Magus' Rend Winds ability - How did it work on live?

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magter3001
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Re: Magus' Rend Winds ability - How did it work on live?

Post#21 » Tue May 26, 2015 2:54 am

Kaitanaroyr wrote:
Zealote wrote:As I recall it:

-Was not castable on the move (same as engi's Firebomb)

-At the end of the full 1s cast, it did 3 hits in quick succession, totalling the tooltip dmg (each with a sep chance to be disrupted/crit/trigger any dmg procs/etc). As opposed to, for example, doing the 3 hits throughout the 1s cast (say, every ~0.33 seconds).

[Original discussion here (pages 11, 12, 13): http://www.returnofreckoning.com/forum/ ... &start=100]
engi's firebomb has always been cast able on the move.
Aww, Mythic be damned. At least we Magus don't do physical damage :)
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Kaitanaroyr
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Re: Magus' Rend Winds ability - How did it work on live?

Post#22 » Tue May 26, 2015 3:01 am

[/quote]Aww, Mythic be damned. At least we Magus don't do physical damage :)[/quote]
Grenade spec engi doesn't deal physical damage :P
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Zealote
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Re: Magus' Rend Winds ability - How did it work on live?

Post#23 » Tue May 26, 2015 8:01 am

Kaitanaroyr wrote:
Zealote wrote:As I recall it:

-Was not castable on the move (same as engi's Firebomb)

-At the end of the full 1s cast, it did 3 hits in quick succession, totalling the tooltip dmg (each with a sep chance to be disrupted/crit/trigger any dmg procs/etc). As opposed to, for example, doing the 3 hits throughout the 1s cast (say, every ~0.33 seconds).

[Original discussion here (pages 11, 12, 13): http://www.returnofreckoning.com/forum/ ... &start=100]
engi's firebomb has always been cast able on the move.
I didn't play engi as much as magus but I'm still pretty sure Firebomb wasn't castable on the move. Are there any vids showing it being used while moving?

I know some tooltips are unreliable so it doesn't prove it, but Firebomb's doesn't give any indication tht it should be castable on the move. It's a basic 1s cast (not channel), and afaik all casts require you to stand still unless stated otherwise.

P.S. Firebomb is obv diff to RW in its dmg application though, just one hit at end of 1s cast instead of 3 sep ones.
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Tesq
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Re: Magus' Rend Winds ability - How did it work on live?

Post#24 » Tue May 26, 2015 9:09 am

that's maybe related to balance the crit chance and damage of magus that are more high than his counterpart. Btw i really enjoy playing magus i think i will make it one of my main. Also the disk fix make it a lot more cool to play. Thx for that.
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Zealote
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Re: Magus' Rend Winds ability - How did it work on live?

Post#25 » Tue May 26, 2015 6:55 pm

Bump cos there doesn't seem to be agreement on Firebomb yet :P
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Morf
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Re: Magus' Rend Winds ability - How did it work on live?

Post#26 » Tue May 26, 2015 7:30 pm

You couldnt use firebomb on the move on official servers.
Seeing as engi doesnt have a range snare, magus to ? then mayb it would be a positive change to allow rend winds and firebomb to be used on the move and also for shaman gork'll fix it and am healing energy.
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Sulorie
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Re: Magus' Rend Winds ability - How did it work on live?

Post#27 » Tue May 26, 2015 7:46 pm

Then they need a cooldown. But I think skills shouldn't be changed until T4.
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magter3001
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Re: Magus' Rend Winds ability - How did it work on live?

Post#28 » Tue May 26, 2015 8:40 pm

Sulorie wrote:Then they need a cooldown. But I think skills shouldn't be changed until T4.
Yeah. We should definitely wait for T4 because as I noted earlier, any changes made to an ability would have to be monitored Tier by Tier. Also we all know that ever since Auras got changed, it opened a Pandoras Box to having every class want a little change here or there for their favorite class. Aza already said that the devs will wait 'til T4 and i'm perfectly cool with that, as long as it's balanced for both Order and Destruction.

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Zealote
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Re: Magus' Rend Winds ability - How did it work on live?

Post#29 » Thu May 28, 2015 12:50 pm

The only other thing is the timing of RW's dmg application. I find it hard to tell from the vids: is there a slight delay (0.33s) between the end of cast and the first hit (as Marley's diagram shows) or does it hit at 1s? If it's the former, I think the current DoT implementation is the same dmg-wise; there's just the (theoretical) problem of the whole dot being disrupted, and maybe other things like possibility(?) of it being cleansed - yh I know, it's unlikely given tht it's a 1s dot, and wouldn't really matter if it was anyway, but just saying it's different :P

@Azarael Please let us know when you've got enough info/consensus so we can say goodbye to this thread :P
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Azarael
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Re: Magus' Rend Winds ability - How did it work on live?

Post#30 » Thu May 28, 2015 12:56 pm

Next update renders Firebomb and Rend Winds unable to cast on the move, and RW's damage is dealt in one block at the end of the cast.

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