is obviously giving EU all the advantage but there's no where else to play this game.

blechkautz
Posts: 83

Re: Ranked(solo) is dead

Post#25 » Sun Jun 21, 2020 6:43 am

Since the 12th of May, we can't even buy the gear, because it's bugged.

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theoddone
Posts: 127

Re: Ranked(solo) is dead

Post#26 » Sun Jun 21, 2020 9:05 am

Think its sad to see solo ranked die because its a new game mode with a lot of fun, but the incentive to do it is too low. I think a lot of people thought weapons and jewelry would be added eventually due to a dev hinting about it before the season. The temporary strict matchmaking also hurt the activity. Another issue that ranked activity drops during the weekends due to weekends warfronts, which is understandable when you can easily get bis event item.

Here's some feedback after doing more than 160 matches.

First bugs:
-Dying to guard damage does not count as a kill.
-If a party member disconnects it counts as a kill and your team is screwed.
-The gear counter was always bugged in regards that it did not count all matches. I had to do a lot more than 60 matches before I could buy gear. Then it reset and now I cant buy gear at all.

Suggestions:
-Allow 5v5 again. This is needed due to the population being too low. There are way too many repops happening before a match starts. My record is nine. While 5v5 can be unfair in some regards I don't think its more unfair than being matched with a dps shaman for example.
-Allow 1tank, 3dps, 2 healer setups. Could increase the pops.
-Better options to report people whom refuse to participate. Frustrating to compile video evidence then nothing happens.
-Add some unique rewards and not just a lazy refresh of an old set.
-Theo

Sulorie
Posts: 7461

Re: Ranked(solo) is dead

Post#27 » Sun Jun 21, 2020 9:43 am

theoddone wrote: Sun Jun 21, 2020 9:05 am I don't think its more unfair than being matched with a dps shaman for example.
How is this unfair, when you force the enemy to have a range dd too?
Dying is no option.

Lolfatalstorm
Posts: 18

Re: Ranked(solo) is dead

Post#28 » Sun Jun 21, 2020 10:02 am

I've explained it plenty of times already, ranked died because of no strict mmr matchmaking at launch and not enough ppl interested in doing it "for fame/fun w/e".
U just need to compare if to more sucessfull games having good soloranked to understand the pbs.

1)The non strict matchmaking imply complete unbalanced matches with one side farming the other as "stronger" players tend to gather on one side for free farm, making elo non revelant most of the time.
That's what happened at the launch of it with destro winning every matches almost, and sometimes during week end with order winning at there turn the total domination sometime, it was only depending on which side "stronger" player were gathering to farm victory in complete unbalanced skill level matches.
When strict matchmaking happened, yes there was less match cause ppl were already to spread in elo cause of previous system, but the matches seems overall far more balanced.

2)The lack of ppl interested in it because the stuff is far under new sets and that the part of population of server who want to do it for competitive gameplay is almost non existant.
Making soloq unviable system as u need a lot of ppl taging it if u want the strict mmr matchmaking to work and some match to pop even at both extreme of the ladder where there is the fewest ppl.

It would need far more attractive rewards if u want to motivate the majority of the population that arent much interested in just elo grinding. Tho only thing that motivate ppl to log recently is royal, idk how u could balance that.

There is many other pb making war hard (but not impossible) to suit for "ranked soloq" like the 2 factions population unbalance in player taging sometime (which is mostly cause by ppl gathering on the wining side, and ppl getting farm in unbalanced matchmaking stoping tag), but also ppl having big gear difference in ranked (ppl are supposed to be on equal in base in soloq games), which both could be adressed but would take prolly lot of times for a mod most ppl dont care about it seems. And many others little pbs not listed ofc.

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NSKaneda
Posts: 981

Re: Ranked(solo) is dead

Post#29 » Sun Jun 21, 2020 5:43 pm

My issues with ranked are as follows:

- the Maw map. Relatively small, with lots of terrain to break LoS - two healers that know what they are doing result in matches ending in a draw 90% of a time.

- lack of clear information how rank progression lowers armour price. Vague information that "it'll go down" is not enough for me to commit my time when I have other things to grind. A website with all the players listed in some sort of league ranking (like in other games I play) and clear info on how each rank affects price would be a huge incentive for me.

- lackluster rewards. The amount of time needed to grind full set which looks like other sets and has subpar stats makes it a low priority when there are other (and better) things to obtain first. Especially since queing for ranked means I'm not getting any other emblems.

- epeen bragging rights for solo ques seem misplaced when win or loose is based on team effort (and matches ending in a draw 90% of a time).

- Gear barrier. Going in with full conq against people wearing full invader+ is as frustrating as going in with annihilator to do T4 scenarios. Dividing ques into smaller gear brackets (conq/vanq/sentinel, inv/warlord/bloodlord & sovereign) might result in more even matchmaking.

To sum up: clear information on rank-to-price ratio, website to check rank position against other players and better rewards (gear on par with sovereign and emblems as well as ranked currency) might lure me back to ranked. As of now it's a waste of time and effort for me.
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *

Brickson
Posts: 96

Re: Ranked(solo) is dead

Post#30 » Mon Jun 22, 2020 6:45 am

I am generally interested in playing ranked. I haven't done it yet for a few reasons though:

- My chars (wh and engi) aren't that great for the mode.

- Equipement: My engi has full vanqisher and my wh a mix of onslaught and conqueror. Playing against full sov/warlord folks is just stupid. Currently I have to spend a ton of time to get gear to feel competitive. Creating a new toon that would work better in ranked (e.g. healer) isn't up to debate for me, because of the necessary gear grind.
I don't think creating gear related brackets would be a solution given the few people playing this mode.
I actually don't think that gear grind (gear stat progression) in an pvp environment is a good thing in general. Noone is playing Counterstrike, LoL, Apex Legends or almost any other competitive game to unlock gear that gives you an advantage over other players. If the developers would introduce such items in these games they would get a huge shitstorm. The only place where this is accepted are mmorpg (exception: GW2), because people got educated that this is how things have to be. But the gear grind was implemented to hold people and keep them paying the monthly subscription. RoR doesn't need that.
I would therefore suggest to make getting all the pvp gear way easier/ faster. Like half a piece of sov per city you play and one part if you win. Same with forts and invader items. Costs for SC equip and conqueror/vanqisher would also have to be reduced significantly. So people can get the gear they need to feel competitive faster and than actually play the parts of the game they like in a way they like. And are not trying to find the cheesiest way to cut the grind time.
Bricksana 8X SM, Bricksona 8X WH, Bricksone 7X Engi, Bricksorno 6X RP, Bricksonor 4X SW

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